Crytek: It's Getting Hard To 'Wow' Gamers With Graphics

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@alidan: My Xbox One was $400 and what you are saying is buying a $500 GPU so clearly you have no understanding of budget and that I am not going to spend that valuable money for better graphic effects. Secondly, try building a $400 PC with an operating system, mouse, and keyboard that will beat a console. It will not for sure, and while I'm not spending money the next 6 years for hardware upgrades you can watch $3000 of yours go down the drain to new GPUs.
 
sad thing is they can do all they want to the games to make them look and play great , but bottom line is if it needs steam or some type of 3ed party client and internet connection required to load or play it just a no sale and if they cry that thers no money in it well its there own fault my life is not so sad I need to fall for that crap just to play a game but I guess theres a lot of folks that is .. funny how back in the day pc game sales were strong then this steam crap started and its been down hill from there .. don't these guys look at this and say '' dang back when we sold games on a disk and all you needed was a key code [ if you even needed that ] we sold lots of games and made good money .. look at iD they sold to Bethesda and all there games disappeared and why? cause they did not need nothing but the disk and a pc to play and that wount work for Bethesda and look hard wheres all the good old pc games at ?? well if they did not need something like steam they disapiered from the market see they see that with something like steam they got your hard drive right where they want it .. figure why do you need steam to start with ?? you don't but then they don't get to control your hard drive as they say in there eula ''with out limitations'' ya like you going to get that put on my hard drives ?/ don't think so .

so make the game all you want but as far as I see , it will just collect dust on there shelve
 

http://www.imdb.com/title/tt1798709/
If anyone has seen that movie "Her", i want the game that guy plays with the foul mouthed little blue guy.
 
But the point is being ignored, the better graphics get, and the more overall horsepower is available, it will get to a point where it is too costly and time consuming for developers to continue making better textures, or much smarter AIs, or the ability to go into every building. They would lose money.
 


So much yes. I could sit there all day having a verbal battle with that little guy.
 
Graphics quality has barely moved for years, most decently written games don't push high end gpus at all. What we get now is console junk which needs a high end gpu to run at max.
Remember that the consoles access the hardware MUCH more directly than a Windows or OSX PC does. So that explains some of the why ported games need such a high-end GPU.
 


ported games normally need high end cpu rather than gpu. And were talking about old console ports. Now that the 2 major consoles have PC hardware in them, they wont have to emulate special cpu instructions since its all x86, things are not going to be as badly coded as they used to be even for ports.
 
Ai is allot harder to make work than you think
going into every building, you know how much extra geometry that is just there
every npc being named, ok, every npc given a really simple task, sure, but random pop in and out is necessary because your computer cant handle a 100000K

All you are giving is excuses. Sure these things require more cpu/gpu FDX’s but if devs followed your logic, we wouldn’t have the great games we have today. With advancements in GPU/CPU’s anything is possible, not to mention off-loading some of these instructions using cloud HPC’s.
But the biggest hurdle is not Hardware bottle necks, its gamers. We need to stop buying the crap they are spitting out every few months and hold out for better games. That is the main reason games have become more about eye candy instead of substance/game play.
 
ported games normally need high end cpu rather than gpu. And were talking about old console ports. Now that the 2 major consoles have PC hardware in them, they wont have to emulate special cpu instructions since its all x86, things are not going to be as badly coded as they used to be even for ports.

Then throw in Mantle and we should see great performance on GCN machines, provided they use it of course.
 


This statement right here ^^ is one of total bias toward a game with good graphics and poor gameplay. Do you really need trailer-like graphics? Do you have an unenjoyable time playing games now because they do not look like so? Never should the focus of a game be graphics, and it sickens me when that's all they put effort into.
 
I think he needs to look at it from a different perspective as well. I game as well, but granted, high end stuff that will push the polygons to almost 'realistic' looking graphics is very expensive. Building machines that are high end costs some money. The hardware out there can definitely push the envelope, but the software has to be there as well and the companies need to keep up. I can make a high resolution 20,000 pixel by 20,000 pixel painting, but the hardware and software have to be able to render that at a given speed. Some of the background scenes in Star Wars were done that way. Very high resolution, and they rendered very well. The last time I saw some benchmarks for Cryotek, the graphics did push some pretty high end hardware to the brink.

Remember, it's not just the game, but the OS, direct X, and all the other things that intermingle to make the gaming experience. Gameplay, true, is what we want, and good game play at that. But the whole thing has to sit on top of platform that's going to work well once integrated. Just my 2 cents.
 
This statement right here ^^ is one of total bias toward a game with good graphics and poor gameplay. Do you really need trailer-like graphics? Do you have an unenjoyable time playing games now because they do not look like so? Nevershould the focus of a game be graphics, and it sickens me when that's all they put effort into.

I kind of understand his thinking, take some of these showings at E3, the game looks awesome, but when its released it looks far less like the amazing graphics displayed at the E3 reveal. Watch Dogs comes to mind. But yes, game play should always be number one for sure.
 
A GPU w 8gbs of VRAM? wtf kind of rec is that? Sign me up if you find one for sale (and, no- the 295x still only leaves 4gb available to the apps since it's technically xfire)...
 


The Nvidia K6000 has 12GB, and the K5200 has 8GB. The AMD Firepro 9100 has 16gb, as does the 8100. Granted you wouldn't use any of these cards for gaming.
 
story??? who cares its all about game play - if I want a story i'll read a book when I want to game I want game play - that's one thing carmack with quake had , all game from start to end the only story there was if you were laggen you were not fraggen and I cut scene was the time you got fragged and did not respawn right away
 


The story is a huge part of the gameplay. A video game which keeps you interested in the storyline really enhances the gameplay. I am totally into the Shadow of Mordor storyline and that drives the gameplay. I feel for the characters and when I kill orcs get satisfaction for avenging his family's death.
 
I so enjoy my game play stopped by a cut scene story time tale but I guess if your a baby and need that to help you understand things .. no run and gun the only story I need is the one I tell on how I kicked a$$ and fragged you I don't need hand holding or a story in the game just faster rig better weapons and more maps

like I said with quake nothing has yet to compare with it as fart as game play maps and fanbase -nothing but I guess you need 2 hrs of story for a 6hr game that's just soo sad..

I bought a game to play not to sit and screw around with some story time garb that I don't care nothing about cause I want to play and game
 


I don't know what you're babbling about. Story lines are not always 2 hours of watching cutscenes, pretty much they never are. Try developing a game with no story whatsoever. It is pointless. And you're whole thought is centered toward FPS games.
 

What is the story line behind Tetris, Dr Mario, Bejeweled, Connect-4, Air Hockey, Deminer, Solitaire, Mahjong, etc.

While a story line may make a game more engaging, not all games require one.

Of course, I cannot imagine myself going through Tomb Raider or Arkham Asylum without a story line... I generally dislike FPS so seeing what comes next is the only reason I go back.
 
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