Dead to Rights worst control ever !

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Archived from groups: alt.games.video.xbox,microsoft.public.xbox.games (More info?)

I just rented Dead to Rights, and let me warn you away from it. Literally
after 15 minutes, I had to stop because of the stupid control. The left and
right movement of the right thumb stick is inverted/reversed, so when you
move the stick to the right, the camera looks to the left. When you
consider games like Splinter Cell, MechAssault, Metal Arms, or Max Payne,
when you move the right thumb stick to the right, the camera look to the
right, which makes sense. I have no idea why Dead to Rights decided to
invert/reverse the camera movement, but it ruined the game. I guess they
wanted to be special or something,... To make it worse, they don't give you
an option to change/customazie the controls, which is what drove the nails
into the coffin. Another frustration is that the camera movement and the
character movement aren't independent. In the other cames previously
mentioned, moving the character does not move the camera, which is the way
it should be, however, in Dead to Rights, moving the character moves the
camera, which is another source of poor design.
If anyone from the Dead to Rigths developers is reading this newsgroup, in
the future, give us the option to change/customize the controls!
 
Archived from groups: alt.games.video.xbox,microsoft.public.xbox.games (More info?)

Don't worry. The game itself is boring and trite enough that you would have
stopped playing it after about 20 minutes anyway, so the clumsy controls
actually saved you some time. I think that there should be a game players'
rating list for the worst controls (on games) of all time. I'd love to see
which games would be on that list. I know this would be one.

> From: "Arctic Wolf" <SpamShield-ArcticWolf@mail.com-SpamShield>
> Newsgroups: alt.games.video.xbox,microsoft.public.xbox.games
> Date: Thu, 27 May 2004 23:41:15 -0400
> Subject: Dead to Rights worst control ever !
>
> I just rented Dead to Rights, and let me warn you away from it. Literally
> after 15 minutes, I had to stop because of the stupid control. The left and
> right movement of the right thumb stick is inverted/reversed, so when you
> move the stick to the right, the camera looks to the left. When you
> consider games like Splinter Cell, MechAssault, Metal Arms, or Max Payne,
> when you move the right thumb stick to the right, the camera look to the
> right, which makes sense. I have no idea why Dead to Rights decided to
> invert/reverse the camera movement, but it ruined the game. I guess they
> wanted to be special or something,... To make it worse, they don't give you
> an option to change/customazie the controls, which is what drove the nails
> into the coffin. Another frustration is that the camera movement and the
> character movement aren't independent. In the other cames previously
> mentioned, moving the character does not move the camera, which is the way
> it should be, however, in Dead to Rights, moving the character moves the
> camera, which is another source of poor design.
> If anyone from the Dead to Rigths developers is reading this newsgroup, in
> the future, give us the option to change/customize the controls!
>
>