In case anyone cares, here is a Link to a Tom's forums thread where this pulled Anandtech article was discussed over 1 year ago. It contains the whole text from the article.
http://forumz.tomshardware.com/hardware/modules.php?name=Forums&file=viewtopic&t=83872&postdays=0&postorder=asc&highlight=xenos&start=0
Note some quotes that were in that article that really slammed the next gen consoles cpu power:
"The most ironic bit of it all is that according to developers, if either manufacturer had decided to use an Athlon 64 or a Pentium D in their next-gen console, they would be significantly ahead of the competition in terms of CPU performance."
"We already know that's not the case as game developers have already told us that the Xenon CPU isn't even in the same realm of performance as the Pentium 4 or Athlon 64. "
"The Cell processor is no different; given that its PPE is identical to one of the PowerPC cores in Xenon, it must derive its floating point performance superiority from its array of SPEs. So what's the issue with 218 GFLOPs number (2 TFLOPs for the whole system)? Well, from what we've heard, game developers are finding that they can't use the SPEs for a lot of tasks. So in the end, it doesn't matter what peak theoretical performance of Cell's SPE array is, if those SPEs aren't being used all the time."
"Right now, from what we’ve heard, the real-world performance of the Xenon CPU is about twice that of the 733MHz processor in the first Xbox. Considering that this CPU is supposed to power the Xbox 360 for the next 4 - 5 years, it’s nothing short of disappointing. To put it in perspective, floating point multiplies are apparently 1/3 as fast on Xenon as on a Pentium 4.
The reason for the poor performance? The very narrow 2-issue in-order core also happens to be very deeply pipelined, apparently with a branch predictor that’s not the best in the business. In the end, you get what you pay for, and with such a small core, it’s no surprise that performance isn’t anywhere near the Athlon 64 or Pentium 4 class.
The Cell processor doesn’t get off the hook just because it only uses a single one of these horribly slow cores; the SPE array ends up being fairly useless in the majority of situations, making it little more than a waste of die space. "
"Although both manufacturers royally screwed up their CPUs, all developers have agreed that they are quite pleased with the GPU power of the next-generation consoles. "
"Just because these CPUs and GPUs are in a console doesn't mean that we should throw away years of knowledge from the PC industry - performance doesn't come out of thin air, and peak performance is almost never achieved. Clever marketing however, will always try to fool the consumer."
"And that's what we have here today, with the Xbox 360 and PlayStation 3. Both consoles are marketed to be much more powerful than they actually are, and from talking to numerous game developers it seems that the real world performance of these platforms isn't anywhere near what it was supposed to be. "
Anyway, this was just in response to someone who said that the PS3 cell specs meet the Crysis requirements. Going by this article it would seem the A64 3000+ minimum cpu spec is well above the power of the PS3 cell processor. (if we just want to talk specs and not consider other factors)