Is it possible that the awesome FPS game Deus Ex, being not advanced anymore in graphics, be draining a GF3 Ti200??
I don't beleive it, especially since many time there are no movements, but just far scenery in a city.
Besides that when there are action scenes with over 8 enemies or mix of allies and enemies, there is a lot of frame skip, even though the textures and all the polygons are really below average and I had seen many games with 10 times the complexity and they would not stutter once. Take Medal OH AA, you play with over 10 in the screen at max settings and not one stutter. Take D EX and you get so much and the AI is really dumb anyway!
Do you think it's really draining the power or is it really the game's faulty coding or lack of patching for bugs?
I do not beleive it is intentionally frame skipping because like I said, even a GF2 MX could be enough at times back in 2000 when it came out. Please try the game to tell me!
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The other day I heard an explosion from the other side of town.... It was a 486 booting up...
I don't beleive it, especially since many time there are no movements, but just far scenery in a city.
Besides that when there are action scenes with over 8 enemies or mix of allies and enemies, there is a lot of frame skip, even though the textures and all the polygons are really below average and I had seen many games with 10 times the complexity and they would not stutter once. Take Medal OH AA, you play with over 10 in the screen at max settings and not one stutter. Take D EX and you get so much and the AI is really dumb anyway!
Do you think it's really draining the power or is it really the game's faulty coding or lack of patching for bugs?
I do not beleive it is intentionally frame skipping because like I said, even a GF2 MX could be enough at times back in 2000 when it came out. Please try the game to tell me!
--
The other day I heard an explosion from the other side of town.... It was a 486 booting up...