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Matt Frisch wrote:
> "Jeff Goslin" <autockr@comcast.net> scribed into the ether:
>
<snip>
>
>> <snip> I've always found wishes to be an area of the
>> game that are just RIPE for abuse, so I tend to avoid
>> them as much as possible.
>
> Even given the ability for NPCs to ignore the XP cost
> requirement, Wish has plenty of built-in restrictions
> to prevent this sort of abuse.

Jeff is talking about the 2E Wish spell, which had only vague limits on
its maximum power. The spell description itself said that
"Discretionary power of the DM is necessary in order to maintain game
balance."


Arivne
 
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"Rick Pikul" <rwpikul@sympatico.ca> wrote in message
news😛an.2005.03.20.02.17.08.424364@sympatico.ca...
> IIRC Jeff plays 2ed, which does not distinguish between spells that
> create something that sticks around and spells which stick around
> themselves.

Untrue. Magic resistance rules depend on this.

Please. Stop being a moron in public.

-Michael
 
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"Rick Pikul" <rwpikul@sympatico.ca> wrote in message
news😛an.2005.03.20.02.17.08.424364@sympatico.ca...
> IIRC Jeff plays 2ed, which does not distinguish between spells that
> create something that sticks around and spells which stick around
> themselves. Thus, I would not be surpirsed at him not knowing about the
> change to Dispel Magic.

It's refreshing to find someone who gives another poster the benefit of the
doubt. And yes, we play 2E home brew with plenty of house rules.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

"Rick Pikul" <rwpikul@sympatico.ca> wrote in message
news😛an.2005.03.20.02.27.33.32940@sympatico.ca...
> On Sat, 19 Mar 2005 16:41:10 +0000, Michael Scott Brown wrote:
>
> > "David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
> > news:d1hiin$qrf$1@knot.queensu.ca...
> >> Actually plenty of his posts contain phrases of the form "THINK, man!";
> >> even his "RTFM" is probably meant as "get more informed, then think".
> >> Of course it's harder for many of us to think clearly after having been
> >> kicked in the face. For a little while, at least.
> >
> > You are resisting the example of centuries of corporal punishment.
> > Fear of pain is motivation to learn.
>
> You mean the centuries of examples of how to encourage blind groupthink?
>
> All corporal punishment motovates people to learn, is what things to
> parrot out to avoid punishment.

The thing about that is that people don't "parrot out" ANYTHING if they are
not being effectively taught. There's nothing quite like the threat of
corporal punishment to keep you focused so that you're able to parrot out
what you've been told. High school is for parrotting fact, college is for
refining theory, people seem to forget that. If you can't get kids to focus
early by SOME mechanism, the odds of them learning what they need to know
drops dramatically. I'm not saying it's the only way or anything, but some
kids don't respond to much else, and not entirely uncoincidentally, the ones
who need corporal punishment the most are the very ones who cause the most
problems. If you don't control the head, the body won't follow. If you can
get the strongest personalities in line, the rest will fall into place.

Of course, this is one of my more controversial positions.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

On Fri, 18 Mar 2005 16:33:07 -0500, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:skdm31dnfnjlqknd01uvhlncmc1173avcs@4ax.com...
>> >That's precisely the point. I don't want wishes to be common at all in
>my
>> >campaign. Odds are very good that my PC's will NEVER get to scribe wish
>> >into their spell books. At best, they'd find a ring of wishes, and even
>> >that is extremely unlikely.
>>
>> Who said anything about the PCs? Are the PCs the leaders of your mage-run
>> city? You've stated that they are level 6 or so, so I'm inclined to say
>> that they are not. NPCs can cast whatever spells you want them to.
>
>The last quoted sentence is key. I don't want ANYONE to have much access to
>wishes, PC or NPC, doesn't matter. I've always found wishes to be an area
>of the game that are just RIPE for abuse, so I tend to avoid them as much as
>possible.

Even given the ability for NPCs to ignore the XP cost requirement, Wish has
plenty of built-in restrictions to prevent this sort of abuse.
 
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:t11q315elulho6f93sun2b0dmkd414o5h3@4ax.com...
> Even given the ability for NPCs to ignore the XP cost requirement, Wish
has
> plenty of built-in restrictions to prevent this sort of abuse.

Yes, I read the wish spell description in the SRD(briefly). The versions in
2E and 3E seem vastly different.

The 3E version seems to be a very "pussified" version of the spell as I know
it. It seems to indicate that as long as the wish in question is in the
list of things one can accomplish with a wish, it will be granted.

Our wishes are much different, and played as the prototypical wish would be
played: "I wish blah", you speak your wish, and it is literally granted,
assuming the gods will hear a plea for help from your character, and they
actually desire to provide what you have asked for. The only limits that
wishes generally have in our game is at the DM's discretion for game
balance. Unfortunately, it's EXTREMELY hard to gauge exactly where to draw
the line to preserve game balance.

On the other hand, the 3E version seems very much "toned down", and has been
turned from a TRUE wish, in the genie in a bottle sense, into a sort of
"doanythingalreadydone" type of spell. You can make magic items, cast other
spells, turn back the clock and so on, but it would seem, from the
description, that a DM has very little flexability in the use of a spell
called "WISH". Sure, it's got LOTS of uses, but the uses of a wish seem to
be limited to that list. Feel free to correct me if I'm wrong.

Our wishes have always been very openended in their use, thus VERY powerful,
and hence their rarity.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:

> > You're claiming that my stated criteria for spell validity is not
> > relevant to a RPG based solely on your preferred playstyle. Your
> > criteria for spell validity is useless, because any spell is valid
> > under your criteria.
>
> I believe that was his point precisely. Any spell is valid because
the
> point is not for a spell to be useful to everyone, but simply to
serve *A*
> purpose, no matter how mundane that purpose might be(including simply
being
> a mind exercise for a bored wizard, or providing an exercise for
minions to
> do during their training).

That was exactly my point. that a spell need be neither useful nr pass
the "ed" test, simply that a wizard needs to want to write it. Hence
the ability to write spells.
 
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Michael Scott Brown wrote:
> > On Fri, 18 Mar 2005 08:39:45 -0500, "Jeff Goslin"
> > >Just out of curiosity, and anyone can answer, really, what's up
with this
> > >newsgroup and calling people "Liar"? Is that some sort of great
> offensive
> > >statement or something?
>
> Intellectual dishonesty is the greatest sin of usenet.

No, being boring is the greatest sin of Usenet.

Can we get back to the alignment wars now?


Hong
 
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Ed Chauvin IV wrote:
under your criteria.
> >
> >No, you said it was a bad spell that should never exist.
>
> I most certainly said no such thing. If all you're going to do is
put
> words in my mouth, we can end this discussion now.

Gosh, sorry. What you actually said (March 18th) was that only a
stupid or crazy person would use such a spell. It must have been I who
made the giant intuitive leap from "only a stupid person would use this
spell" to "this is a bad spell".

Either way you're applying limits on the idea of creating spells that
simply do not exist.
 
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Mere moments before death, Anivair hastily scrawled:
>Ed Chauvin IV wrote:
>>
>> You're claiming that my stated criteria for spell validity is not
>> relevant to a RPG based solely on your preferred playstyle. Your
>> criteria for spell validity is useless, because any spell is valid
>> under your criteria.
>
>No, you said it was a bad spell that should never exist.

I most certainly said no such thing. If all you're going to do is put
words in my mouth, we can end this discussion now.



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
 
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On Sun, 20 Mar 2005 02:52:24 +0000, Michael Scott Brown wrote:

> "Rick Pikul" <rwpikul@sympatico.ca> wrote in message
> news😛an.2005.03.20.02.17.08.424364@sympatico.ca...
>> IIRC Jeff plays 2ed, which does not distinguish between spells that
>> create something that sticks around and spells which stick around
>> themselves.
>
> Untrue. Magic resistance rules depend on this.

No, magic resistance depended on whether or not the magic worked
directly upon the resistant being. While all 'create a permanent object'
spells did not, only some 'permanent magic effects' did. e.g. No matter
how high a creature's magic resistance, he can still see with the light
from a continual light.

--
Phoenix
 
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On Sun, 20 Mar 2005 03:16:39 -0500, Jeff Goslin wrote:

> "Rick Pikul" <rwpikul@sympatico.ca> wrote in message
> news😛an.2005.03.20.02.27.33.32940@sympatico.ca...

>> All corporal punishment motovates people to learn, is what things to
>> parrot out to avoid punishment.
>
> The thing about that is that people don't "parrot out" ANYTHING if they are
> not being effectively taught. There's nothing quite like the threat of
> corporal punishment to keep you focused so that you're able to parrot out
> what you've been told. High school is for parrotting fact, college is for
> refining theory, people seem to forget that. If you can't get kids to focus
> early by SOME mechanism, the odds of them learning what they need to know
> drops dramatically. I'm not saying it's the only way or anything, but some
> kids don't respond to much else, and not entirely uncoincidentally, the ones
> who need corporal punishment the most are the very ones who cause the most
> problems. If you don't control the head, the body won't follow. If you can
> get the strongest personalities in line, the rest will fall into place.
>
> Of course, this is one of my more controversial positions.

It is also in complete disagreement with the results of people who
actually study how people learn.

The results of the real world research is that corporal punishment
reduces the effectiveness of teaching.

--
Phoenix
 
Archived from groups: rec.games.frp.dnd (More info?)

Mere moments before death, Anivair hastily scrawled:
>
>Ed Chauvin IV wrote:
>> >
>> >No, you said it was a bad spell that should never exist.
>>
>> I most certainly said no such thing. If all you're going to do is put
>> words in my mouth, we can end this discussion now.
>
>Gosh, sorry.

Sarcastic apology not accepted.

>What you actually said (March 18th) was that only a
>stupid or crazy person would use such a spell. It must have been I who
>made the giant intuitive leap from "only a stupid person would use this
>spell" to "this is a bad spell".
>
>Either way you're applying limits on the idea of creating spells that
>simply do not exist.

Once again you put words in my mouth, I never said the spell should
not exist or that there was some limit on creating such a spell. Only
that it was a stupid spell.



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
 
Archived from groups: rec.games.frp.dnd (More info?)

"Rick Pikul" <rwpikul@sympatico.ca> wrote in message
news😛an.2005.03.21.00.32.32.250120@sympatico.ca...
> It is also in complete disagreement with the results of people who
> actually study how people learn.

You need to be FAR more precise about what you say. What you probably MEANT
to say was that my position is in complete disagreement with the most
effective way to teach most people, in which case, I would probably agree
with you.

However, it should be noted that people learn in a variety of ways, anyone
truly versed in studies of how people learn would know this, and I'm sure
you do. There are people who learn by observing, others by application,
others by theory, there are a variety of ways people learn. Furthermore,
people respond individually to different stimuli. While corporal punishment
may not effectively motivate one student, it might be the perfect motivation
for another.

The problem is that we have discounted corporal punishment entirely, instead
of leaving it available as an option. It is CLEAR that people CAN learn
when motivated solely by corporal punishment. New age thinking has us
believing that a negative reinforcement is next to useless, while positive
reinforcement is the one true way. Sure, positive reinforcement is
undeniably more effective in general, but there are times when negative
reinforcement is clearly more effective.

> The results of the real world research is that corporal punishment
> reduces the effectiveness of teaching.

In most cases, in the general sense, this is true, I would probably agree.
However, there are PLENTY of cases where standard teaching methods are less
than effective.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
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On Sun, 20 Mar 2005 03:32:07 -0500, "Jeff Goslin"
<autockr@comcast.net> carved upon a tablet of ether:

> The 3E version seems to be a very "pussified" version of the spell as I know
> it. It seems to indicate that as long as the wish in question is in the
> list of things one can accomplish with a wish, it will be granted.

Actually, you can still wish for things not on the list, but that's
when the GM is given permission to start perverting the wish, giving
partial or useless results. The thing is that as a wish costs 5000+XP
(and 3.x's XP points are on a tighter scale at the top end than
AD&D's), so whoever casts one, makes an item that grants one, or who
grants one to someone else, should be able to expect decent results
most of the time. Thus the guidelines for reasonable wishes, and the
expectation that if you stay within them you'll get predictable
results.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
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On Sun, 20 Mar 2005 03:32:07 -0500, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:t11q315elulho6f93sun2b0dmkd414o5h3@4ax.com...
>> Even given the ability for NPCs to ignore the XP cost requirement, Wish
>has
>> plenty of built-in restrictions to prevent this sort of abuse.
>
>Yes, I read the wish spell description in the SRD(briefly). The versions in
>2E and 3E seem vastly different.
>
>The 3E version seems to be a very "pussified" version of the spell as I know
>it.

You mean...balanced?

> It seems to indicate that as long as the wish in question is in the
>list of things one can accomplish with a wish, it will be granted.

The list is simply guidelines and also commonly wished-for things.

>Our wishes are much different, and played as the prototypical wish would be
>played: "I wish blah", you speak your wish, and it is literally granted,

Which is not even in keeping with 2E rules. If your objection to the spell
is because of how YOU interpret it, and not because of how it is written in
the rulebook, you might want to say so at the beginning.

The description for the spell encourages DM fiendishness when something
really out of sorts is wished for. Most any literal interpretation of a
Wish will being general catastrophe for the person making it. Watch
"Wakko's Wish" for examples.

> Unfortunately, it's EXTREMELY hard to gauge exactly where to draw
>the line to preserve game balance.

It's really not.
 
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:n03s31533cic629c5jv49t47c6hv00nqmd@4ax.com...
> >Yes, I read the wish spell description in the SRD(briefly). The versions
in
> >2E and 3E seem vastly different.
> >
> >The 3E version seems to be a very "pussified" version of the spell as I
know
> >it.
>
> You mean...balanced?

Sure, but it's also no longer a wish, if you ask me. If you want the spell
as described in the SRD, I would be tempted to call it Catchall or
something.

> > It seems to indicate that as long as the wish in question is in the
> >list of things one can accomplish with a wish, it will be granted.
>
> The list is simply guidelines and also commonly wished-for things.

It seemed to indicate that those were more like hard rules for limits on the
powers of the spell. If a DM *ONLY* allows those uses, it's not really a
wish, if you ask me.

> >Our wishes are much different, and played as the prototypical wish would
be
> >played: "I wish blah", you speak your wish, and it is literally granted,
>
> Which is not even in keeping with 2E rules. If your objection to the spell
> is because of how YOU interpret it, and not because of how it is written
in
> the rulebook, you might want to say so at the beginning.
>
> The description for the spell encourages DM fiendishness when something
> really out of sorts is wished for. Most any literal interpretation of a
> Wish will being general catastrophe for the person making it. Watch
> "Wakko's Wish" for examples.

Yes, I realize it says that, and that's how we implement it when it's
obvious that it goes beyond what would be considered "balanced", but truth
be told, I'd prefer to BOTH avoid having to make value judgments on what is
literally supposed to be the most powerful spell that is available to
characters, and I'd also like to not make the spell so underpowered that it
honestly ISN'T the first choice of a character when they "wish" they could
do something wierd and wonderful. For that reason, because it's *SO* hard
to judge the real balance limits without doing what has been done to the
wish spell in 3E, I prefer simply to limit the availability of the wish as a
real resource.

> > Unfortunately, it's EXTREMELY hard to gauge exactly where to draw
> >the line to preserve game balance.
>
> It's really not.

Not when you limit a wish to the guidelines in the 3E SRD, it's not, so I
suppose you're right, it's not hard to preserve game balance when the most
powerful spell in the SRD has been transformed from a world changer to
something that might possibly be able to tie a retard's shoes.

The 3E SRD really tones down the spell from a true wish to little more than
a "it slices, it dices, it even purees!" kind of spell, and that's fine, it
preserves game balance simply by not doing anything that most other spells
could otherwise accomplish(if used in concert). That, in my opinion, is NOT
the point of a wish.

Here's a few things to consider:
Working under the assumption that a wish spell's concept is that a character
can wish for something and it comes true(within reason)... Excerpts are
directly from the SRD:

"A wish can produce any one of the following effects.
". Duplicate any wizard or sorcerer spell of 8th level or lower, provided
the spell is not of a school prohibited to you.
". Duplicate any other spell of 6th level or lower, provided the spell is
not of a school prohibited to you.
". Duplicate any wizard or sorcerer spell of 7th level or lower even if it's
of a prohibited school.
". Duplicate any other spell of 5th level or lower even if it's of a
prohibited school.
". Undo the harmful effects of many other spells, such as geas/quest or
insanity.

Why the limits? It's a 9th level spell, it's the most powerful spell in the
book, it alters reality. Why not simply say "A wish can be used to
duplicate the effects of any spell, divine or arcane, opposition or not"
Personally, I would find it to be a WASTE of a wish to duplicate ANY spell
effect, because you can just cast the spell you want to cast, or find
someone to do it for you. As such, a wish, in our game, can be used,
without fear of intentional misinterpretation, to cast literally ANY spell.
I've never had ANYONE use a wish in this way, mind you, but if someone
wanted to do it, I would have no problem with it. Furthermore, if someone
wished for something that fundamentally mimicked a spell effect, despite not
using the words "i wish to cast spell blah", I would treat it as if they had
cast spell blah, and the spell would not be intentionally misinterpreted.

Specifically, I find the opposition school limit to be somewhat puzzling.
The spell wish specifically states that it alters reality. Fine, I alter my
reality so that for the casting time of one spell, I am from the school of
spell blah, I cast that spell. As far as I am concerned, limitations of a
wish to spells that already exist should be non-existant.


". Create a magic item, or add to the powers of an existing magic item.

No limits here? Very open ended on the magic item stuff, VERY specific on
the spell stuff. Strange.

". Grant a creature a +1 inherent bonus to an ability score. Two to five
wish spells cast in immediate succession can grant a creature a +2 to +5
inherent bonus to an ability score (two wishes for a +2 inherent bonus,
three for a +3 inherent bonus, and so on). Inherent bonuses are
instantaneous, so they cannot be dispelled. Note: An inherent bonus may not
exceed +5 for a single ability score, and inherent bonuses to a particular
ability score do not stack, so only the best one applies.

A guy with enough time, money and XP on his hands could literally wish
himself into demi-godhood. I've always found THIS use of wish to be the
most troubling.

". Remove injuries and afflictions.
". Revive the dead.
". Transport travelers.

These effects all more or less mirror spell abilities. To my mind, it would
be a waste to wish for such things unless it were LITERALLY the last resort.

". Undo misfortune. A wish can undo a single recent event. The wish forces a
reroll of any roll made within the last round (including your last turn).
Reality reshapes itself to accommodate the new result. For example, a wish
could undo an opponent's successful save, a foe's successful critical hit
(either the attack roll or the critical roll), a friend's failed save, and
so on. The reroll, however, may be as bad as or worse than the original
roll. An unwilling target gets a Will save to negate the effect, and spell
resistance (if any) applies.

This I find *DRAMATICALLY* underpowered for the wish spell. One event? I
can only have another stab at something that happened like a minute ago? At
the *VERY* least, I would say that a person could literally CHOOSE the
outcome of a single event(critical success, perhaps), by game mechanics,
choose the roll of the die. I would not limit it to just "another try".

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
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Ed Chauvin IV wrote:

> >Gosh, sorry.
>
> Sarcastic apology not accepted.

Since i didn't mean it (the definition of sarchasm) I can't say i'm
bothered.

> >What you actually said (March 18th) was that only a
> >stupid or crazy person would use such a spell. It must have been I
who
> >made the giant intuitive leap from "only a stupid person would use
this
> >spell" to "this is a bad spell".
> >
> >Either way you're applying limits on the idea of creating spells
that
> >simply do not exist.
>
> Once again you put words in my mouth, I never said the spell should
> not exist or that there was some limit on creating such a spell.
Only
> that it was a stupid spell.

Again. You said it was a spell only a stupid or crazy person would
use. Your exact words. Did you mean to imply that you were against the
existance of the spell, or did you in fact mean that you have tons of
crazy and stupid arcane spellcasters in your world and you were just
dying for such a spell to flesh out their spellbooks and that you were
most happy with Jeff for throwing out the suggestion? because I think
it was safe to take the former from your responce. If that's not the
case, feel free to correct me and go back to thanking Jeff for his help
with your stupid and or crazy casters.
 
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On Sun, 20 Mar 2005 22:39:03 -0500, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:n03s31533cic629c5jv49t47c6hv00nqmd@4ax.com...
>> >Yes, I read the wish spell description in the SRD(briefly). The versions

>> > It seems to indicate that as long as the wish in question is in the
>> >list of things one can accomplish with a wish, it will be granted.
>>
>> The list is simply guidelines and also commonly wished-for things.
>
>It seemed to indicate that those were more like hard rules for limits on the
>powers of the spell. If a DM *ONLY* allows those uses, it's not really a
>wish, if you ask me.

Then he'd also not be following the rules of the spell. The description
states that if the character wants MORE than what those examples can
provide, then the consequences can come about. Those examples are simply
describing the limits of the spell. Yes, it is called "Wish", but it is
also a 9th level spell, and this is not the PnP version of Disney's Aladdin
movie (whose all-powerful genie still had limits).

If you are going to make it an all-powerful force capable of shaping
creation on a fundamental level, then obviously that is far beyond the
scope of what players should possess...but it is also far beyond the scale
of the spell as it is written, in any version of the rules.

>> > Unfortunately, it's EXTREMELY hard to gauge exactly where to draw
>> >the line to preserve game balance.
>>
>> It's really not.
>
>Not when you limit a wish to the guidelines in the 3E SRD, it's not, so I
>suppose you're right,

In any edition.

> it's not hard to preserve game balance when the most
>powerful spell in the SRD has been transformed from a world changer to
>something that might possibly be able to tie a retard's shoes.

Hyperbole is such an effective arguement, really.

>Why the limits?

For folks like you who can't make their own judgments about what is a
reasonable wish and what isn't.

> It's a 9th level spell,

Yup.

>it's the most powerful spell in the book

Tied as the most powerful spell with all the other level 9 spells. Now, it
would be fair to say that it is the most flexible spell in the book.

> it alters reality.

Something it has in common with every other spell in the game.

>Personally, I would find it to be a WASTE of a wish to duplicate ANY spell
>effect, because you can just cast the spell you want to cast, or find
>someone to do it for you.

Unless you don't know the spell, or are unable to cast the spell for
whatever reason...and finding someone else to cast it may not be very
practical if there is a time factor involved.

> Furthermore, if someone
>wished for something that fundamentally mimicked a spell effect, despite not
>using the words "i wish to cast spell blah", I would treat it as if they had
>cast spell blah, and the spell would not be intentionally misinterpreted.

Asking for another spell is not exactly calling for the sun and the moon,
now is it? There's no reason to deliberate screw with the results, unless
that's just how you want wishes to work period.

>". Create a magic item, or add to the powers of an existing magic item.
>
>No limits here? Very open ended on the magic item stuff, VERY specific on
>the spell stuff. Strange.

Perhaps it is lacking from the SRD, but my handbook specifies a 15,000 GP
limit on the item being created.

>". Grant a creature a +1 inherent bonus to an ability score. Two to five
>wish spells cast in immediate succession can grant a creature a +2 to +5
>inherent bonus to an ability score (two wishes for a +2 inherent bonus,
>three for a +3 inherent bonus, and so on). Inherent bonuses are
>instantaneous, so they cannot be dispelled. Note: An inherent bonus may not
>exceed +5 for a single ability score, and inherent bonuses to a particular
>ability score do not stack, so only the best one applies.
>
>A guy with enough time, money and XP on his hands could literally wish
>himself into demi-godhood.

Wishing all of your stats to +5 would require that you be above level 20,
since Wizards cap out at 4 9th level spells per day. Either that, or it
would take (many) months to manufacture multiple rings of 3 wishes.

The total cost of this little venture would be 300,000 experience, or
almost double what it takes to get from level 1 to level 20...that is on
top of actually getting up to the 18-20 range in the first place.

> I've always found THIS use of wish to be the most troubling.

The rules on wishing for ability scores are gone into detail in my 1E DMG,
it isn't exactly a new phenomena.
 
Archived from groups: rec.games.frp.dnd (More info?)

Mere moments before death, Anivair hastily scrawled:
>
>Again. You said it was a spell only a stupid or crazy person would
>use. Your exact words. Did you mean...

Why do you have to ask me what I meant, when you know damn well what I
said?



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
 
Archived from groups: rec.games.frp.dnd (More info?)

Mere moments before death, Anivair hastily scrawled:
>Ed Chauvin IV wrote:
>> Mere moments before death, Anivair hastily scrawled:
>> >
>> >Again. You said it was a spell only a stupid or crazy person would
>> >use. Your exact words. Did you mean...
>>
>> Why do you have to ask me what I meant, when you know damn well what I
>> said?
>
>Because your current stance seems to be contradictary to the
>implecations of what you said?

Maybe you haven't thought things through fully.



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
 
Archived from groups: rec.games.frp.dnd (More info?)

In article <Bv6dneFqnKuD36PfRVn-iA@comcast.com>,
Jeff Goslin <autockr@comcast.net> wrote:
>Not when you limit a wish to the guidelines in the 3E SRD, it's not, so I
>suppose you're right, it's not hard to preserve game balance when the most
>powerful spell in the SRD has been transformed from a world changer to
>something that might possibly be able to tie a retard's shoes.

9th level spells are no longer the most powerful in the game. There are now
"epic" spells. I read the rules months ago and have forgotten them all. Can
someone who is more up on epic rules say whether any of them approach the
old-style wish spell in power?
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
 
Archived from groups: rec.games.frp.dnd (More info?)

Ed Chauvin IV wrote:

> >Because your current stance seems to be contradictary to the
> >implecations of what you said?
>
> Maybe you haven't thought things through fully.

Strangely, I believe I just thoght the same thing about you.

But I'll bite. Tell me, wise one. If you said the spell was the sort
that only the realy stupid or crazy would make use of, them what else
did you mean to imply BUT that you thought it was a bad idea for a
spell?
 
Archived from groups: rec.games.frp.dnd (More info?)

On Mon, 21 Mar 2005 19:11:51 +0000, David Alex Lamb wrote:

> 9th level spells are no longer the most powerful in the game. There are now
> "epic" spells. I read the rules months ago and have forgotten them all. Can
> someone who is more up on epic rules say whether any of them approach the
> old-style wish spell in power?

You should be able to build one.

--
Phoenix
 
Archived from groups: rec.games.frp.dnd (More info?)

Mere moments before death, Anivair hastily scrawled:
>Ed Chauvin IV wrote:
>>Mere moments before death, Anivair hastily scrawled:
>> >
>> >Because your current stance seems to be contradictary to the
>> >implecations of what you said?
>>
>> Maybe you haven't thought things through fully.
>
>Strangely, I believe I just thoght the same thing about you.
>
>But I'll bite. Tell me, wise one. If you said the spell was the sort
>that only the realy stupid or crazy would make use of, them what else
>did you mean to imply BUT that you thought it was a bad idea for a
>spell?

What else did you think I meant to imply?



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin