[citation][nom]CDdude55[/nom]Good news, about time we see some devs push in the right direction. Besides legacy software compatibility there is no real reason for someone to stick with 32-bit.Though i think most people who use 32-bit OS's are just people who don't really understand or care about what any of it means, they'll continue running there 32-bit copy of XP as long as it opens of Microsoft Word. There is no real incentive for most people to move up to a 64-bit OS, hence i think that 32-bit OS's will still be large use into the future.It is up to Microsoft and other software devs to push foward and start creating more 64-bit orented software.[/citation]They're not "pushing" in that sense. They're warning people that some of their most demanding titles starting sometime in 2013 will require more memory (including VRAM) than a 32-bit version of Windows can address and/or allow a single program to use. So I don't know that they need to forcibly create more "64-bit oriented software". A lot of programs have two versions, one for 32-bit and one for 64-bit, where there's a benefit. Sometimes there's no benefit, and they only make a 32-bit version, that still works fine in 64-bit Windows. Generally speaking there's no reason to completely drop support for the 32-bit version until you hit memory limitations. That's why it has taken so long, and I'm fine with that.
On the other hand, I agree that there is almost no reason for regular end-users to run 32-bit anymore. Although... chances are if you're still running a 32-bit OS in 2013, your machine is ancient and won't run these games anyway. So it's really a non-issue. 😀