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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)
"Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote in message
news:d12nsr$qp9$1@inews.gazeta.pl...
> So it came to be, that there was a great revolution within the burning
> hells... DiabloRL was born...
>
> Well folks, here it is -- my 7 day Roguelike. Written using GenRogue's
> Valkyrie Input/Output/GUI library. Consisting of 142KB of FreePascal
> source
> code (not including Valkyrie)... have fun. And tell me if you like it --
> maybe a full version of DiabloRL will see daylight ;-).
>
> Remember that this was made in 7 days -- it's very incomplete, and many
> many
> features are missing. It stil strives to be true to the original.
>
> Get it while it's hot:
> http://chaos.magma-net.pl/diablo/
>
> There is just one class -- the Warrior.
>
> This version is based around the Diablo Demo Pre-Release version. Some of
> the functionality is still missing tough. For example you can only "buy"
> in
> shops, and there's no magic (books, spells, staves) at all. The NPCs are
> very incomplete (and some missing at all). You can talk wth them about the
> Butcher tough ;-)
>
> There are only 4 levels of the Church to walk around, and the game ends
> when
> you kill the Butcher.
>
> After death the game leaves "mortem.txt" with the info about the dead (or
> winning) character. You can post it on rec.games.roguelike.misc newsgroup
> if
> you wish, but please add a tag stating [DiabloRL] to the
> topic.
>
> If I would (only if I get enough motivated by you ;-)) ever make a full
> version it would have:
>
> -- the full range of Diablo items, monsters, uniques, prefixees and spells
> -- catacombs, caves and hell -- each with a unique level generator
> -- all the original Diablo quests with the original texts
> -- all the hidden quest locations and uniques
> -- additional quests that by Blizzard that didn''t appear in Diablo
> -- full spell and missile weapon system
> -- six classes -- Warrior, Mage, Rogue, Monk, Bard and Barbarian
> -- maybe additional Hellfire content -- spells, items, quests, uniques.
> -- Programmer''s edition -- how the author himself see''s the world of
> Diablo
> -- proper shops, and special rooms in dungeons
>
> Now, just somebody try to convince me, that Diablo wasn't a roguelike --
> here's proof ;-).
Well, played it again... finished this time.
BTW:
>> - I don't think anyone is ever going to be able to afford the Berserk
>> Sword as is.
>It wasn't intended to be buyable :-D. It's an easter egg -- I was reading
>the Berserk Manga during the week that I wrote DRL, and couldn't resist
>;-).
It can on the other hand Drop! I enjoyed tooling around with it... I only
found one decent armor (Quilted 10) and it broke a few rooms before the
butcher.
--------------------------------------------------------------
DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------
Darden, level 9 warrior, killed the Butcher
in Butcher's Hideout, after 2 turns.
He scored 134532 points, killing 415 hellspawn.
He advanced to level 9 gainging 49012 experience.
He found 3089 gold coins.
-- Statistics ------------------------------------------------
Strength 50/50
Magic 10/10
Dexterity 20/20
Vitality 45/45
Life 126 Mana 18
Armor 7 ToHit 60
-- Equipment -------------------------------------------------
[ Head ] nothing
[ Neck ] nothing
[ Torso ] nothing
[ Weapon ] berserk sword (10-20) <--- Nice drop
[ Shield ] buckler [3] <--- My 4th
[ RRing ] nothing
[ LRing ] nothing
-- Inventory -------------------------------------------------
potion of Full Healing
potion of Full Healing
club of disease (1-6)
morning star of atrophy (1-10)
cape of disease [2]
small axe of vitality (2-10)
scimitar of dexterity (3-7)
buckler of quality [4]
potion of Healing
potion of Healing
potion of Healing
potion of Healing
potion of Healing
potion of Healing
3089 gold coins
--------------------------------------------------------------
Nicely done
Danny
"Kornel Kisielewicz" <kisielewicz@gazeta.pl> wrote in message
news:d12nsr$qp9$1@inews.gazeta.pl...
> So it came to be, that there was a great revolution within the burning
> hells... DiabloRL was born...
>
> Well folks, here it is -- my 7 day Roguelike. Written using GenRogue's
> Valkyrie Input/Output/GUI library. Consisting of 142KB of FreePascal
> source
> code (not including Valkyrie)... have fun. And tell me if you like it --
> maybe a full version of DiabloRL will see daylight ;-).
>
> Remember that this was made in 7 days -- it's very incomplete, and many
> many
> features are missing. It stil strives to be true to the original.
>
> Get it while it's hot:
> http://chaos.magma-net.pl/diablo/
>
> There is just one class -- the Warrior.
>
> This version is based around the Diablo Demo Pre-Release version. Some of
> the functionality is still missing tough. For example you can only "buy"
> in
> shops, and there's no magic (books, spells, staves) at all. The NPCs are
> very incomplete (and some missing at all). You can talk wth them about the
> Butcher tough ;-)
>
> There are only 4 levels of the Church to walk around, and the game ends
> when
> you kill the Butcher.
>
> After death the game leaves "mortem.txt" with the info about the dead (or
> winning) character. You can post it on rec.games.roguelike.misc newsgroup
> if
> you wish, but please add a tag stating [DiabloRL] to the
> topic.
>
> If I would (only if I get enough motivated by you ;-)) ever make a full
> version it would have:
>
> -- the full range of Diablo items, monsters, uniques, prefixees and spells
> -- catacombs, caves and hell -- each with a unique level generator
> -- all the original Diablo quests with the original texts
> -- all the hidden quest locations and uniques
> -- additional quests that by Blizzard that didn''t appear in Diablo
> -- full spell and missile weapon system
> -- six classes -- Warrior, Mage, Rogue, Monk, Bard and Barbarian
> -- maybe additional Hellfire content -- spells, items, quests, uniques.
> -- Programmer''s edition -- how the author himself see''s the world of
> Diablo
> -- proper shops, and special rooms in dungeons
>
> Now, just somebody try to convince me, that Diablo wasn't a roguelike --
> here's proof ;-).
Well, played it again... finished this time.
BTW:
>> - I don't think anyone is ever going to be able to afford the Berserk
>> Sword as is.

>It wasn't intended to be buyable :-D. It's an easter egg -- I was reading
>the Berserk Manga during the week that I wrote DRL, and couldn't resist
>;-).
It can on the other hand Drop! I enjoyed tooling around with it... I only
found one decent armor (Quilted 10) and it broke a few rooms before the
butcher.
--------------------------------------------------------------
DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------
Darden, level 9 warrior, killed the Butcher
in Butcher's Hideout, after 2 turns.
He scored 134532 points, killing 415 hellspawn.
He advanced to level 9 gainging 49012 experience.
He found 3089 gold coins.
-- Statistics ------------------------------------------------
Strength 50/50
Magic 10/10
Dexterity 20/20
Vitality 45/45
Life 126 Mana 18
Armor 7 ToHit 60
-- Equipment -------------------------------------------------
[ Head ] nothing
[ Neck ] nothing
[ Torso ] nothing
[ Weapon ] berserk sword (10-20) <--- Nice drop
[ Shield ] buckler [3] <--- My 4th
[ RRing ] nothing
[ LRing ] nothing
-- Inventory -------------------------------------------------
potion of Full Healing
potion of Full Healing
club of disease (1-6)
morning star of atrophy (1-10)
cape of disease [2]
small axe of vitality (2-10)
scimitar of dexterity (3-7)
buckler of quality [4]
potion of Healing
potion of Healing
potion of Healing
potion of Healing
potion of Healing
potion of Healing
3089 gold coins
--------------------------------------------------------------
Nicely done
Danny