Demogorgon & Yeenoghu

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Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner wrote:
>In my personal games, the only reasons in
>nethack, if I have reflection by the amulet, are to be able to wear
the
>amulet of magical breathing on water and the amulet of life saving on
>astral. In slashem, I might give up reflection temporarily to gain
>drain resistance

Or in either game, if you have the Eye of Arthiritica.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:

> You then go on to illustrate various situations in which reflection would
> be lost involuntarily or temporarily, none of which address the original
> argument that one might want to voluntarily forgo reflection for the other
> equipment benefits possible.

That situation had been excluded before 🙂. I guess we should agree
that we disagree and call it a day.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Seraphim wrote:
> Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> wrote in
> news:d3oufk$gqt$1@rhone.ujf-grenoble.fr:

>>O.k. Suppose you are on Dlvl about 20, have an AC of -15, 130 Hp, TC
>>by a ring and teleportitis but no reflection. Normally a perfectly
>>ascendable character (except for the lack of reflection, of course
>>🙂 ).

> How would a prudent player get in to this situation to begin with? I may
> be missing something, but you seem to be totally ignoring Davids
> argument, namely that no prudent player would get teleportitis if they
> didn't have a source of reflection. Your argument seems to be based on
> comming up with situations without any explanation of how the player got
> there. There isn't a single thing in the game that forces you to get
> teleportits, so if you manage to get it without being totally prepared
> for it, then I can't see how you can consider yourself a prudent player.

I answered this in another post, so I'll be brief here. There are
situations where you have reflection to begin with, and it would be
completely imprudent *not* to get teleportitis. Nothing forces you to
get teleportitis, but if you look at the probabilities, it is clear that
there are initial situations, where getting it will greatly increase
your chances to ascend (including of course teleport control before
teleportitis).

So it is perfectly possible for a prudent player to have teleportitis
and, as I described in the other post, to lose reflection permanently or
temporarily. This is the starting situation that I effectively assumed.

I can't help it if others don't have enough imagination to come up with
such a situation. Note that we did not discuss how improbable it would
be. The question is whether it is possible or not, not whether you
always have to consider it in games.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Eva Myers wrote:
> David Damerell <damerell@chiark.greenend.org.uk> writes:
>
>
>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:

> Klaus, are you playing Slash'EM? I ask because I think the case for

Yes.

> MC3 is stronger in Slash'EM than vanilla. There are several new
> monsters with shock attacks (which could destroy rings and wands).
> The genetic engineer's polymorph attack is also affected by MC,

Geez, I did not even know they have a polymorph attack. But a
doppelganger would probably not have many problems with that....

> although this is unlikely to cause a problem in a non-conduct game,
> since MR also protects against it and genetic engineers don't show up
> until Gehennom.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell wrote:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>
>>David Damerell wrote:
>>
>>>Lifesaving protects against all kinds of bad stuff. ESP can only be had
>>>via the amulet or the helm - and one might want the helm slot for
>>
>>Lifesaving is something a prudent player should not use at all (except
>>in a few - few - very well-defined situations), because it can make him
>>forget his prudence. It is a liability rather than an asset.

> Nonsense. Sure, I usually go without lifesaving, but only because I have
> something better. It's very useful against early mortality situations.

That was what I meant. Usually you don't get lifesaving early enough
for it to be useful. One of the "few well-defined situations" I was
referring to was "an early amulet that is life saving". That is of
course useful, although not extremely. It will save you just once...
If you get reflection before life saving, you can forget life saving for
a very long time.

>>ESP can be had via eating a floating eye and putting on a blindfold.

> Not nearly as useful as the permanent detection from the amulet or helm.

Quite disputable. Forces more careful playstyle on you.

>>>>anymore. Therefore, it would be a bad plan to give it up... (Why one
>>>>should prefer a cloak of displacement to one of the cloaks with magic
>>>>cancellatio of 3 is also beyond me,

>>>Because displacement provides a superior defense against being hit in the
>>>first place.

>>I think if you weigh the advantages and disadvantages *correctly*, you
>>cannot but come to the conclusion that a cloak of protection and a cloak
>> of magic resistance are both superior to one of displacement in the
>>vast majority of cases.

> That's obvious nonsense, especially for protection. MC3 provides somewhat

I am not talking about MC3 alone. Protection also provides superior
defense against being hit in the first place, because of the two
additional points of AC. Take that together with the faster healing, so
you might easily be better off with protection, especially when monsters
become tough enough to hit you all the time despite displacement.

> superior protection (not as much as 67% vs 98%, because with displacement
> you are hit less often) against a small range of attacks, most of which
> have only nuisance value or are completely ineffective against characters
> with the correct resistances. Displacement provides superior defence
> against all other attacks, including such nasties as sliming, brain
> eating, disenchantment, deathly sickness, swallowing by air elementals...

Protection does that too.

>>>>>Obviously you were not clear, since I supposed that you were continuing to
>>>>>talk about what was under discussion.
>>
>>I don't think that yours is the exclusive right to define what is under
>>discussion.

> It's not a matter of definitions, but of a clear fact; originally, the
> discussion was about volunatrily forgoing reflection.

I don't know what the discussion was about long before I entered. I
made my points and said what I was referring to. You changed my point
of reference to "what the original discussion was about", which I don't
consider good style of discussion. Why don't you simply say that you
want to discuss a different topic and that what I said does not belong
into the thread? In fact, this might have spared us many unnecessary
words, because we seem to agree about some essentials and the points
where we disagree are too minor to warrant a long discussion.

> The division is between something which is intended to impose a
> restriction, and something which is intended (even if misguided) to
> increase one's effectiveness.

Right.

> If I don't kill priests at altars because they are useful to donate to,
> or because the penalties for killing one seem too stiff, that's a plan.

> If I don't kill priests because of "roleplaying" or "because it's murder",
> that's a conduct.

The second is not quite correct, because there is a penalty for murder.
Unless you are chaotic, in which case I believe you will not even get
the message "you murderer!".

> The difference is, in the situation where it becomes obviously beneficial
> to kill a priest, the first player will say "OK, the benefits outweight
> the penalties, off with his head!", whereas the second person will at
> least feel that they are breaking their conduct, and possibly not do it at
> all.

Yes, but at the time the discussion was also about killing a priest
early on, which may not be so beneficial (and dangerous, too).

> Likewise, if I sat down and said "I'll challenge myself by doing without
> reflection", that's a conduct. But if I say "Hey, I can use AoESP and GDSM
> and displacement and #twoweapon if I do without reflection, I bet that'll
> make me an absolute combat god", that's a plan.

If it were true...

The question is whether you will still forgo reflection when you notice
that a plan including reflection would be better. I think, if you
decide from the beginning to do without reflection, that *is* a conduct,
because there are situations where it would be just stupid to not accept
reflection when you can have it. To give up reflection temporarily
(which may mean for the rest of the game) if this will improve your
game, that I would call a plan, too. I do it regularly myself in the end
game. Beyond the plane of fire, I usually don't have reflection by an
amulet, so if I don't have the shield or the dragon mail I don't have it
at all. I consider being on the Astral Plane one of the few
well-defined situations where life saving is more important than reflection.

> OK. I consider "If you have teleportitis, losing your source of TC can be
> a disaster" to be blindingly obvious.

Sure. Me, too. But there are diverting opinions. And it is not
extremely probable to end in disaster for a well-developed character.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tommi Syrjanen wrote:
> Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:
>
>
>>Lifesaving is something a prudent player should not use at all (except
>>in a few - few - very well-defined situations), because it can make
>>him forget his prudence. It is a liability rather than an asset.
>
>
> Let's see if I can guess those "few situations".
>
> 1. Before you have magic resistance it will save you if an early
> chameleon changes into a master/arch lich, teleports next to you
> and touches of death you before you can react. (Been there, done
> that but in that case it was my own fault going to rogue quest
> without MR. I've also had a couple of close calls where the
> chameleon lich has done something other than touch of death in the
> first round giving me time to react).
>
> 2. Walking around the corner you end up next to an early chameleon
> as minotaur who hits, hits, and kills you in one turn before you
> have time to teleport yourself or it away. And this happens before
> you have found a reliable way to blind yourself. (BTDT)
>
> 3. Opening the door of a sokoban room you get waylaid by a hasted
> invisible chameleon as Olog-Hai who kills you in one turn before
> you have time react. (BTDT).
>
> A prudent player will wear an AoLS as an insurance against chameleons
> when he doesn't have a better way to avoid chameleon-related
> instadeaths.

Yes, and he will always wear it, if it is the first amulet he finds and
he has correctly identified it. On the other hand, if he has both an
amulet of reflection and one of life saving, I believe that the former
saves you in more situations, although it will not help against a
chameleon (a wand of digging or one of teleportation might). Chameleons
change form so often, you just have to try to get away from them
temporarily and to kill them while they are harmless (or tame them, they
can make great pets).
 
Archived from groups: rec.games.roguelike.nethack (More info?)

David Damerell writes:
> Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
> >David Damerell wrote:
> >>Likewise, if I sat down and said "I'll challenge myself by doing
> >>without reflection", that's a conduct. But if I say "Hey, I can
> >>use AoESP and GDSM and displacement and #twoweapon if I do without
> >>reflection, I bet that'll make me an absolute combat god", that's
> >>a plan.
> >If it were true...
>
> Well, I think it is true. With reflection, one simply cannot have
> such high defences and detection ability.

You could wish for another class's quest artifact granting MR and wear
SDSM. Of course, that doesn't turn out to be possible all the time,
and not wishing for quest artifacts is probably the most popular
conduct. But it is possible sometimes.

Beside the point, though.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

John Campbell wrote:
> Klaus Kassner wrote:
> > (Why one
>
>> should prefer a cloak of displacement to one of the cloaks with magic
>> cancellatio of 3 is also beyond me, but it stands here obviously only
>> to rule out SDSM.)
>
>
> ` I'm of the opinion that magic cancellation is overrated,

Maybe, but there are better cloaks than that of displacement which have
MC3, so I don't see why I should choose displacement, if I have a
choice... Otherwise, I'll go happily along with it. I may not switch
it immediately for oilskin, but the other MC3 cloaks all have an
additional advantage (oilskin has, too, but that advantage kicks in rarely).

>>> "Losing reflection is a disaster if you have teleportitis and TC only
>>> from
>>> a ring" is blindingly obvious, so I supposed you were saying something
>>> more subtle.
>>
>>
>> Apparently it is not so obvious as you think, as other posters kept
>> saying that teleportitis may not be such a disaster for a
>> well-developed character. And if I have the choice between clarity
>> and subtlety, I usually vote for the former...
>
>
> I don't consider TC-less teleportitis to be a disaster.

Which means you comfirm my point...

But I think neither David nor I believe that it has to be a disaster.
It *can* be a disaster though, especially in later game (in the early
game you just lose a not-so developed character). The purpose of my
small scenario was just to show this. It is unlikely, that a strong
character will die from unclontrolled teleportitis, but a prudent player
should also avoid unlikely high-risk situations.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> wrote:
>Maybe, but there are better cloaks than that of displacement which have
>MC3,

There is only one cloak that is possibly as good as displacement for a
character who is not making significant use of spells, and that is the
cloak of magic resistance.

The cloak of magic resistance provides a powerful, but fairly narrowly
applicable defence, in the form of immunity to death rays, magic
missiles, force bolts, certain monster spells, and certain traps. It
also provides MC3, almost (but not quite) completely neutralising the
special effects of certain melee attacks.

The cloak of displacement provides a powerful, generally applicable
defence, in the form of making you appear to the monsters to be somewhere
other than you actually are. It also provides MC2, giving a roughly 2/3
chance of evading those special melee effects mentioned above.

A character who is using a lot of spells may wish to ignore *both* of
these cloaks in favour of a robe, of course.

Oilskin cloaks, elven cloaks, and cloaks of protection are inferior to
cloaks of displacement, despite their superior MC value and the special
effects of oilskin (slipperiness) or elf-cloth (stealth).

Cloaks of invisibility are pointless unless you have not found anything
better (displacement or any of the MC3 cloaks).
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/~mpread/roguelikes.html
Everyone expected the Bavarian Inquisition.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
> John Campbell wrote:
>
>>
>> Some of the other side effects of not having reflection can be
>> disastrous, though. I'd put losing my ring of free action or levitation
>> or wand of death, in games where those things are in short supply, into
>> that category. Losing levitation at the wrong moment (and pretty much
>> any time I have it out where it's vulnerable to destruction is the wrong
>> moment) can even be an insta-kill.
>
>
> Losing the "ring of free action *or* levitation *or* wand of death"?!
>
> Not as disastrous as when you lose (like I had) by accident your BoH
> with all your loot down at Moloch's Sanctum!! Wands of death, wishing,

But you won't lose your BoH due to lack of reflection...
 
Archived from groups: rec.games.roguelike.nethack (More info?)

John Campbell wrote:
> Richard Bos wrote:
>
>> John Campbell <jcampbel@lynn.ci-n.com> wrote:
>>
>>> Klaus Kassner wrote:
>>> > (Why one
>>>
>>>> should prefer a cloak of displacement to one of the cloaks with
>>>> magic cancellatio of 3 is also beyond me, but it stands here
>>>> obviously only to rule out SDSM.)
>>>
>>>
>>> ` I'm of the opinion that magic cancellation is overrated,
>>> especially if I've got Excalibur or Stormbringer to protect against
>>> level drain. Pretty much everything it helps protect against has
>>> another, more complete, easily acquirable, defense, or a simple fix, or
>>> is basically a trivial non-threat to begin with.
>>
>>
>>
>> True in the late game; not in the early game, when you usually don't
>> have all these resources yet. I consider mithril the greatest gift of
>> the mines.
>
>
> But in the early game, you usually *are* getting MC3 from
> mithril, so that's not a reason to choose an MC3 cloak over a cloak of
> displacement. The MC of the cloak only becomes an issue once you trade
> in your mithril for DSM. Or before you get mithril, and that early, it's
> usually more "wear what ya got"... being *able* to choose between
> displacement and MC that early is a rare blessing from the RNG.
>
> And before I get mithril, I'm usually less worried about the few
> early-game critters that have attacks that cancellation affects than I
> am about the many things that do lots of raw physical damage (relative
> to my sparse early-game HP), which displacement helps protect against
> and MC doesn't.

I agree completely, but in early game I would - if I had the choice,
most of the time I don't - choose protection for the additional AC (and
take the MC as a bonus) and choose magic resistance, because it saves
me from polytraps, wands of death, etc.

This said, I have had scary moments in the VotD wearing only a cloak of
displacement. When there are many wraiths and vampires around at a time
you get to feel the difference between MC2 and MC3.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>David Damerell wrote:
>>Quoting Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de>:
>>>Lifesaving is something a prudent player should not use at all (except
>>>in a few - few - very well-defined situations), because it can make him
>>>forget his prudence. It is a liability rather than an asset.
>>Nonsense. Sure, I usually go without lifesaving, but only because I have
>>something better. It's very useful against early mortality situations.
>That was what I meant. Usually you don't get lifesaving early enough
>for it to be useful. One of the "few well-defined situations" I was
>referring to was "an early amulet that is life saving".

Any early amulet is just as likely to be life saving as a late amulet. I
regularly find myself with unIDed known uncursed life saving - sometimes
the hard way.

>That is of
>course useful, although not extremely. It will save you just once...

If things aren't badly pearshaped, once can be enough.

>>>ESP can be had via eating a floating eye and putting on a blindfold.
>>Not nearly as useful as the permanent detection from the amulet or helm.
>Quite disputable. Forces more careful playstyle on you.

You're now twisting yourself into a corner where less information about
hostiles is better. I don't buy it.

>>>I think if you weigh the advantages and disadvantages *correctly*, you
>>>cannot but come to the conclusion that a cloak of protection and a cloak
>>> of magic resistance are both superior to one of displacement in the
>>>vast majority of cases.
>>That's obvious nonsense, especially for protection. MC3 provides somewhat
>I am not talking about MC3 alone. Protection also provides superior
>defense against being hit in the first place, because of the two
>additional points of AC.

2 points of AC is nothing next to displacement's benefit in terms of not
being hit.

>Take that together with the faster healing,

What faster healing?

>you might easily be better off with protection, especially when monsters
>become tough enough to hit you all the time despite displacement.

That is never the case; essentially all monsters are affected by
displacement in the same way.

>>with the correct resistances. Displacement provides superior defence
>>against all other attacks, including such nasties as sliming, brain
>>eating, disenchantment, deathly sickness, swallowing by air elementals...
>Protection does that too.

No, it does not. Displacement's defence is superior; protection's defence
is inferior.

>>It's not a matter of definitions, but of a clear fact; originally, the
>>discussion was about volunatrily forgoing reflection.
>I don't know what the discussion was about long before I entered.

Obviously if you enter threads midway and ignore the context you may have
problems.

>>If I don't kill priests because of "roleplaying" or "because it's murder",
>>that's a conduct.
>The second is not quite correct, because there is a penalty for murder.
>Unless you are chaotic, in which case I believe you will not even get
>the message "you murderer!".

I don't mean a player not killing priests because they wish to avoid the
game's penalties; I mean players avoiding it because they don't wish to do
what they perceive as murder. Some of those players might also avoid the
act while Chaotic.

>>The difference is, in the situation where it becomes obviously beneficial
>>to kill a priest, the first player will say "OK, the benefits outweight
>>the penalties, off with his head!", whereas the second person will at
>>least feel that they are breaking their conduct, and possibly not do it at
>>all.
>Yes, but at the time the discussion was also about killing a priest
>early on, which may not be so beneficial (and dangerous, too).

Well, I didn't disagree with the idea that one should not do it because
it's dangerous.

>>Likewise, if I sat down and said "I'll challenge myself by doing without
>>reflection", that's a conduct. But if I say "Hey, I can use AoESP and GDSM
>>and displacement and #twoweapon if I do without reflection, I bet that'll
>>make me an absolute combat god", that's a plan.
>If it were true...

Well, I think it is true. With reflection, one simply cannot have such
high defences and detection ability.

>The question is whether you will still forgo reflection when you notice
>that a plan including reflection would be better. I think, if you
>decide from the beginning to do without reflection, that *is* a conduct,
>because there are situations where it would be just stupid to not accept
>reflection when you can have it.

Yes, I agree, but I don't think that was what was being discussed. What
was being discussed was forgoing it for advantage.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Gouday, April.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner wrote:
> Janis Papanagnou wrote:
>> John Campbell wrote:
>>
>>> Some of the other side effects of not having reflection can be
>>> disastrous, though. I'd put losing my ring of free action or levitation
>>> or wand of death, in games where those things are in short supply, into
>>> that category. Losing levitation at the wrong moment (and pretty much
>>> any time I have it out where it's vulnerable to destruction is the wrong
>>> moment) can even be an insta-kill.
>>
>> Losing the "ring of free action *or* levitation *or* wand of death"?!
>>
>> Not as disastrous as when you lose (like I had) by accident your BoH
>> with all your loot down at Moloch's Sanctum!! Wands of death, wishing,
>
> But you won't lose your BoH due to lack of reflection...

Mine was a comment what is to be considered to be _disastrous_, or not.

I said:
>> Granted, there are always difficult situations... - more or less 🙂

The opinions (not only in this thread) vary quite a lot when people are
claiming what is "essential", "convenient", "disastrous", etc.
That's an inherent property of these judgements; such words likely heat
up any discussion, because there is no appropriate or accepted metrics.

Nethack is too complex and offers you many possibilities how to proceed
and solve your tasks and problems to be confined to absolute statements
like the ones given in this thread (which I won't repeat here again).

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Martin Read wrote:
> Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> wrote:
>
>>Maybe, but there are better cloaks than that of displacement which have
>>MC3,
>
> There is only one cloak that is possibly as good as displacement for a
> character who is not making significant use of spells, and that is the
> cloak of magic resistance.
>
> The cloak of magic resistance provides a powerful, but fairly narrowly
> applicable defence, in the form of immunity to death rays, magic
> missiles, force bolts, certain monster spells, and certain traps. It
> also provides MC3, almost (but not quite) completely neutralising the
> special effects of certain melee attacks.
>
> The cloak of displacement provides a powerful, generally applicable
> defence, in the form of making you appear to the monsters to be somewhere
> other than you actually are. It also provides MC2, giving a roughly 2/3
> chance of evading those special melee effects mentioned above.
>
> A character who is using a lot of spells may wish to ignore *both* of
> these cloaks in favour of a robe, of course.
>
> Oilskin cloaks, elven cloaks, and cloaks of protection are inferior to
> cloaks of displacement, despite their superior MC value and the special
> effects of oilskin (slipperiness) or elf-cloth (stealth).

Agreed with all what you said.

> Cloaks of invisibility are pointless unless you have not found anything
> better (displacement or any of the MC3 cloaks).

Though I wouldn't call the cloak of invisibility pointless; especially
in the _early_ game it is quite helpful! (Later you'll have instrinsic
invisibility and switch to better cloaks since creatures tend to detect
you despite invisibility.)

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

dogscoff@eudoramail.com wrote:
> Klaus Kassner wrote:
>
>>In my personal games, the only reasons in
>>nethack, if I have reflection by the amulet, are to be able to wear
>
> the
>
>>amulet of magical breathing on water and the amulet of life saving on
>>astral. In slashem, I might give up reflection temporarily to gain
>>drain resistance
>
>
> Or in either game, if you have the Eye of Arthiritica.
>
You can gain almost all of the benefits of the Eye without
actually wearing it. I think the only thing wearing it gains you over
just carrying it is the normal amulet of ESP effect. And since wizards
get intrinsic warning shortly after becoming eligible for the Quest,
even that's not of particularly great value.

--
John Campbell
jcampbel@lynn.ci-n.com
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Klaus Kassner wrote:

> Chameleons change form so often, you just have to try to get
> away from them temporarily and to kill them while they are
> harmless (or tame them, they can make great pets).

They make worthless pets.

Sooner or later (usually sooner, in my experience), they will turn into
a suicidal light...

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Quoting Janis Papanagnou <Janis_Papanagnou@hotmail.com>:
>Though I wouldn't call the cloak of invisibility pointless; especially
>in the _early_ game it is quite helpful! (Later you'll have instrinsic
>invisibility and switch to better cloaks since creatures tend to detect
>you despite invisibility.)

Later you won't have intrinsic invisibility if you accept the benefits of
displacement. 🙂
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Chedday, April.