Diablo 3 Auction House Re-Dated; Dev Questions DRM

Page 3 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
this game is just a piece of junk! story is terrible, voice acting is terrible, level designs and creatures are horrible! are we waiting for 12 years for this s##t...

i remember a quote from blizzard when they cancelled the development of diablo 3 being made by bliizard north nearly 3 years ago: "The cancelled diablo 3 was blizzard north kind of game".

Well for me this diablo 3 is looks more like as we know Blizzard "sucking" kind of game...

Really dissapointment.
 
I believe the RMAH is the sole reason it's there. Initally we were told that they didn't want people duping or hacking items locally then placing them on the RMAH. But when they recently announced that there will be global play, but that items dropped not in your home region would not be able to go on the RMAH.

You know, the reason for the use of initials (be them acronyms or not), is to simplify the message, making it shorter without compromising the readability. Thus, one can write AIDS or NATO in the knowledge that everyone will get it. RMAH? Sounds like you have something on your throat. Yes, I googled it and now I know. Tomorrow I'll have already forgotten it, such is the need and usefulness of that shortcut. When people need to translate your initials, something is wrong.
 
[citation][nom]wildkitten[/nom]Please don't misunderstand. My intent was not to pass judgement. I merely gave my personal viewpoint and how I look upon pirated software as a disclaimer to my point.My point was that all these claims of "we have to use DRM like this because piracy costs us X amount of dollars" is fallacious. There is no way to know how much money they lose to piracy because not everyone who pirates a game would have bought it anyway. And in fact, some who do pirate games and use it more as a demo situation actually go out and buy it, this the software companies actually GAIN sales because of the piracy.So while my personal opinion is that yes, piracy does cost them some in sales, I do not believe that it is anywhere near the amounts they try to claim, and that they infact do more harm to their sales by instituting these inconveniences to their customers.I can't speak for people I don't know, but I know among me and my friends, they have lost at least $360 (assuming $60 per copy) of sales for D3 because of the online requirement and my believe is we are not nearly alone on that feeling.[/citation]

np worries, my intention was to support what you were earlier saying 😉

These industries try to claim Huge losses due to piracy and companies selling DRM software at $50k a pop want to build on industry fears they help drum up

Some years ago I was suspicious about the figures being touted by the various music associations and I did an in depth study of the piracy claims...
(don't quote me on the exact numbers, but the proportions are about right)

Turned out the year in question (1998 I think) - Yes the sales figures Had dropped by something like 20% which they attributed to increasing piracy...

But when I checked into the market trends (UK) for that year, it turned out that new releases for that year had dropped by 60%

going by that you could easily argue that sales were actually Increasing and piracy was having Positive market effect xD
 
[citation][nom]glob[/nom]You know, the reason for the use of initials (be them acronyms or not), is to simplify the message, making it shorter without compromising the readability. Thus, one can write AIDS or NATO in the knowledge that everyone will get it. RMAH? Sounds like you have something on your throat. Yes, I googled it and now I know. Tomorrow I'll have already forgotten it, such is the need and usefulness of that shortcut. When people need to translate your initials, something is wrong.[/citation]
The term RMAH has been around in every article about it for about a year now. I'm sorry you didn't know what it was, but people who are familiar with D3 and have been keeping up with it know what RMAH stands for.

In fact sites like Massively and Kotaku use the term RMAH when referring to it.
 
[citation][nom]steven_15[/nom]This is true. The whole reason they did it is for security, preventing D3 from becoming as exploit infested as D2. A noble goal, except that there were hacks out for the game before it was actually released, despite these measures to prevent that very thing from happening. You could fairly argue there would be more of them without those security measures but what it comes down to is that money = motivation, RMAH = money, and therefore online or offline those of a mind to exploit the game will. At this point online only becomes a liability to the game and so does the RMAH itself.Despite the grim tone of the article and recent events I do want the game to succeed but the more things happen the less confidence I have that will happen.[/citation]

I have to disagree to some extent. The reason D2 was so exploited because there was essentially three modes. Offline, online that could be played with offline characters, and online only characters. Where the exploiting occured was in the online area where offline characters could be played on.

All D3 needs is to make 2 modes. Offline only and online only. This keeps both seperate and would protect the integrity of the RMAH.
 
[citation][nom]wildkitten[/nom]I have to disagree to some extent. The reason D2 was so exploited because there was essentially three modes. Offline, online that could be played with offline characters, and online only characters. Where the exploiting occured was in the online area where offline characters could be played on.All D3 needs is to make 2 modes. Offline only and online only. This keeps both seperate and would protect the integrity of the RMAH.[/citation]

That is not true at all. While Open B.Net was exploited mercilessly Closed B.Net had everything from rampant bots/hacks/dupes to in some cases, many of the same hacked items that normally only exist in Open due to a server exploit to transfer them over (something that would be theoretically possible here as well). You could argue that D3 releases less information to the client than D2 and that means less illegitimate activity but unfortunately that has not stopped them.

My point is that exploiters will exploit regardless, so forcing online only simply leads to bad press when the servers are unstable, or they seem to be doing something simply to promote RMAH sales.
 
[citation][nom]TheRabidDeer[/nom]If all of these games are better, why is blizzard so popular?Also, if you want to talk about launch issues... look at SW:TOR. I bought the game and never got to play it because EA Origin said it was already registered, even though I bought it digitally from EA Origin. When I contacted them, they told me to talk to Bioware. Called bioware, they told me to talk to EA. I still havent gotten my refund and I still havent played that game.[/citation]

Blizzard games are popular because they appeal to a larger possible population. They design games that are simplistic, with very low system requirements. So it doesn't matter if you're a 55 year old soccer mom with an old Emachine, you can still play blizzard games.

It's a smart move in terms of a business model to make money, but it does nothing to move PC gaming forward. As even stated in the article, many people feel blizzard, with games like D3, WoW and SC2 are actually detrimental to PC gaming.

Terrible company that makes simple and unoriginal games that run well on low end systems. They are truly the embodiment of what it means to be a terrible PC game company.

As for your SWTOR problem, I never heard of that issue, and they sold hundreds of thousands of copies (near a million if I recall correctly) and it launched rather smoothly.

The only real problem I saw with SWTOR was that it had dumbed down graphics (Something more on the ME3 level would have been better) and it was too centered around single player, lvl 1-49 content (which it did very well), but if you wanted an MMORPG, to play with other players, especially at end game, it doesn't do very well there (though the content they did have was pretty fun).
 
Coming tide of DRM? Wow, someone's behind the times or not following the industry, eh?!
 
[citation][nom]ct1615[/nom]i can't stand DRM but i think the people who steal games (they are not pirates, they are thieves and belong in jail) are worse then companies using DRM. hopefully someone can create a better system to help developers get their rightful money without causing issue to people who actually pay for the games.[/citation]

I don't care if you hate piracy or whatever but at least get your punishment sorted out. If you were shoplifting a $60 game right out of the store you would never go to jail for that. Jail is a place for people who have caused more than small monetary losses. That's what makes these $10000 or more dollar suits over pirated content ridiculous. Do you believe that they stole $10000 worth of content? I certainly don't. Unless they have hundreds and hundreds of pirated games, movies and CDs it just doesn't work out.
 
The main reason for online and many dont have a clue is constant connection to Bliz servers is required for the RMAH. Imagine the scamming if it was offline! Bliz should have simply offered a disable AH option for players opting not to participate in group or AH for solo crowd. Tho I have a feeling that because D2 was hacked to pieces and many copies installed with hack key generators the DRM was necessary.

The DRM crowd can cry and they sure love to on review sites but I dont blame a company not wanting their games given out for free.
 
[citation][nom]Pailin[/nom]@ wildkitten : with a limited budget I buy what games I can.My friends and I get together now and then for a weekend LAN party and have a server set up with pirated versions of all games we are going to play / try out - to be sure we can all play...I remember playing FarCry at one LAN all of us had "free" pirated copies and from that LAN 7/10 of us bought a real copy afterwards (myself included) - I was quite impressed so many ponied up for the real dealMost gamers are not so shortsighted I think that they cannot get the fact you need to pay for what you want to see more of Many Years back I had a Pirated copy of Dungeon Master on my trusty old Amiga 2000 (updgraded to a whole 2MB RAM ^^)... I Loved that game So Much I bought 2 copies[/citation]

Your part of the reason DRM is necessary as well as why the PC gaming companies have been ditching PC platform for consoles. DRM will only get more common because of pirating and to make a profit for PC platform which in the end will be better for us all so we can continue to have multiple titles to play!
 
[citation][nom]robochump[/nom]Your part of the reason DRM is necessary as well as why the PC gaming companies have been ditching PC platform for consoles. DRM will only get more common because of pirating and to make a profit for PC platform which in the end will be better for us all so we can continue to have multiple titles to play![/citation]

lol

not quite sure how you can say that and be serious...

I Do buy what games I can afford on my small finances - test playing pirated games at a LAN caused me to buy extra games I would not have otherwise bought

here at home I have a pile of 6 new games I have bought and not even had time to play yet

It is Not Possible to pirate a game (you would never have bought anyway) and be taking away benefit from its creators! If anything if its any good you might expose it to someone who Will buy it = Free advertising for the company

As long as people are not lying to themselves this will always hold true

 
I wouldn't have pirated D3 even if it didn't have the DRM (and it still can be pirated, don't think otherwise). I would have bought it instead, which I did.

DRM only inconveniences legitimate customers. The pirates crack it, often before the game is actually released.
 
Theres actually a lot of negative comments.. wow, haven't been on toms in awhile but yeah DB3 is pretty awesome and of course well at least me and about 8 of my other friends like it..... mmm any who back to DB3.
 
[citation][nom]jamie_1318[/nom]I don't care if you hate piracy or whatever but at least get your punishment sorted out. If you were shoplifting a $60 game right out of the store you would never go to jail for that. Jail is a place for people who have caused more than small monetary losses. That's what makes these $10000 or more dollar suits over pirated content ridiculous. Do you believe that they stole $10000 worth of content? I certainly don't. Unless they have hundreds and hundreds of pirated games, movies and CDs it just doesn't work out.[/citation]
Sorry but I must disagree with you. In the world we live the so-called justice will only punish the poor and impaired. The smart, wealthy people are always to find their way through bribes, politicians and expensive lawyers. Let's take Wall Street and the weapon industry as major examples.

So who cares about the fact DRM is a rootkit that violates your computer security and may acquire and transmit personal data anytime? No-one. And for the case players boycott DRM games it's even easier: the game industry can always pay a few hundred bucks for some "analyst" to flood the media with spreadsheets claiming gamers prefer consoles and PC gaming is dead.
 
I'm actually agreeing with the guys who want WASD to be incorporated into D3 for movement, so long as the mouse is always supported, of course.

My hand feels like it's falling off. My wrist is in agony. Diablo 3 is going to destroy half my arm.

And on that note... (double clicks the Diablo 3 icon)
 
You guys using the guest pass are missing out. The higher level you get, the deeper the gameplay becomes. You can't base the entirety of Diablo 3 on a short one to two hour "demo" of the game. I felt the same way up to the skeleton king. As soon as I hit Act 3 and 4 however, I felt the gameplay was deeper and still getting deeper as I venture through nightmare difficulty now.
 
Quoting: "Every gamer who gets hit with this sort of thing has a chance of being pushed away from the PC (and with good reason!) and toward consoles and iOS, platforms that don’t have these hassles,".
That is so not true. Consoles nowadays also have horrible issues with DRM... I for one, now live in Brazil, but I am from Italy. I bought my PS3 in the US, legally bought a copy of Gran Turismo 5, also in the US. I legally bought the first AddOn for Gran Turismo, but am unable to play it due to region issues (region? both game and console are from the same region), and this is stuff that I PAID FOR legally.
The same happened with SSX: I am somehow unable to redeem the voucher code for Mount Fuji... and again we're talking about a game and console both legally bought.
The only response I was able to get from Sony was "No refunds".
This DRM crap has to END NOW.
Omar
 
[citation][nom]robochump[/nom]The main reason for online and many dont have a clue is constant connection to Bliz servers is required for the RMAH. Imagine the scamming if it was offline! Bliz should have simply offered a disable AH option for players opting not to participate in group or AH for solo crowd. Tho I have a feeling that because D2 was hacked to pieces and many copies installed with hack key generators the DRM was necessary.The DRM crowd can cry and they sure love to on review sites but I dont blame a company not wanting their games given out for free.[/citation]
You obviously have not paid attention have you?

It's already been explained HOW you can have offline play and preserve the integrity of the RMAH. Since the entire argument of how the RMAH is that players can't see the loot item files, simply place a tag in the code that identifies it as from online and a tag in the code of the offline item. Make offline characters be stricly offline and not able to access online. This will keep the RMAH just as secure as it is now.

You are right to one extent that this exists for the RMAH, but not for the reason you state. This DRM exists to keep everyone online so they will be tempted to use the RMAH. Someone who would buy the game for offline single player would not need the RMAH nor could they access it.

As for making sure the game isn't pirated. Well, the DRM kept that from happening for all of ONE day.
 
first i was thinking, "what a bad time to release torchlight2", but having bought d3 i dont think it is such a bad timing anymore.
sure, d3 will always have the bigger fan base. and i still believe d3 is a good game. just keep the servers stable or let us play offline even with an "off-line only" character.
i saw torchlight coop vid, looks fun :) and its a lot cheaper too
 
[citation][nom]SadisticSatyr[/nom]Requirement for an "always-connected" solo campaign pushes potentially paying customers to use a pirated version that has been stripped of this requirement (limitation).[/citation]

Except that there is no such version out there yet, believe me i would have preferred it on the 15th and 16th rather then get annoyed by the server problems. I mean who does't appreciate a nice quiet night of Error 33 / 37 and 3003 😀
 
[citation][nom]Article[/nom]Slashgear reports that Blizzard conducted emergency server restarts across Battle.net early Friday morning, and by 10:30am CST, the entire network was down[/citation]

Friday... if they could've just left it at that. EU servers were down from 12:00 to roughly 22:00 CET on sunday as well.

Given that the servers were down whenever I had time to play, I'm still stuck at level 30. Not the best investment I've ever made in software. In comparison minecraft worked from the initial downloading, and so did most of the other games I've got thanks to steam.
 
Status
Not open for further replies.