[Deck] Sargon's Self Help Clinic

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Archived from groups: rec.games.trading-cards.jyhad (More info?)

Deckname: Sargon's Self Help Clinic
Creator: Kyle Burton, Prince of Harrisburg
Description: Sargon's got a plan to help everyone. First you need to
find yourself, one piece at a time. Only then you can become stronger
by resisting enticement.

Vampires:
Sargon x 4 Baali 5 obf
Yorik x 2 !Malk 3 obf
Claven x 1 !Malk obf
Hesha Ruhadze x 2 Setite 6 obf SER
Nepata x 1 Setite 4 obf ser
Celine Chevalier x 1 Setite 3 obf ser
Dedefra x 1 Setite 5 obf SER

Deck size: 72 cards

Masters: 18
Serpentis x 2
Obfuscate x 1
Effective Management x 1
Vox Senis x 1
Opium Den x 1
Dummy Corporation x 1
Vast Wealth x 1
Fragment of the Book of Nod x 1
Temple Hunting Ground x 1
Secure Haven x 1
The Rack x 1
Blood Doll x 6

Actions: 22
Sybil's Tongue x 4
Night Moves x 7
Enticement x 10
Hidden Pathways x 1

Action Modifiers: 19
Marked Path x 2
Spying Mission x 4
Cloak the Gathering x 5
Forgotten Labyrinth x 3
Lost in Crouds x

Combat: 4
Gemini's Mirror x 4

Combi: 5
Swallowed by the Night x 5

Equipment: 4
The Sargon Fragment x 2
Cooler x 2

The basic method of the deck is to eventually get sargon out, and
eventually give him the sargon fragment to recycle enticements. The
deck functions well enough on it's own without Sargon, so don't fret if
he's not in the opening draw. On average, you will get out 4 or 5
vamps, which is when the deck really shines.
As it stands, the deck needs refinement. I'd drop 1 or 2 Sybill's
tongues, and add 4 more Enticements, 1 more Nightmoves, and maybe
another Hidden Pathways. Add more Marked Paths, I just don't have
more.
Maybe add a gun or 3 for more combat defense than just praying. I also
need to add Perfectionists and Life in the Citys, and then it might
fair well in a tournament. The crypt could use some fine-tuning as
well [more SER or OBF], and trimming some of the masters like Vox Senis
or the fragment.
Once you get 4 vamps out, everything becomes a no-brainer. obf weenie
bleeds, ser/SER minion entices, Sargon goes to find himself [with the
fragment, recycle enticements], and a ser/SER minion entices
If you have more out, bleed more at the begining

-Kyle Burton [KB] Prince of Harrisburg
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

id777fei@gmail.com wrote:
> Deckname: Sargon's Self Help Clinic
> Creator: Kyle Burton, Prince of Harrisburg
> Description: Sargon's got a plan to help everyone. First you need to
> find yourself, one piece at a time. Only then you can become stronger
> by resisting enticement.
>
> Vampires:
> Sargon x 4 Baali 5 obf
> Yorik x 2 !Malk 3 obf
> Claven x 1 !Malk obf
> Hesha Ruhadze x 2 Setite 6 obf SER
> Nepata x 1 Setite 4 obf ser
> Celine Chevalier x 1 Setite 3 obf ser
> Dedefra x 1 Setite 5 obf SER
>
> Deck size: 72 cards
>
> Masters: 18
> Serpentis x 2
> Obfuscate x 1
> Effective Management x 1
> Vox Senis x 1
> Opium Den x 1
> Dummy Corporation x 1
> Vast Wealth x 1
> Fragment of the Book of Nod x 1
> Temple Hunting Ground x 1
> Secure Haven x 1
> The Rack x 1
> Blood Doll x 6

I´d lose the Vox Senis and probably add another Serpentis skill.

> Actions: 22
> Sybil's Tongue x 4
> Night Moves x 7
> Enticement x 10
> Hidden Pathways x 1


> Action Modifiers: 19
> Marked Path x 2
> Spying Mission x 4
> Cloak the Gathering x 5
> Forgotten Labyrinth x 3
> Lost in Crouds x 5

add more marked paths indeed, and probably a few cloaks wouldn´t hurt
as well.

> Combat: 4
> Gemini's Mirror x 4
> Combi: 5
> Swallowed by the Night x 5
>
> Equipment: 4
> The Sargon Fragment x 2
> Cooler x 2

I´d also place Anthelios in this deck, in case any master (a serpentis
skill when you lack minions with SER, the dummy corp) gets reversaled,
and also ´cause you´re gonna burn dummy once and then it´s no good
to you. if you can retrieve it by any other mean other than spending
sargon´s action - which should retrieve the enticements all the time -
i think it´s best. and also note that whenever you find yourself with
all minions with SER and/or OBF, you can cycle your hand by exchanging
the skills with the dummy corp, and maybe even the effective
management, after your first oust.

> The basic method of the deck is to eventually get sargon out, and
> eventually give him the sargon fragment to recycle enticements. The
> deck functions well enough on it's own without Sargon, so don't fret
if
> he's not in the opening draw. On average, you will get out 4 or 5
> vamps, which is when the deck really shines.
> As it stands, the deck needs refinement. I'd drop 1 or 2 Sybill's
> tongues, and add 4 more Enticements, 1 more Nightmoves, and maybe
> another Hidden Pathways. Add more Marked Paths, I just don't have
> more.
> Maybe add a gun or 3 for more combat defense than just praying. I
also
> need to add Perfectionists and Life in the Citys, and then it might
> fair well in a tournament. The crypt could use some fine-tuning as
> well [more SER or OBF], and trimming some of the masters like Vox
Senis
> or the fragment.
> Once you get 4 vamps out, everything becomes a no-brainer. obf weenie
> bleeds, ser/SER minion entices, Sargon goes to find himself [with the
> fragment, recycle enticements], and a ser/SER minion entices
> If you have more out, bleed more at the begining
>
> -Kyle Burton [KB] Prince of Harrisburg

nice deck in the overall... thanks for posting it.

cheers
Luciano "Baital" de Sampaio
VEKN Anarch Baron de Curitiba
VEKN Baali Clan Newsletter Editor