Crytek CEO: The PC is Still Important

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No matter what Crytek does they'll never please everyone. There will never be a happy medium so people will just have to deal with it. They made an SP demo of Crysis and it was still pirated to hell. Yeah they don't all equal a lost sale but the bottom line it is simply doesn't look good any way you slice it to the developer/publisher and it's incredibly disheartening to everyone who gives a damn. So when they make a big budget sequel, who can really blame them for wanting to maximize the return on their investment? Cause and effect. The more people bite the hand that feeds them, the less they're going to be fed.
 
Yes, I'm a console gamer, but the PC is still important - I think the visual experience is usually better on a PC, if a game is designed well. PC gaming fanboys (hey, and console fanboys) give me a laugh though.. So they are good for something.

It's really sad that the game has leaked. I'd like to think that if people like the game they'll buy it, but that's naive of me.
 
OMG. Don't you guys get it? Crysis was never meant to be a fantastic game or something everyone could actually even run.

It was created for only one purpose and one purpose only. To create and showcase a new engine that could be sold to developers, for them to use for years down the road when the hardware caught up for their games. It takes years to develop a game, so this made sense.

Crytek could care less if anyone bought Crysis if every developer jumped on licensing their new engine.

Crytek wanted to be the new iD or 3DRealms. Licensing out Quake Tech and Unreal Tech to everyone makes tons more cash than just making a game does.

The problem with Crytek IMO was their engine was too far ahead of its time and video cards didn't keep up with Murphy's law after the 8800 series cards.

The never ending "can it run Crysis" joke discouraged developers and most ended using other engines, such as Unreal tech 3, instead. Crytek realized this and the dumbed their tech down, but by then the shine had wore off and it was too late.
 
[citation][nom]TommySch[/nom]Yeah right... Thats just BS. I havent upgraded my Q6600 because of the whole console port sh*t. Increasing our CPU power doesn't matter because the consoles are 4 generation behind our PCs and the game makers are dumbing the game down, i mean optimizing them for the console kiddies...Q6600@3.6GHz + GTX 570 = i7 2500K@4.0+GHz + GTX 570 Thats not normal. It was never like that until the xcrapbox360/PS3 came out.I wont even address fundamental changes in FPS map design.[/citation]

there is a difference in how fps games are made... map wise?
i have to say this is less of a console thing, and more of a "people bought this game the most, lets emulate it" fpses changed in a few ways.

at first they were more or less flat. sure there was higher and lower ground, but it didn't matter, until quake, or duke nukem, i forget which came first.

than they tried to make them big and expansive areas, but people tend to like the claustrophobic corordors more.

and now level design is all about what was proven to work, and who will like it. seriously, i see no real "if consoles weren't around we would have this" kind of game play change.

now if you think all fpses should be free roaming and very nonlinear, well think again. if you want a highly cinematic game, linear is the way to go, and its easier to develop a game that way.

now correct me if i am wrong. but depth of field, and motion blur were both things that were shown off as look what dx 10 or 11 can do, i think 10. now look at borderlands, and other games. borderlands has dof on dx9, and many games have motion blur. dx9 is very robust and can fake MOST of what dx10 can do, and allot of 11. only real thing that stands out as can not do is hardware tessellation, could possibly do software.
 
After all, as one Tom's reader said on the forums, PC games are what drive the gaming hardware industry towards evolution.

I was the one that said it lol, " the first one " sweet! Good job on paying attention. :up:

I just recently purchased a P67 motherboard all the way from Wisconsin because of the whole recall fiasco, a 2600k which is currently running at 5GHz on water right now as I type and some Corsair DDR3 2000MHz 2 X 4GB memory.

I kept the rest of my setup in my signature.

We are the people who made console gaming possible, and the crowd that will continue to push the boundaries so they can advance even more over time.

Not only that, we 're helping push the limits on research in preventing and curing diseases and disorders and research in other fields as well. The console is just more widely used because not every one knows how to work on a PC or they just don't want to.

I think that they definitely worded it horribly the first time around.
 
PC have always been the evolving platform for gaming.

There are several reasons for that,
One - there are no main spec PC (both good and bad) leaving a huge range of different specs, the rig is customizable to the owners heart & budget's desire. Just like cars, the user can have any spec ranging from a traktor to a ferarri.

Two - They are upgradeable whenever the owner desires and the purchased software will still work unlike most consoles when the user purchase the next version.

Tree - Software developers learn to adapt to the big variety of specs making coding for it trickier but also more rewarding (how many programmers can make truly multi-threaded software that scales for any numbers of threads for instance?). Sure its harder to optimize for all specs but its not as critical due to the brute force available.

My 2 cents!
 
blame it all on the pc's eh? the console vesion of crysis2 was pirated too! why doesn't it mention that???????????????????????????
 
Here's a simple way to put it:
If I like you, you have my money. If I don't, then you don't get a cent. The first was beautiful, and I found it decently fun, so you got my money.

Sure, Crysis is a bitch to run, but with high settings and 4xAA, it's beautiful. There's still quite a few modern games that, on the same hardware, run worse. Drakensang for example, which runs at 20-30FPS with high quality and 2xAA on my 3.7GHz i7-920 and 875/1200 1GB 5830, while looking worse then Crysis at low quality..

Keep up the good fight Crytek. Challenge hardware with every turn. I hope you have some insane quality settings again, otherwise I won't have any reason to upgrade my PC for the next 5 years.
I also hope you do something another company called Ascaron did. Release a good looking game, and then release a 10-15GB ultra high res pack. :)
 
I can't wait for this game! Just SLi'd two 460's for it!!! As to the NEVER ENDING console vs PC, why can't we just get along...? I game on both, 360 is simple and easy to use and PC offers ENDLESS customization! Sure the graphics and gameplay on the PC(once you take the time to get accustomed) and FAR SUPERIOR, the console does offer different types of gaming. Online is much better IMO on console and sports games are difficult to play on PC. Truth, they both have their ups and downs, much like the other NEVER ENDING argument of sony/msft.

Personally, I'm getting sick of it all. I game just how I like and could really give a crap if it bothers other people! ....but yet I still read it all...
 
People have been "copying to the floppy" since before the Commadore 64/Atari era. You will never stop piracy no matter how hard you try.
 
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