As someone who helped work to bring this patch to the game due to my ongoing issues with crashes on Cyberpunk 2077 with an i9-13900k, allow me to explain:
Many, many modern games, including Returnal, Remnant from the Ashes 2, and a slew of other modern games, do not know how to schedule and prioritize the workload effectively across P and E cores. You will get either random crashes or error notifications about a "lack of video memory," even while running a 4090.
These crashes are very unfortunate, and the fix remains constant across all these games, including Cyberpunk 2077: A manual downclock of about 200-300mhz across all P cores done through Intel Extreme Tuning Utility (Intel XTU).
Now, with these fixes in place, this enables users to play the game with the full processing power of their 12th, 13th, and 14th gen processors, without thermal throttling, poor performance, crashes, and without having to run an entire separate program just to downclock their CPUs.
If it introduced stuttering, that is unfortunate, but Cyberpunk deserves credit for being the only game so far to even acknowledge this widespread problem exists, let alone implement an actual solution to fix it. I am sure further tuning and tweaking will be needed to prevent micro stuttering other users are claiming to have since patch 2.11, but simply turning off the Hybrid CPU Utilization option, or leaving it to "auto" should restore behavior and performance to how it was in the prior patch.
If you just do a brief Google search for "i9 13900k out of video memory," you can find many, many such users across MANY modern games with this exact same problem, being resolved in this exact same way.
Again, the Cyberpunk team deserves credit for not only acknowledging this issue exists, but actually implementing a fix, even if it's imperfect.