[citation][nom]yzf197[/nom]tl;dr version: STOP TRYING TO SELL GAMES FOR 60 BUCKS. I DON'T GIVE A DAMN WHAT YOU ARE TRYING TO SELL. I WILL FORK OUT TWO TWENTY DOLLAR BILLS FOR A GREAT GAME. sixty dollars is a joke, inflation citations are utter BS. ten years ago brand new games were 40 bucks, and even then that was too much, but good games were made and we spent the money. i'll never forget spending 40 bucks for Chrono Cross and Vagrant Story. back then a console going for 300 bucks was a lot. we now live in an age of phones that are $700+, and i won't be surprised if next gen consoles go for something just as stupid. if developers and publishers would MARKET A 49.99 PRICE POINT, MORE GAMES WOULD BE SOLD. drop the price ten freakin' dollars. get back to basics. games taking millions more to develop are proving they are wasting money that should be spent on creativity. graphics haven't improved enough for said amount of money either. big money gaming companies need to invest in gameplay over development costs if they expect to combat piracy.[/citation]
WTH are you talking about, some NES games were 60$ (DW3 for example) and a lot of them were 50$. If the price is too high for you, wait for it to come down until you feel it's at a reasonable price point like I do. With the exception of one game recently, I haven't paid full price for a game for years and I rarely pay over 20$ unless it's a game I really want (I think I shelled out 35$ for portal 2). Hell, with a backlog of 100+ games on steam, I have plenty to do to fill my time until the price comes down. Heck, with how bug-riddled and unbalanced some games are when they first come out, you're better off waiting 6 months anyway for all the patches and bug fixes come out.