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I thought that this would be my second win, but that was not to be.
A MfTM is a very powerful combination, and I suppose I got a bit cocky
after clearing most of the dungeon (all branches except the Tomb (too
scary) and the Slime Pits (no teleport control)), Cocytus, Dis, and a
bit of running around in Pandemonium.
The death was certainly avoidable. I was fried by a hellion throwing
hellfire on L6 of Gehennom after being tormented by a tormentor. The
hellion was in a river of lava, so I couldn't close up on it, and
stupidly tried to run away too late instead of either blinking away,
or running away earlier when getting tormented. Especially stupid
since I was planning on just finishing Gehennom and then doing Zot.
A nice game overall. Not much armour (this was the transmuter I
mentioned in the other thread - he more or less had to keep Ozucobu's
armour active all the time in melee), but the ring of the Robust made
up for that, later joined by the ring of Shaolin. Add to that Oz, and
Forescry for the bigger fights, and you have a quite respectable AC
28/EV 36.
Dungeon Crawl version 4.0.0 beta 23 character file.
ivanka the Boxer (Merfolk)
(Level 27 Transmuter)
Experience : 27/1136969
Strength 16 Dexterity 16 Intelligence 20
Hit Points : -24/220 (239) (dead) Magic Points : 34/42
AC : 20 Evasion : 28 Shield : 0
GP : 8751
You are in Gehenna
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - a +8,+8 knife of slicing
b - the +4,+4 Staff of Dispater
This legendary item can unleash the fury of Hell.
Armour
f - a +2 robe
l - a +2 crested helmet (worn)
t - the +2 leather armour of the Clam (worn)
It affects your intelligence (+2).
It protects you from fire.
It protects you from cold.
It lets you turn invisible.
u - a +2 cloak (worn)
Magical devices
d - a wand of frost (12)
v - a wand of hasting (7)
//should have used this...
z - a wand of fire (3)
N - a wand of digging (5)
Y - a wand of disintegration (4)
Comestibles
c - 7 meat rations
Jewellery
e - a cursed ring of sustenance
r - the ring of Shaolin (left hand)
This ring provides the wearer with great agility and dodging.
It affects your evasion (+8).
y - the ring of robustness (right hand)
This ring provides the wearer with great protection from damage.
It affects your AC (+8).
A - a cursed amulet of conservation
P - an amulet of resist slowing
R - an amulet of the gourmand (around neck)
T - a ring of protection from cold
U - a ring of protection from fire
X - a ring of ice
Magical staves
w - a staff of wizardry
You have 14 experience left.
Skills:
+ Level 17 Fighting
- Level 2 Throwing
+ Level 23 Dodging
+ Level 7 Stealth
+ Level 10 Stabbing
- Level 1 Traps & Doors
* Level 27 Unarmed Combat
+ Level 14 Spellcasting
+ Level 14 Enchantments
- Level 1 Necromancy
+ Level 17 Transmigration
+ Level 12 Divinations
+ Level 12 Ice Magic
+ Level 4 Air Magic
- Level 1 Earth Magic
- Level 1 Poison Magic
- Level 12 Invocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Repel Missiles Air/Enchantment Excellent 2
b - Evaporate Fire/Transmigration Excellent 2
c - Forescry Divination Great 5
d - Blade Hands Transmigration Excellent 5
e - Confusing Touch Enchantment Perfect 1
f - Ozocubu's Armour Ice/Enchantment Excellent 3
g - Silence Air/Enchantment Excellent 3
h - Lee's Rapid Deconstruction Earth/Transmigration Great 5
i - Dig Earth/Transmigration Great 4
j - Detect Traps Divination Excellent 2
k - Detect Creatures Divination Excellent 2
l - Magic Mapping Earth/Divination Great 4
t - Alter Self Transmigration Very Good 7
u - Selective Amnesia Enchantment Excellent 3
Mutations & Other Weirdness
//mostly from playing with Alter Self a lot
Your mind is acute (Int +1).
You are protected by plates of bone (AC + 2, dex - 1).
Your flesh is heat resistant.
You have a slow metabolism.
You are resistant to magic.
You can teleport at will.
You can translocate small distances instantaneously.
// could have used this to get away too...
You have a pair of horns on your head.
// nice for an unarmed fighter
You possess an exceptional clarity of mind.
You tend to lose your temper in combat.
// not too bad actually - berserk rage + blade hands + Makhleb doesn't
leave much standing. Made "ResistSlowing necessary though
You have hooves in place of feet.
// nice too for an unarmed fighter
I thought that this would be my second win, but that was not to be.
A MfTM is a very powerful combination, and I suppose I got a bit cocky
after clearing most of the dungeon (all branches except the Tomb (too
scary) and the Slime Pits (no teleport control)), Cocytus, Dis, and a
bit of running around in Pandemonium.
The death was certainly avoidable. I was fried by a hellion throwing
hellfire on L6 of Gehennom after being tormented by a tormentor. The
hellion was in a river of lava, so I couldn't close up on it, and
stupidly tried to run away too late instead of either blinking away,
or running away earlier when getting tormented. Especially stupid
since I was planning on just finishing Gehennom and then doing Zot.
A nice game overall. Not much armour (this was the transmuter I
mentioned in the other thread - he more or less had to keep Ozucobu's
armour active all the time in melee), but the ring of the Robust made
up for that, later joined by the ring of Shaolin. Add to that Oz, and
Forescry for the bigger fights, and you have a quite respectable AC
28/EV 36.
Dungeon Crawl version 4.0.0 beta 23 character file.
ivanka the Boxer (Merfolk)
(Level 27 Transmuter)
Experience : 27/1136969
Strength 16 Dexterity 16 Intelligence 20
Hit Points : -24/220 (239) (dead) Magic Points : 34/42
AC : 20 Evasion : 28 Shield : 0
GP : 8751
You are in Gehenna
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - a +8,+8 knife of slicing
b - the +4,+4 Staff of Dispater
This legendary item can unleash the fury of Hell.
Armour
f - a +2 robe
l - a +2 crested helmet (worn)
t - the +2 leather armour of the Clam (worn)
It affects your intelligence (+2).
It protects you from fire.
It protects you from cold.
It lets you turn invisible.
u - a +2 cloak (worn)
Magical devices
d - a wand of frost (12)
v - a wand of hasting (7)
//should have used this...
z - a wand of fire (3)
N - a wand of digging (5)
Y - a wand of disintegration (4)
Comestibles
c - 7 meat rations
Jewellery
e - a cursed ring of sustenance
r - the ring of Shaolin (left hand)
This ring provides the wearer with great agility and dodging.
It affects your evasion (+8).
y - the ring of robustness (right hand)
This ring provides the wearer with great protection from damage.
It affects your AC (+8).
A - a cursed amulet of conservation
P - an amulet of resist slowing
R - an amulet of the gourmand (around neck)
T - a ring of protection from cold
U - a ring of protection from fire
X - a ring of ice
Magical staves
w - a staff of wizardry
You have 14 experience left.
Skills:
+ Level 17 Fighting
- Level 2 Throwing
+ Level 23 Dodging
+ Level 7 Stealth
+ Level 10 Stabbing
- Level 1 Traps & Doors
* Level 27 Unarmed Combat
+ Level 14 Spellcasting
+ Level 14 Enchantments
- Level 1 Necromancy
+ Level 17 Transmigration
+ Level 12 Divinations
+ Level 12 Ice Magic
+ Level 4 Air Magic
- Level 1 Earth Magic
- Level 1 Poison Magic
- Level 12 Invocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Success
Level
a - Repel Missiles Air/Enchantment Excellent 2
b - Evaporate Fire/Transmigration Excellent 2
c - Forescry Divination Great 5
d - Blade Hands Transmigration Excellent 5
e - Confusing Touch Enchantment Perfect 1
f - Ozocubu's Armour Ice/Enchantment Excellent 3
g - Silence Air/Enchantment Excellent 3
h - Lee's Rapid Deconstruction Earth/Transmigration Great 5
i - Dig Earth/Transmigration Great 4
j - Detect Traps Divination Excellent 2
k - Detect Creatures Divination Excellent 2
l - Magic Mapping Earth/Divination Great 4
t - Alter Self Transmigration Very Good 7
u - Selective Amnesia Enchantment Excellent 3
Mutations & Other Weirdness
//mostly from playing with Alter Self a lot
Your mind is acute (Int +1).
You are protected by plates of bone (AC + 2, dex - 1).
Your flesh is heat resistant.
You have a slow metabolism.
You are resistant to magic.
You can teleport at will.
You can translocate small distances instantaneously.
// could have used this to get away too...
You have a pair of horns on your head.
// nice for an unarmed fighter
You possess an exceptional clarity of mind.
You tend to lose your temper in combat.
// not too bad actually - berserk rage + blade hands + Makhleb doesn't
leave much standing. Made "ResistSlowing necessary though
You have hooves in place of feet.
// nice too for an unarmed fighter