Deck - Weenie Ranged Potence

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I don't think Uriah is really that bad. Thing is, 1 pool for a pot for
vamp is such a small investment, and if your prey happens to get him
(and a good weenie deck usually does not have a hard time keeping more
pool than its hapless prey), he usually can't use him for anything
except a 1-point bleeder or a sacrificial diabolist. Not to mention
that that a) you don't have to influence him out if you don't think you
can keep him, and b) there's nothing saying your prey is going to hold
onto him once he defects.

Another fun deck that I've been considering using Uriah with is a
Settite deck. Rev of Sire him to FoS and use him for Corruptions. If
he defects, put a Temptation on him. Include a few Jackals in the deck
to give to Hesha or Aisha (or Allonzo if you're using him).
 
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>>Actions 9
>>8 Bums Rushs
>>1 Rampage

>Probably not enough Rush in a deck that really wants to fight with
>folks. Kind of industry standard is, like, 12 Rush/4 Haven in a 90
card
>deck. Not the absolute best im every situation, but it is a good place

>to start, and then if you change the formula, have justification for
>it.

OK, sure I could see going to 12.


>Action Modifier 15
>8xSpying Mission
>2xMask of 1000 Faces
>5xHidden Lurker


>Probably too much Obfuscate--Hidden Lurker only works if you are
>blocked, so rarely will work more than once. 8 Spying Mission is some
>good bleed tech, but will likely gum up your hand a lot. Maybe go to
6?

Well, the typical action is to block the Bum's Rush, in which case you
can lurker them. If they start not blocking, then you get a free
maneuver which makes the Lid/Car action a lot easier. Also, Catch and
Kill with Rotscheck seems to be making the rounds in my local
playgroup, so I wanted to have one available at all times for that. I
could see going down to 6 Spying missions and using those card slots
for more Rushes.


>Combat 47

10 Mighty Grappels
5 Fake Outs
2 Fractured Armament
6 Swallowed by the Night
10 Thrown Gates
5 Thrown Sewer Lids
5 Well Aimed Cars
>4 Taste of Vitae

>Not bad, but you probably want more strikes--more manuvers and Lids or

>Increased and Gate. You'll have trouble with folks who can S:CE. But
>that is always the way. And 5 Well Aimed Cars is jusrt asking to fail
>(like failing to plan!)--if you want to keep some for grins, I'd go
>with 2 (so if you get one early when your hand looks bad, you can
ditch
>it, and then save up to use the next one for comedy purposes...)

Well the concept of the deck was that the rhythm of the deck was going
to be to enter combat and test them with a gate to see if they S:CE,
and them go for blood if not. I don't like going into combat and
throwing down a Increased Strength of two, then throwing a gate only to
have them go S:CE. So I wanted to Bum's Rush them (which they probably
won't block once they see the Lurkers), maneuver with a gate and throw
it, press with a Mighty Grapple, Maneuver with the Bum's Rush, and then
throw a car. If they S:CE on the first strike then I am only out the
gate and the rush.


>Equipment/Retainers 7

Jackie Therman
J.S. Simmons Esquire
Tasha Morgan
Patagia
2xIR Goggles


>Catacombs

Probably more stuff to get than you want--the only way this sort of
deck stays alive (due to lack of intercept and untap) is by proactively

killing its predator and then killing its first prey really fast. If
you are spending half your actions getting stuff, you will probably be
dead before you get to use it.

OK, let's take out the Goggles. Taking those out and two of the Spying
Missions makes for 4 cards that can become rushes to bring it up to
industry standard. We can switch one car to a lid so that it's 6 lids
and 4 cars. Or maybe 7 and 3 if it really just doesn't work.
 
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On Fri, 18 Mar 2005 05:46:18 -0500, The Lasombra
<TheLasombra@hotmail.com> wrote:

>On 18 Mar 2005 02:05:44 -0800, MonsterGuy@gmail.com (Piers) wrote:
>
>>Haha I cant belive i had to read through 40 odd posts before anyone
>>comented on Uriah Winter being used in a deck... really has anyone
>>ever used him ?
>
>Yes.
>
>Noal made extensive use of him.
>
>http://www.thelasombra.com/decks/Noal.htm#uriahfinal
>
>http://www.thelasombra.com/decks/Noal.htm#uriah
>
Not sure if it's Tournament-worthy, but locally I've seen Uriah used
in a Fame/dunk deck, for use against decks that can be too difficult
to be taken down in combat themselves.

Morgan Vening
 
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On 17 Mar 2005 04:40:57 -0800, <pdb6@lightlink.com> wrote:

> Daneel wrote:
>> Having 4 tastes and 3 blood dolls is the last thing you want in your
>> minion phase when you are being bled by powerbleed.
>
> By that logic, you wouldn't want anything in the deck that aren't
> Rushes and strikes. Why not take out *all* the master cards, just to
> avoid this possibility? Ooh, and the Computer Hackings and the manuvers
> and the equipment?

Yeah, sure. The point is, nothing flows freely. In adequate quantities,
a card may be generally beneficial to your strategy, and sure, you can
cycle Taste whenever you are in combat, but there is no general rule
that any amount of Taste is good for your deck. In fact, the deck should
(in general) have enough main-strategy cards to reliably work under most
circumstances, and then the rest can be filled with cards that support
this main strategy. I'm just saying that in general you can have n cards
that seem to make deck x better, but if you add them all, you'll just
make it worse.

I guess the punchline is, I don't really believe in universally good cards.

You could argue that cards like Dreams of the Sphynx, Direct Intervention
and Blood Doll never hurt you, so you could add about 2-3 of each to any
deck (4-6 for Doll). Yet most decks would IMHO suffer from this...

--
Bye,

Daneel
 
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On 18 Mar 2005 07:20:16 -0800, pdb6@lightlink.com wrote:

>Morgan wrote:
>>Not sure if it's Tournament-worthy, but locally I've seen Uriah used
>>in a Fame/dunk deck, for use against decks that can be too difficult
>>to be taken down in combat themselves.
>
>That is pretty funny. I don't know if it is necessarily particularly
>effective due to the timing issues involved (i.e. you need to have Fame
>in hand the turn Uriah defects as there is nothing saying he is going
>to stay with your prey that long). But certainly funny.

It's really not that hard, timing wise. You leave Uriah uncontrolled
until the circumstances merit it (prey with more pool, Fame in hand).
Then it's just Influence for one, wait the circle round, lose Uriah,
watch him become America's next Idol, done.

Obviously things can go wrong, but it's not like losing Uriah is a big
deal at the best of times.

Morgan Vening
 
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Preston wrote:

> Forgot to ask. What about Sacrificial Lamb?

Too difficult to pull off. It isn't at stealth, and you need to have 3 blood
on a vampire with OBF at the right time.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Daneel wrote:

> Yeah, sure. The point is, nothing flows freely. In adequate quantities,
> a card may be generally beneficial to your strategy, and sure, you can
> cycle Taste whenever you are in combat, but there is no general rule
> that any amount of Taste is good for your deck.

I never said there was a generall rule. In this deck, 4-6 Tastes, however,
are going to be always good to have in hand.

> I guess the punchline is, I don't really believe in universally good cards.

I don't either. I have plenty of decks that don't use Taste. Heck, I have
combat decks that don't use Taste. But the deck in question? Should have
some Tastes.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Chris Berger wrote:

> I don't think Uriah is really that bad. Thing is, 1 pool for a pot for
> vamp is such a small investment, and if your prey happens to get him
> (and a good weenie deck usually does not have a hard time keeping more
> pool than its hapless prey), he usually can't use him for anything
> except a 1-point bleeder or a sacrificial diabolist. Not to mention
> that that a) you don't have to influence him out if you don't think you
> can keep him, and b) there's nothing saying your prey is going to hold
> onto him once he defects.

Sure, but really, he isn't just costing you 1 pool. He is costing you 1 pool
and a vampire draw. If you get him out and on your prey's next turn he plays
Minion Tap or Liquidation or pretty much anything that gives him a pool
boost, Uriah has simply cost you a pool, an influence, and a crypt slot. And
even if Uriah simply defects and stands there to block a Rush against a
single bigger vampire, he has gained your prey, essentially, more than 1
pool.

And then you are down to a maximum of 3 vampires. So you need to fish for a
new vampire and spend more time and transfers bringing them out.

I mean, yeah, just one pool, but the actual costs are higher than that. I'd
sooner use a second Hesina Kessi. Or some random 3 point guy with pot
(assuimg you already have all the 2 pointers with pot).


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

True, this deck isn't that great at guaranteeing that your prey is low
on pool, like most weenie decks are. And the deck doesn't use
fortitude. But if it fulfilled either of those conditions I wouldn't
lose sleep over adding Uriah just on the off chance that he might
defect.
 
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On Sat, 19 Mar 2005 13:16:00 -0500, Peter D Bakija
<pdb6@lightlink.com> scrawled:

>Daneel wrote:
>
>> Yeah, sure. The point is, nothing flows freely. In adequate quantities,
>> a card may be generally beneficial to your strategy, and sure, you can
>> cycle Taste whenever you are in combat, but there is no general rule
>> that any amount of Taste is good for your deck.
>
>I never said there was a generall rule. In this deck, 4-6 Tastes, however,
>are going to be always good to have in hand.

_I_ would suggest that having 6 tastes _in hand_ might not be so good.
😛

but, yeah, 4-6 in the deck would be good. :)

salem
http://www.users.tpg.com.au/adsltqna/VtES/index.htm
(replace "hotmail" with "yahoo" to email)
 
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In message <1111268441.601533.69660@f14g2000cwb.googlegroups.com>, Chris
Berger <arkayn@ugcs.caltech.edu> writes:

<AARRGH - lack of any quoted material>

>True, this deck isn't that great at guaranteeing that your prey is low
>on pool, like most weenie decks are. And the deck doesn't use
>fortitude. But if it fulfilled either of those conditions I wouldn't
>lose sleep over adding Uriah just on the off chance that he might
>defect.

If you're including Uriah in a random weenie deck where you just want
small vampires and a bunch of Computer Hacking and Tribute to the
Master, it might work okay.

But, with pot/for disciplines, you're more likely to include him in a
combative deck if you look at the assets he has and discriminate between
him and, say, Basil. Then you have to consider how likely a combat deck
is to be able to generate lots of pool and - typically - that's a non-
starter.

Of course, if you're using him in a deck which can gain lots of pool, or
which can utilise his "ability", then it's all fine. It's just he has
the wrong disciplines to do that usefully, IMO.

--
James Coupe "Why do so many talented people turn out to be sexual
PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and
EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?"
13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/
 
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James Coupe wrote:

> Of course, if you're using him in a deck which can gain lots of pool, or
> which can utilise his "ability", then it's all fine. It's just he has
> the wrong disciplines to do that usefully, IMO.


Average crypt sizes of 2 - 3 are their own form of "gaining pool".
Cardless, too.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
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David Cherryholmes wrote:

> Average crypt sizes of 2 - 3 are their own form of "gaining pool".
> Cardless, too.

Sure--having 4 vampires what cost in the 1-3 range means that you have a
sizeable pool cushion to sit on. But after the first 4-5 turns or so. your
large cushion dwindles to the "about 10" zone quickly, as you have (in,
like, a weenie pot combat deck, like the one in question using Uriah)
limited pool gain (maybe a Blood Doll and maybe the Edge), your predator
likely has the ability to cause more pool damage than you have to gain some
(even if you kill a couple vampires) and your prey isn't taking much pool
damage (as you bleed for 1-2 per action, but most of your actions, certainly
early, are killing vampires).

The likelyhood of keeping Uriah in this sort of situation is pretty low.
Even if you only spend 12 pool on vampires.

I'll agree with James about Uriah by saying that he is good in an "all 1 cap
Computer Hacking" deck that spends 4 pool on its first 4 vampires, 'cause he
is a 1 cap. He is good in decks that monkey with his ability (and while I
think the "make Uriah famous and kill him when he defects!" is funny, I
think it is probably to hard and too risky to pull off) but generally ignore
his disciplines. I think in any deck that wants him for his disciplines, he
is going to be too hard to use, by virtue of the decks that tend to use his
disciplines.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Peter D Bakija wrote:

> Sure--having 4 vampires what cost in the 1-3 range means that you have a
> sizeable pool cushion to sit on. But after the first 4-5 turns or so. your
> large cushion dwindles to the "about 10" zone quickly,

So you don't think a deck that has 4 turns worth of 4 minions acting is
likely to reduce their prey to "about 10"? Especially when those 4
minions have a fair or better chance of torporing some of your prey's
minions, forcing him to continue to spend pool to stay in the game?


> as you have (in,
> like, a weenie pot combat deck, like the one in question using Uriah)
> limited pool gain (maybe a Blood Doll and maybe the Edge), your predator
> likely has the ability to cause more pool damage than you have to gain some
> (even if you kill a couple vampires) and your prey isn't taking much pool
> damage (as you bleed for 1-2 per action, but most of your actions, certainly
> early, are killing vampires).

You've had 16 minion actions in 4 turns. Your prey has spent at least
10 of his own pool on vampires, probably more since you are smashing
some of them. If 8 of those actions were "rush my predator", that's
still 8 - 16 pool from your prey, or comparable amounts spent refreshing
minions, minus his bleed defense. That bleed defense is the hard one to
quantify, but since you are Viva La Weenie, diffusing the bleeds across
4 or more actions per turn, not many decks are going to put a dent in it
via deflection.

> The likelyhood of keeping Uriah in this sort of situation is pretty low.
> Even if you only spend 12 pool on vampires.

Looks to me like the odds are high.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
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David Cherryholmes wrote:

> So you don't think a deck that has 4 turns worth of 4 minions acting is
> likely to reduce their prey to "about 10"? Especially when those 4
> minions have a fair or better chance of torporing some of your prey's
> minions, forcing him to continue to spend pool to stay in the game?

Nope. Or "possibly". If your prey has any notable pool gain (A Minion Tap
that they luckily get off before you kill someone, Govern at superior, more
Blood Dolls than you, whatever), and/or you have an agressive predator, the
likelyhood of you having less pool than your prey is pretty substantial.
Sure--if your deck works perfectly and your prey's deck has zero ability to
stymie you, then yeah, it isn't that unreasonable to expect to have more
pool than your prey a lot of the time. But you really think it is worth the
crypt slot on a gambling vampire when there are a billion other 3 caps who
can take his place (assuimng you are already using Hesina, Koko, Lupo, Paul,
and Mitchel)? Or you could double up on Hesina or one of the 2 caps with
limited duplication problems, either of which strikes me as a much better
idea?

Yeah, he only costs you 1 pool. But if he defects, you lose a minion and
your prey gains a minion who can very well just stand around and block one
of your Rush actions (which, admitedly, can be a fantastic deal if you Fame
him, but I wouldn't hold my breath for the timing to work out...). It is
like just handing your prey pool. How is this a good idea?

> You've had 16 minion actions in 4 turns.?

I meant "by turn 4", which is the time by which you are likely to have Uriah
in play. By turn 4, you have had, like, 6 actions.

T1: No actions. 1 minion.
T2: 1 action. 2 minions
T3: 2 actions. 3 minions.
T4: 3 actions. 4 minions.

> Looks to me like the odds are high.

So you are honestly engaging me in a discussion about the use of Uriah
Winter and taking the side of "Using Uriah winter is a good idea! Even in a
deck that has limited pool gain and no particular use of his funny special
ability!"

You are doing this just to be contrary, right?


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Peter D Bakija wrote:

> Nope. Or "possibly". If your prey has any notable pool gain (A Minion Tap
> that they luckily get off before you kill someone, Govern at superior, more
> Blood Dolls than you, whatever), and/or you have an agressive predator, the
> likelyhood of you having less pool than your prey is pretty substantial.

So now your prey is getting "lucky"? And your predator is now
particularly "aggressive" (as opposed to just being a predator and doing
stuff). Your deck removes minions. You yourself have outlined why and
how you "fling left" to prevent just such pool gain and setup. Govern
requires minions. I mean, I'm not saying these decks always work and
result in a minionless, smoking hole for your prey. But once again you
seem to be squinting at the scenario and seeing what you want to see.

> Sure--if your deck works perfectly and your prey's deck has zero ability to
> stymie you, then yeah, it isn't that unreasonable to expect to have more
> pool than your prey a lot of the time.

No, everyone's deck is presumed to be working about average. And given
even assumptions all around, the fact that you are playing a weenie deck
means you have more pool than your prey.

> But you really think it is worth the
> crypt slot on a gambling vampire when there are a billion other 3 caps who
> can take his place (assuimng you are already using Hesina, Koko, Lupo, Paul,
> and Mitchel)? Or you could double up on Hesina or one of the 2 caps with
> limited duplication problems, either of which strikes me as a much better
> idea?

Hell yeah I do. He's not a 3 cap. He's a one cap. Who can torpor a
larger vampire. Or block a bleed of 1 and make you break even on the spot.

> Yeah, he only costs you 1 pool. But if he defects, you lose a minion and
> your prey gains a minion who can very well just stand around and block one
> of your Rush actions (which, admitedly, can be a fantastic deal if you Fame
> him, but I wouldn't hold my breath for the timing to work out...). It is
> like just handing your prey pool. How is this a good idea?

So what if you lose a minion? You've got piles more, his deck's not
designed to use Uriah's disciplines (generally), and you can go crush
him if you need to. And I don't think the odds of dropping a Fame,
which you of course play in multiples, is particularly bad. Not a
given, but then I don't think the odds of losing Uriah are even
particularly high.

> I meant "by turn 4", which is the time by which you are likely to have Uriah
> in play. By turn 4, you have had, like, 6 actions.

Well, you said "the first 4 or 5 turns or so", and I went with 5. And
then went with the overly simplistic assumption that you have 4 minions
on turn 2. My bad.

> So you are honestly engaging me in a discussion about the use of Uriah
> Winter and taking the side of "Using Uriah winter is a good idea! Even in a
> deck that has limited pool gain and no particular use of his funny special
> ability!"

Oh absolutely. Anyone who thinks Uriah is a bad deal in such a deck is
a crackhead.

> You are doing this just to be contrary, right?

No man, I am so full of genuinely sincere disagreement that I never have
to "just be contrary".

:)

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
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Peter D Bakija wrote:

> So you are honestly engaging me in a discussion about the use of Uriah
> Winter and taking the side of "Using Uriah winter is a good idea! Even in a
> deck that has limited pool gain and no particular use of his funny special
> ability!"

Oh, and just for the home audience, I was just saying to James that
weenie decks come with their own form of built-in pool gain. You were
engaging me, but of course I'm happy to oblige.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
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David Cherryholmes wrote:

> So now your prey is getting "lucky"? And your predator is now
> particularly "aggressive" (as opposed to just being a predator and doing
> stuff).

No, no, just luckily having a Minion Tap in hand before you blast all the
blood off their minions. And by "agressive" I mean "actively doing damage to
you" as opposed to "being a wall deck" or "bleeding you for 1 per turn".

> Your deck removes minions. You yourself have outlined why and
> how you "fling left" to prevent just such pool gain and setup. Govern
> requires minions. I mean, I'm not saying these decks always work and
> result in a minionless, smoking hole for your prey. But once again you
> seem to be squinting at the scenario and seeing what you want to see.

Uh-huh. As I said, if everything works perfectly, then yeah, ok, Uriah is
possibly a good deal. But things rarely work perfectly, and consequently,
Uriah is a gamble. Heck, even if he is only a 50-50 gamble, that is too much
of a gamble. Or at least enough of a gamble that replacing him with a 3 cap
is probably a better idea.

> No, everyone's deck is presumed to be working about average. And given
> even assumptions all around, the fact that you are playing a weenie deck
> means you have more pool than your prey.

Given that you are playing a weenie deck that doesn't bleed real fast and
doesn't have Deflections, mind you. Meaning that you often lose a bunch of
pool quickly, while you are either not bleeding your prey at all or bleeding
them for a couple a turn. And heck, maybe you sucessfully torp a minion or
two early (ya know, 'cause they have combat defense), but again, unless
everything works perfectly, they'll likely have a minion that can be Minion
Tapped or Govern at superior or whatever.

> Hell yeah I do. He's not a 3 cap. He's a one cap. Who can torpor a
> larger vampire. Or block a bleed of 1 and make you break even on the spot.

Ya-huh. Go put him in all your decks. And go win tournaments! Go!

> So what if you lose a minion? You've got piles more, his deck's not
> designed to use Uriah's disciplines (generally), and you can go crush
> him if you need to.

"You've got piles more"? You start with 4. You lose pool quickly. You might
have 5 if you are doing well. Losing a minion is a bad thing for decks that
are pretty knife edge already.

> Oh absolutely. Anyone who thinks Uriah is a bad deal in such a deck is
> a crackhead.

Ya-huh. Really. Go use him. A lot. And come back when he sweeps tables.

> No man, I am so full of genuinely sincere disagreement that I never have
> to "just be contrary".

And you are basing your sincere disagreement on what, exactly?


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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David Cherryholmes wrote:

> Oh, and just for the home audience, I was just saying to James that
> weenie decks come with their own form of built-in pool gain. You were
> engaging me, but of course I'm happy to oblige.

I never claimed not be engaging you. I just find it hysterical that there is
actually an argument about how Uriah Winter is actually secretly useful in
combat decks, and someone is actually defending the "Uriah is actually
secretly useful in combat decks" side. With scincerity. 'Cause it is
hysterical.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Peter D Bakija wrote:

> Uh-huh. As I said, if everything works perfectly, then yeah, ok, Uriah is
> possibly a good deal. But things rarely work perfectly, and consequently,
> Uriah is a gamble.

Your argument's main problem is that mine doesn't require anything to
work perfectly. Just normally.

> Heck, even if he is only a 50-50 gamble, that is too much
> of a gamble. Or at least enough of a gamble that replacing him with a 3 cap
> is probably a better idea.

See, the way I figure it, if I get one pool's worth of stuff out of him
before he goes *poof*, that's fine. And of course I'm going to get more
than one pool out of him. And he's not really likely to go *poof* anyway.

> Given that you are playing a weenie deck that doesn't bleed real fast and
> doesn't have Deflections, mind you.

If you actually land 3 pool's worth of damage on your prey per turn,
every turn, then you are bleeding fast. These types of decks will do
that. Worst case, they'll make their prey spend about that much, more
than he intended to.

> Ya-huh. Go put him in all your decks. And go win tournaments! Go!

You must mistake me for someone who would touch this stuff with a ten
foot pole. I prefer a little creativity in my decks. There, I said it.

> "You've got piles more"? You start with 4. You lose pool quickly.

No you don't. Prove that you lose pool quickly, more so than any other
deck. And don't bother with any tower of assumptions how your rushes
don't work and such. Any tactic can get foiled or slowed. You rush,
you have a lot of minions, Haven is a sure kill, etc. Your deck has the
tools to defend itself just fine. And even if you do lose pool faster
than other decks (which you don't), you start with a larger cushion.
And there's no reason to presume you aren't tasting and blood dolling
(you know, like you told J to do).

> You might
> have 5 if you are doing well. Losing a minion is a bad thing for decks that
> are pretty knife edge already.

Weenie decks live "on the knife edge"? You crack me up man, you really do.

> Ya-huh. Really. Go use him. A lot. And come back when he sweeps tables.

Straw man. Nobody said anything about sweeping tables. The test is how
often you keep him, and if you do lose him, whether it is particularly
bad for you, relatively to the amount of "poolness" you got out of him
before it happens. And I don't play weenie decks.

> And you are basing your sincere disagreement on what, exactly?

Impeccable logic and a mighty mountain of experience. You?

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Peter D Bakija wrote:

> I never claimed not be engaging you. I just find it hysterical that there is
> actually an argument about how Uriah Winter is actually secretly useful in
> combat decks, and someone is actually defending the "Uriah is actually
> secretly useful in combat decks" side. With scincerity. 'Cause it is
> hysterical.

I find it hysterical that you are resting on your laurels acting like
it's a known fact. Make an argument that stands up and then get smug.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

David Cherryholmes wrote:

> Your argument's main problem is that mine doesn't require anything to
> work perfectly. Just normally.

Yeah, see, when such a deck (i.e. again, the one in question) works
normally, it often has less pool than its prey. So for Uriah to not defect,
things need to work *not* normally.

> See, the way I figure it, if I get one pool's worth of stuff out of him
> before he goes *poof*, that's fine. And of course I'm going to get more
> than one pool out of him. And he's not really likely to go *poof* anyway.

See, again, he costs more than 1 pool. He costs a crypt draw. And if you
need to replace him (in the reasonable likelyhood of him defecting), you
need to pay more pool and transfers if you want more than 3 vampires in
play. And giving him to your prey means your prey probably blocks a bleed or
a rush. Or ousts his prey faster. Yeah, if you get out Uriah, he bleeds for
2 and vanishes, he has paid for himself. But he doesn't vanish. He goes to
your prey and gets in the way.

> You must mistake me for someone who would touch this stuff with a ten
> foot pole. I prefer a little creativity in my decks. There, I said it.

So you don't play decks like this. So how the hell do you know how they work
such that you can claim an ironclad certainty?

> No you don't. Prove that you lose pool quickly, more so than any other
> deck.

You don't gain pool. Or at least very little. And you have no way to block
anything at +1 stealth or bounce bleeds. Yes, when everything works
perfectly, you don't take any damage, ever, as you torporize everything in
reach. But that doesn't happen so much. Mostly, it is very knife edge till
you get your first VP.

> Weenie decks live "on the knife edge"? You crack me up man, you really do.

No, no. Weenie Rush decks live on a knife edge. We are talking about Rush
decks (specifically, one with lots of weenie pot and Thrown Gates and
Traps), remember? Like, if we were talking about, say, a deck with 12 one
caps and 30 Computer Hackings, your argument about Uriah might be solid. But
we aren't. We are talking about a weenie pot Rush deck. You seem to think
they sweep tables all the time. They don't--well, ya know, as you don't play
them, you probably wouldn't be aware of that. Even weenie ones. Especially
in an environment where light hit back combat defense is endemic. If the
deck in question (again--specifics here, not generals) runs into, like, even
Carrion Crows in any reasonable number, it loses the game.

> Straw man. Nobody said anything about sweeping tables. The test is how
> often you keep him, and if you do lose him, whether it is particularly
> bad for you, relatively to the amount of "poolness" you got out of him
> before it happens. And I don't play weenie decks.

So come back when you do.

> Impeccable logic and a mighty mountain of experience. You?

Eating glass and knitting.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Peter D Bakija wrote:

> Yeah, see, when such a deck (i.e. again, the one in question) works
> normally, it often has less pool than its prey. So for Uriah to not defect,
> things need to work *not* normally.

There's no self-evident reason why you will have less pool than your
prey. You spend less, that's not in question. You have perfectly fine
forward momentum with a horde of weenies. You have the ability to exert
minion control on your predator. You have just as good, if not better,
means to gain pool via combat, taste, and blood dolls/tribute. So
unless you've got some new argument, I say you do *not* have less pool,
and everything that follows from saying you do crumbles.

> See, again, he costs more than 1 pool. He costs a crypt draw.

Every vampire does. It's a wash.

> And if you
> need to replace him (in the reasonable likelyhood of him defecting)

You keep asserting this, but you've yet to offer any solid argument for
it being true.

> So you don't play decks like this. So how the hell do you know how they work
> such that you can claim an ironclad certainty?

C'mon man. You've been around for a long time. You *know* I see weenie
decks all the time. I don't need to build it myself. You know, I've
never played Kindred Spirits bleed, but I bet I can break that deck down
for you pretty quickly, too (on account of it being so simple). And
anyway, I played my share of weenies back in the day, just like I played
my share of Malk bleed back then, too.

> You don't gain pool. Or at least very little.

Very little compared to.... what? I 2 cap with a Blood Doll can hunt
just like a 10 cap with a blood doll, except that you can actually
afford to have a designated 2 cap hunter/bloater, something a 10 cap
can't do. And you play Taste. This "don't gain pool" argument is
nonsense.

> And you have no way to block
> anything at +1 stealth or bounce bleeds.

This much is true, although you could block one stealth actions if you
built for it. Of course, you tell everyone to not bother, but some
people play the media outlets. Frankly, the wake/intercept angle of the
local weenie fortitude deck is one of its scarier elements.

> Yes, when everything works
> perfectly, you don't take any damage, ever, as you torporize everything in
> reach. But that doesn't happen so much. Mostly, it is very knife edge till
> you get your first VP.

There's that "perfectly" again. You still haven't made any argument why
it's not just "average".

> No, no. Weenie Rush decks live on a knife edge. We are talking about Rush
> decks (specifically, one with lots of weenie pot and Thrown Gates and
> Traps), remember?

Nothing that spends six pool, is in the game, and is killing vampires is
"knife edge".

>>Straw man. Nobody said anything about sweeping tables. The test is how
>>often you keep him, and if you do lose him, whether it is particularly
>>bad for you, relatively to the amount of "poolness" you got out of him
>>before it happens. And I don't play weenie decks.


> So come back when you do.

I've got perfectly good arguments, ones you haven't really addressed
except by repeated assertions of "perfectness". And again, I don't need
to play the decks to understand them.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

David Cherryholmes wrote:

> There's no self-evident reason why you will have less pool than your
> prey.

No. But there is also no self-evident reason that you don't either. What you
do have, however, is a deck that doesn't generate much, if any, pool and
doesn't have standard defenses against actions that make you lose pool, and
doesn't bleed forward for that much damage. And even if you only lose Uriah
half the time, is that gamble worth it, when you can replace him with a
vampire that only costs 2 pool more and is less likely to end up in torpor?
For 2 extra pool, the issue doesn't exist at all. You can save 2 pool, and
have a reasonable likelyhood of giving your prey a vampire and losing one of
your own. How is this a good idea?

> So
> unless you've got some new argument, I say you do *not* have less pool,
> and everything that follows from saying you do crumbles.

You can say anything you want. Sometimes you don't have less pool. Other
times you do. But when you do, you give away a vampire to your prey. How is
this worth using a vampire that you could replace with a complete lack of
similar problem for 2 pool?

> Every vampire does. It's a wash.

But not every vampire has a reasonable chance of defecting to your prey, and
costing you a pool and 4 transfers to replace, plus the pool and effort to
replace.

> You keep asserting this, but you've yet to offer any solid argument for
> it being true.

Asserting what? Thay you might need to replace him, or be happy being one
minion down while your prey is one minion up? I fail to see how a solid
argument is necessary to prove that this is a possibility.

> C'mon man. You've been around for a long time. You *know* I see weenie
> decks all the time. I don't need to build it myself. You know, I've
> never played Kindred Spirits bleed, but I bet I can break that deck down
> for you pretty quickly, too (on account of it being so simple). And
> anyway, I played my share of weenies back in the day, just like I played
> my share of Malk bleed back then, too.

So then why bring it up?

> Very little compared to.... what?

Decks that gain more pool, i.e. many, many decks in existance.

> I 2 cap with a Blood Doll can hunt
> just like a 10 cap with a blood doll, except that you can actually
> afford to have a designated 2 cap hunter/bloater, something a 10 cap
> can't do. And you play Taste. This "don't gain pool" argument is
> nonsense.

A deck with 3 Blood Dolls generates less pool than a deck with 6 Blood
Dolls. Or Minion Taps. Or Govern the Unaligned. Or Tribute. Or Con Boon. Or
whatever. Some decks generate pool. Some don't. Rush decks tend not to.
'Cause their sole way of generating pool is a few Blood Dolls and ousting
its prey. This does not generate a lot of pool. Sure, if you kill all of
your prey's vampires, then they'll probably have trouble generating pool. On
the other hand, if you kill all your prey's vampires, you probably have a
stronger predator, and are losing pool faster.

> This much is true, although you could block one stealth actions if you
> built for it.

But the deck in question wasn't built for it.

> There's that "perfectly" again. You still haven't made any argument why
> it's not just "average".

"Average" falls to, likely, about a 50-50 chance of Uriah defecting. That is
too much of a chance to save 2 pool for my money. You can use him all you
want.

> Nothing that spends six pool, is in the game, and is killing vampires is
> "knife edge".

If by "knife edge", I mean "having a dicey chance to actually win games",
then yes, it certainly can be.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh