Archived from groups: alt.games.civ3 (More info?)
Jeffery S. Jones wrote:
> On Fri, 7 May 2004 10:08:01 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> Invid Fan wrote:
>>> In article <8u7mc.3826$CR2.1882@news01.roc.ny>, The Stare
>>> <wat1@not.likely.frontiernet.net> wrote:
>>>
>>>> "Contro"
>>>>
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>>> wrote in message news:c7agke$pma$1@news7.svr.pol.co.uk...
>>>>>
>>>>> LOL yes, I was thinking this really! So basically you should
>>>>> mine the mountains, cut down the trees and jungle, and irrigate
>>>>> the flat land (if you can)? As well as putting roads all over it?
>>>>
>>>> You get no benefit from irigating grassland during despotism unless
>>>> it has cattle/wheat/game on it. Those should be irrigated early.
>>>> Likewise, if a bonus resource adds 1 food to a plains tile, you get
>>>> no benefit from irrigating it and it should be mined.
>>>
>>> Don't think that's quite right. Cattle on a grasslands (green tile)
>>> gives me three food, and can't be improved via irrigation in
>>> despotism. Best to mine. Cattle on plains (tan) gives two food, and
>>> can be irrigated to three.
>>
>> okay, thanks for that! Does the grassland cattle get increased to 4
>> once out of despotism though? Or is it that it doesn't go beyond 3
>> for any square?
>
> The Despotism penalty results in no bonus at all if the square
> produces 3 food after irrigation (which means that if it makes two
> food before irrigation, don't bother irrigating).
>
> It affect higher production too, but you still get some bonus so it
> is worth doing. Once you're out of despotism, the penalty doesn't
> apply.
>
> Early on, mining tends to beat out irrigation in priority -- you
> need shield production more than food. The only exception is if you
> have a city with good food bonus squares or flood plains, because the
> irrigation will let you turn out settlers faster (it still needs mined
> squares to build them though, but NOT those high food output ones).
Right, I see what you mean! Okay, I think I should be alright with this!
Since I'm still getting the hang of the game, I was just leaving some things
to hope that they were working okay LOL well, while it worked on earlier
difficulty levels, I think it might not on the later ones, that is for sure!
Jeffery S. Jones wrote:
> On Fri, 7 May 2004 10:08:01 +0100, "Contro"
> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> wrote:
>
>> Invid Fan wrote:
>>> In article <8u7mc.3826$CR2.1882@news01.roc.ny>, The Stare
>>> <wat1@not.likely.frontiernet.net> wrote:
>>>
>>>> "Contro"
>>>>
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
>>>> wrote in message news:c7agke$pma$1@news7.svr.pol.co.uk...
>>>>>
>>>>> LOL yes, I was thinking this really! So basically you should
>>>>> mine the mountains, cut down the trees and jungle, and irrigate
>>>>> the flat land (if you can)? As well as putting roads all over it?
>>>>
>>>> You get no benefit from irigating grassland during despotism unless
>>>> it has cattle/wheat/game on it. Those should be irrigated early.
>>>> Likewise, if a bonus resource adds 1 food to a plains tile, you get
>>>> no benefit from irrigating it and it should be mined.
>>>
>>> Don't think that's quite right. Cattle on a grasslands (green tile)
>>> gives me three food, and can't be improved via irrigation in
>>> despotism. Best to mine. Cattle on plains (tan) gives two food, and
>>> can be irrigated to three.
>>
>> okay, thanks for that! Does the grassland cattle get increased to 4
>> once out of despotism though? Or is it that it doesn't go beyond 3
>> for any square?
>
> The Despotism penalty results in no bonus at all if the square
> produces 3 food after irrigation (which means that if it makes two
> food before irrigation, don't bother irrigating).
>
> It affect higher production too, but you still get some bonus so it
> is worth doing. Once you're out of despotism, the penalty doesn't
> apply.
>
> Early on, mining tends to beat out irrigation in priority -- you
> need shield production more than food. The only exception is if you
> have a city with good food bonus squares or flood plains, because the
> irrigation will let you turn out settlers faster (it still needs mined
> squares to build them though, but NOT those high food output ones).
Right, I see what you mean! Okay, I think I should be alright with this!
Since I'm still getting the hang of the game, I was just leaving some things
to hope that they were working okay LOL well, while it worked on earlier
difficulty levels, I think it might not on the later ones, that is for sure!