[citation][nom]Flying-Q[/nom]Look at the way the skill tree has been simplified and the gameplay overall is simpler than DII (no portal book or identify book for example).Now add in the ease with which low capability systems handle this title.It is clear that Diablo III has been optimised for a console. Just because there is no simultaneous release for a console does not mean that the design requirements for one were not incorporated early on. The knock on effect is that lower end hardware can produce an enjoyable experience on the PC.In general I think this is a good thing with only a tinge of disappointment that there could have been more, especially in the skill choice complexity.Q[/citation]
town portal and identify were two of the stupidest things they could have brought to the third game. all they really did for ANYONE who played the game a bit was take up what, 4 inventory slots.
now tell me, an expert in fighting, do you think they could at the very least make a judgement call on item quality?
and running the game on low end hardware... how many people do you think have high end hardware? i hate it when people complain about a good engine because it runs well even on lower hardware... do you really what another crysis situation where is so poorly optomized that its unplayable for years at the high end? im glad that the days of future thinking are over "lets add this to the game... what todays hardware cant play it... well future hardware will... because we are thinking of future hardware, we dont have to trim the code anymore, let it bloat, the future can handle it" and sadly that was the way many games were made years ago, crysis to my knowledge was the last one to do that.
and one last thing, these diablo like games play FAR better on consoles than on the pc, look at the ps2 everquest games if you dont believe me, i would welcome well integrated controller support.
i have to say, i thought that a comment like this persons would pop up far sooner than it did.