[citation][nom]Curnel_D[/nom]But it'd be awesome if you compared the two competing technologies and other competing technologies in your next game or games review.[/citation]
That sounds like a whole separate kettle of fish, and I'd like to accommodate you folks, but how exactly do I compare Dx 10.1 enhancements vs. AO enhancements?
It's not exactly apples to apples, and pretty darn subjective. Even if I could find a game that supported both, it would be an subjective - not objective - comparison, because both features would be supplying different output and performance.
The usefulness of these features comes down to the games that support it, and how much it enhances those particular games. As such, it's almost impossible to look at a couple and say definitively that one is good and the other is bad, because one might be great in one game but suck in another.
We're planning to do a game performance analysis once a month, so sooner or later we're going to have a large body of work that can be referenced, and as we test more Dx10.1 titles and more AO-supporting titles, PhysX supporting titles, etc, folks will have a body of evidence to reference as far as which features truly enhance gameplay, which are pleasant but ultimately irrelevant, and how much those features cost in terms of performance overhead.
But call me biased, and of course I'm going to take issue. I'm the guy whop turns off PhysX for my 3dMark runs because it creates an unrealistic handicap. I'm doing my best to keep things on an even keel, here.
Instead, I'm getting slammed with charges of bias from some folks, regardless. And I have to wonder, what would have made them happy?
After testing the game and seeing the results, was I supposed to bury them and find another title that showed equal performance so that I could be considered "unbiased"?
That doesn't make sense to me at all. In some cases (and I'm not saying yours), it seems more like certain people weren't happy seeing their favorite solution perform less-than-ideally, and immediately called foul.