Gaming cards and workstation cards are very similar, but the differences are major. Consumer cards are built for speed at the cost of accuracy, gaming renders need to be fast…not perfect.
Workstation cards are the opposite, they need to be perfectly accurate at all times, speeds good but not priority, major differences in the cards are ECC ram (expensive, but a lost bit could be catastrophic) and very robust and detailed driver support…the drivers are really where the bulk of the expense comes from and , they have to work and have to work well, we gripe and moan about bugs in our games…when the card is holding you back from your livelihood….
It cost money to make money and or move things forward to a large degree, great designs aren’t doodled out on a napkin in a country diner anymore.
Similar to other class of products on the market, i.e consumer vs pro cameras:
There are many products out that scale the same way, look at cameras, a $200 point and shoot for the trip to disney world or the $5000+++ used to shoot what we see in magazines and such, a nice solid sub $500 Asian import guitar vs a $3K+ made in the USA model, the latter has better quality components and much more time and care in construction.
Back to the cards a lot of pro level applications will work to a degree on consumer cards (with some hacking and preening), but thats more like an artists sketch pad….good for practice and education, or proof of concept work but nothing mission critical…for most pro applications key features are disabled and their is no formal support unless a proper card is being used.”
“Workstation card core chips are mostly identical to the consumer grade stuff (except for the memory controller), but everything around it is usually made of much higher quality components. The heatsinks and fans are made of better materials etc. etc.”