[citation][nom]TommySch[/nom]Yeah right... Thats just BS. I havent upgraded my Q6600 because of the whole console port sh*t. Increasing our CPU power doesn't matter because the consoles are 4 generation behind our PCs and the game makers are dumbing the game down, i mean optimizing them for the console kiddies...Q6600@3.6GHz + GTX 570 = i7 2500K@4.0+GHz + GTX 570 Thats not normal. It was never like that until the xcrapbox360/PS3 came out.I wont even address fundamental changes in FPS map design.[/citation]
there is a difference in how fps games are made... map wise?
i have to say this is less of a console thing, and more of a "people bought this game the most, lets emulate it" fpses changed in a few ways.
at first they were more or less flat. sure there was higher and lower ground, but it didn't matter, until quake, or duke nukem, i forget which came first.
than they tried to make them big and expansive areas, but people tend to like the claustrophobic corordors more.
and now level design is all about what was proven to work, and who will like it. seriously, i see no real "if consoles weren't around we would have this" kind of game play change.
now if you think all fpses should be free roaming and very nonlinear, well think again. if you want a highly cinematic game, linear is the way to go, and its easier to develop a game that way.
now correct me if i am wrong. but depth of field, and motion blur were both things that were shown off as look what dx 10 or 11 can do, i think 10. now look at borderlands, and other games. borderlands has dof on dx9, and many games have motion blur. dx9 is very robust and can fake MOST of what dx10 can do, and allot of 11. only real thing that stands out as can not do is hardware tessellation, could possibly do software.