CryENGINE 3, Crysis 2 to Feature Full 3D Support

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CptTripps

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I just picked up a 5870 and it does indeed play crysis, maxed out and fluid on very high at 1920x1200 4aa 16af. I was really unsure if it would max the game out (I knew it would be better than my 4850) but my fears have been laid to rest. As of now Stalker COP is my worst running game (that I love). Bring on Cryengine 3!!!
 

bmxdave

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[citation][nom]shadow187[/nom]Let me guess; because it's a console port, no Dx11?Fk the systems, man![/citation]

Crysis 2 will utilize DX11.
 

falchard

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I think the question is if Crysis will decide to use PhysX and nVision, or BulletPhysics/Havok and an Open Standard for Stereoscopic. Like a poster mentioned before. If they make that nVidia only, there isn't the hardware compatible to play it since there are nVidia cards that can play then game at 120fps.

I am pretty sure you can make a DX11 game and port it down to DX9.
 

Chris_TC

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[citation][nom]Maxor127[/nom]I don't understand why people complain about Crysis not running smoothly on max settings. I don't see a problem with having a graphical settings that surpass the ability of most hardware at the time.[/citation]
I couldn't agree more. There's this awesome, awesome game called Outcast. It was way ahead of its time technologically, and most computers back then couldn't run it at the highest settings.

Unfortunately, that game's max resolution is 512x384 which looks really bad on a big screen. If only they had allowed for higher resolutions. No computer would have been able to run these resolutions (the game's engine is all CPU rendered), but it would be sooooo great to be able to play this nowadays.
 

widcard

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" Cryengine 3 looks damned good still on the Xbox 360, so I imagine that they spent a stupid amount of time and money just optimizing the engine as much as they could for the consoles ".........LOL!

It's the way of the world!

That's funny because they will all praise this amount of effort put towards the next PC game. opps' ahem' console game.
 

idisarmu

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[citation][nom]anamaniac[/nom]I want something that would put even way SLI GTX 480 4GB to 10FPS on max settings, with a fifth GTX 480 4GB for physics, and a 5GHz hexacore Gulftown with 12GB of DDR3 2333.I would be happy then.The ATi Xenos (GPU inside the Xbox) is a 232 million transistor, 90/65nm 240GFlop processor. 48 shaders at 500MHz.It also has a 90nm 105 million transistor 500MHz 10MB eDRAM at 256GB/s.While it is a specially designed, extremely efficient GPU, I'd compare it to a Radeon 4550 for raw power (half a 4670, quarter a 4870, 1/8 an 5870, 1/16 a 5970).Cryengine 3 looks damned good still on the Xbox 360, so I imagine that spent a stupid amount of time and money just optimizing the engine as much as they could.The PS3 uses essentially a nvidia 7800, at 550MHz, 300 million transistor 90/65nm, with 256MB of GDDR3 128bit 700MHz for 22.4GB/s.Weaksauce.[/citation]

Your info is wrong- the Xbox GPU is more like an HD2600XT imo. That is 3/8 of a 3800, 1/7 of a 4800, 1/13 of a 5800, and 1/27 of a 5900.

I really hope that Crysis 2 can be maxed out by 2 overclocked 5970s (to 5870 levels) @ 1080p. 30" resolutions with 4xAA should still be untouchable for another 2 years IMHO by Crysis traditions. I just hope that the consoles run the pc equivalent of medium/high settings @ 1024x576 (upscaled to 720p) An xbox/ps3 can still look good at those resolutions, and if that is the limit of the consoles, then surely 2560x1600 @ Very High/Ultra High settings will bring any system to its knees.

Quad core optimization would be nice. I would also like it if it was a huge PIG on system RAM but not VRAM since most GPUs only come with 1gb ddr5.
 
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I think the question is if Crysis will decide to use PhysX and nVision, or BulletPhysics/Havok and an Open Standard for Stereoscopic. Like a poster mentioned before. If they make that nVidia only, there isn't the hardware compatible to play it since there are nVidia cards that can play then game at 120fps.

I am pretty sure you can make a DX11 game and port it down to DX9.


This is crytek remember, they'd never chicken out and use someone elses physics. not good enough for them, they decided to make there own. :p
 
[citation][nom]pcxt21[/nom]Well at least we still have DICE, Valve, and Blizzard left. I sincerely hope if we get a crap port that Crysis 2 is the death of Crytek.[/citation]
Correction: Blizzard was bought off by Activision.
 

kokin

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[citation][nom]liquidsnake718[/nom]I can imagine the new GTX480's running in SLI will be able to hit decent FPS 35plus at high settings and no AA........... sigh[/citation]
Well granted they aren't maxing out the PCIe's power usage, it will actually require a big PSU to do. I would expect 2 GTX480s in SLI to at least run 50-60FPS with Very High settings/AAx8, since a single 5970 can run Crysis 1 at 40-50FPS with Very High settings/AAx8. This is of course assuming that a GTX480 will perform better than the 5870cores in the 5970.

http://www.tomshardware.com/reviews/radeon-hd-5970,2474-8.html

Let's just hope the 480's can handle the heat issues or else no one is gonna want to spend $500+ on each one and then have to spend even more for better cooling, when a 5970 is only $700 for 2 GPUs. I'm not even gonna think about how 2 5850's in crossfire($600 if not lower later) vs 2 400-series in SLI (assuming $1000+) will have such a huge price difference, yet a very small performance difference.

 

danielmastia

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[citation][nom]Parsian[/nom]CryEngine 3 supports DX 11 on PC[/citation]
I'm sure it will, the question is whether they'll create dx11 content con crysis 2 just for the pc folks to enjoy, or if they'll stick to dx10 for simplicity's sake.
I'd love to see tesselation on crysis 2, but i don't think anyone would go through the trouble of coding, testing, improving, fixing its implementation just for us pc gamers. Although i'd certainly love that.
 

safcmanfr

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[citation][nom]shadow187[/nom]Let me guess; because it's a console port, no Dx11?Fk the systems, man![/citation]


It is not a console port!!!!

PC will have DX11 features.
 
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