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I would guess frame generation and FSR upgrades. AMD need to do something or nVidia will milk the market forever.I'm still waiting to see what AMD has planned for the AI Block in RDNA 3 which seems to be unused currently.
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I would guess frame generation and FSR upgrades. AMD need to do something or nVidia will milk the market forever.I'm still waiting to see what AMD has planned for the AI Block in RDNA 3 which seems to be unused currently.
Full Path Ray Tracing Fully UnnecessaryCD Projekt Red released up 1.62 for Cyberpunk 2077, adding a "technology preview" of path tracing as a quality option. We tested performance at native as well as with DLSS 2 and FSR2 upscaling, plus DLSS 3 Frame Generation on the 40-series cards.
Cyberpunk 2077 RT Overdrive Path Tracing: Full Path Tracing, Fully Unnecessary : Read more
It wasn't any misinformation. RT Overdrive is a fun tech demo, he made it sound like that. But it's not practical for gaming. He was also right that cards that are ray tracing capable need to come down to mainstream prices before it's feasible to sell ray-tracing only products. Most people will NEVER buy a $800+ graphics card and developers make games for most people to be able to buy.This feels like a mumbo-jumbo of misinformation put together by manipulation of data and data selection to guide the reader towards the conclusion the author wants to put out all the while completely missing the point of WHY this mode is even available in an already pretty demanding game. Guess anything that is not pure raster is not to exist for some people.
What's your point here though?Multiple people here are missing the point. I'm primarily focused on performance here, and I discussed that at length. You're all getting hung up on the "RT Overdrive doesn't radically alter the way the game looks." Yes, it absolutely changes the lighting, it's more complex, etc. But it doesn't make the game feel completely different, other than the fact that it can bring most GPUs to their knees.
Digital Foundry spent way more effort on hyping up the image quality enhancements. Kudos to them. But for every part where they show RT Ultra or even RT Psycho (which generally doesn't look that different from RT Ultra) versus RT Overdrive, there are ten comparisons between Max Rasterization and RT Overdrive. That's because those differences are far more noticeable.
There will be rooms lit up by a light source that look far more "correct" with Overdrive than with RT Ultra or rasterization. It's still the same game underneath, however, so we're putting a bit of lipstick on a pig. Unless you love Cyberpunk, in which case maybe it's a fox. Whatever. If I hadn't already finished the game, sure, I'd turn on Overdrive and play it with DLSS upscaling and frame generation on a 4090. But I don't have a compelling need to go back and replay the game.
The guns still feel the same. The randomly generated people and cars that go nowhere are all the same. The quests are the same. But the lighting and shadows are different! Assuming you have a GPU capable of playing the game.
The diminishing returns thing is what this article is really about for me....There is no point in complaining about differences when most of them are so minor and inconsequential to gameplay that most people probably wouldn't be able to tell which is which without knowing what to look for and where beforehand unless they stopped playing to do pixel-peeping. (And with "lipstick on a pig" implementations, many people prefer the raster hacks over RT anyway.)
That puts RT comfortably over the diminishing return cliff for me. If I had a GPU with RT, I'd be in the "I turn it on for pixel peeping every now and then, off the rest of the time" crowd.
I really am confused as to how NVidia has a whole generation of graphics cards that cost $1000+. I guess the $599 4070 is alright if you're a serious gamer.Then how else can 4090 owner lord himself over lowly console gamer? Because console gamer is already reaching dangerously close (120 FPS)! Can you imagine the DREAD of having to be on par with other human beings?!
High FPS is the right of only a few and it belongs to them alone.
There's sarcasm in that, right?Full Path Ray Tracing Fully Unnecessary
Then again the same can be said about Gaming in general ....... It's a hobby not a necessity
Do you know what else also applies? The calls of nature always apply. So is it ok with you if I define you as answerer to the call of nature?! Maybe some corporate overlord of wastewater industry would view us as such but is it OK or is it "disrespectful" because you are a being of high dignity?I prefer the title "Eternal Supreme Overlord". And the laws of economics still apply, whether or not you choose to recognize them. You consume products and services; that makes you a consumer. Your abject desire to replace the term with a euphism brings to mind a quote of Lincoln's:
" “How many legs does a dog have if you call the tail a leg?…. Four; calling a tail a leg doesn't make it a leg.”.
By the same "graphical changes don't matter, the underlying game is the same" logic, we can simply play games on lowest settings and ignore high-end GPUs. No need for raster GI, or screen-space reflections, or normal mapping, or volumetric fog, none of those affect gameplay after all! Pack in hardware T&L boys, Phong and Gouraud are for the bourgeois, it's flat shading only for you!Multiple people here are missing the point. I'm primarily focused on performance here, and I discussed that at length. You're all getting hung up on the "RT Overdrive doesn't radically alter the way the game looks." Yes, it absolutely changes the lighting, it's more complex, etc. But it doesn't make the game feel completely different, other than the fact that it can bring most GPUs to their knees.
Digital Foundry spent way more effort on hyping up the image quality enhancements. Kudos to them. But for every part where they show RT Ultra or even RT Psycho (which generally doesn't look that different from RT Ultra) versus RT Overdrive, there are ten comparisons between Max Rasterization and RT Overdrive. That's because those differences are far more noticeable.
There will be rooms lit up by a light source that look far more "correct" with Overdrive than with RT Ultra or rasterization. It's still the same game underneath, however, so we're putting a bit of lipstick on a pig. Unless you love Cyberpunk, in which case maybe it's a fox. Whatever. If I hadn't already finished the game, sure, I'd turn on Overdrive and play it with DLSS upscaling and frame generation on a 4090. But I don't have a compelling need to go back and replay the game.
The guns still feel the same. The randomly generated people and cars that go nowhere are all the same. The quests are the same. But the lighting and shadows are different! Assuming you have a GPU capable of playing the game.
There is even a guy arguing 4k/120 at max settings or path tracing/RT is useless. Its pure trolling.By the same "graphical changes don't matter, the underlying game is the same" logic, we can simply play games on lowest settings and ignore high-end GPUs. No need for raster GI, or screen-space reflections, or normal mapping, or volumetric fog, none of those affect gameplay after all! Pack in hardware T&L boys, Phong and Gouraud are for the bourgeois, it's flat shading only for you!
Now, back in the real world where GPU performance has continued to increase year-on-year to meet demand for increasing fidelity and graphics complexity (not always synonymous), people actually do want increases in visual quality when available. Drawing an arbitrary line in the sand that "graphics today are fine, all future improvement is pointless and not worth it" is as laughable as it has been every time it has occurred for the last couple of decades of real-time graphics rendering.
Stop; you're making too much sense. People here are missing the point entirely. The "nearly-as-good" images without full path tracing are accomplished only by extraordinary precomputation efforts on the parts of the developers -- expensive and inflexible. When path tracing becomes the standard, it doesn't just mean better graphics: it means more total content, more dynamic content, at lower cost.The only thing that's "fully unnecessary" is this article with it's utterly backwards viewpoint...path tracing is objectively better than rasterization... The notion that path tracing can be done at all today in real time [should] be incredibly exciting to anyone with any interest in graphics rendering.
An understanding of basic economic fact is not a "low view" of mankind. It's a realistic, indeed essential view. When people start believing in fairy-tale fantasies, the result is socialistic dystopias like Cuba, the DPRK and the former USSR.This low view you have of mankind is heavily influenced by money-worshipping state that is 'consuming' the world at this time and age unfortunately. ..I'm asking you to abandon this 1-dimensional 144p view of the world that "only money is real and we must insatiably pursue it based on values that corporations have taught us" and instead fully trace this path of multi-dimensional 4k view of love, beauty, compassion
That's not an anti-capitalist slam. That's how capitalism works: self interest.Despite Jarred's subtle anti-capitalist slam, the fact remains that consumers ultimately bear the costs of game development, not corporations. I also question the logic of saying ray-tracing isn't necessary, because of its impact on "muh framez". The average Hollywood CGI film is vastly more realistic than any game, despite that it runs at a mere 30fps. Why? Better physics; better ray tracing. If you're capable of generating more than 60-75 fps already, the additional horsepower is better used for improved rendering, not more frames (I exclude the potential, but unlikely case of an advantage for professional eSports gamers).
That's not a fair comparison between PRE-RENDERED scenes and on the fly rendering.Despite Jarred's subtle anti-capitalist slam, the fact remains that consumers ultimately bear the costs of game development, not corporations. I also question the logic of saying ray-tracing isn't necessary, because of its impact on "muh framez". The average Hollywood CGI film is vastly more realistic than any game, despite that it runs at a mere 30fps. Why? Better physics; better ray tracing. If you're capable of generating more than 60-75 fps already, the additional horsepower is better used for improved rendering, not more frames (I exclude the potential, but unlikely case of an advantage for professional eSports gamers).
So until that day comes, the RTX cards that have released so far and later are like a Kickstarter or Early Access, and folks are paying the associated fees through buying these cards?When path tracing becomes the standard, it doesn't just mean better graphics: it means more total content, more dynamic content, at lower cost.
Exactly. While ray tracing could help, better animations, physics, and object interactions is actually MUCH more important than most gripes about lighting. That said, it would matter if there was a new jet ski racing game, or something like that.Why should I care?
Does it improve gameplay in any way?
All I see is that the raytraced images are either over-exposed or under-exposed, or sometimes both.
...
But as you mature as a software developer, you also learn to prioritise to avoid diminishing returns.
That would also matter A LOT more than ray-tracing. Being able to hold a conversation with an NPC would be amazing.AI ingame npc's.
I think you're missing the point and just harping on the title, which was a fun pun.The only thing that's "fully unnecessary" is this article with it's utterly backwards viewpoint.
Technology doesn't improve unless there's a desire to make things better. And path tracing is objectively better than rasterization (if you disagree, go read a book on computer graphics). The notion that path tracing can be done at all today in real time (particularly in a game with high fidelity content) should be incredibly exciting to anyone with any interest in graphics rendering.
And if that's not something you care about, then you should be happy to know that, given the shift in allocating computing power to casting rays, you'll likely continue to be able to turn your graphics settings to low and still get a decent framerate out of your 1060.