As you can see, I appreciate you trying to think about it. However, the comparison between software tools that are completely different in terms of purpose and mode of operation is not correct. Chia does a huge amount of intensive writes on the used data store in the case of the SSD, and when it fills its capacity, it also overwrites(rewrites of cells). At least I have no data that Direct Storage does anything other than just read and copy from SSD and not constantly, but only when the game scene is about to be loaded into VRAM. Of course, there is also a record of the player's progress, but it is, as before, a very insignificant amount of data.
Phison with their early version of its new game-optimized I/O+ firmware expaines it better:
"All of this poses challenges for current consumer SSDs because they are designed for bursty rather than sustained workloads. Phison’s tailored tests imply a fuller drive that must sustain a tremendous amount of data read activity over multiple hours — 2.5 GBps is a minimum for low quality, but 5 GBps+ is desirable. For example, Forspoken's first public demo ran at medium detail and required a steady 4 GBps stream from the SSD.
Traditionally, “real world” consumer performance metrics have focused on 4KB accesses at low queue depths ranging from 1 to 4, but DirectStorage will use large random read accesses at very high queue depths. So here we’re dealing with large 32KB+ block sizes and a 512+ queue depth instead, which is representative of a potential DirectStorage workload. In fact, we should anticipate I/O up to 1MB in size, with 64KB being a typical target for consistency.
This type of workload also challenges a drive’s endurance due to 'Block Read Disturb,' a process that creates wear on frequently-read blocks, thus reducing endurance. Managing this condition is exceptionally important with DirectStorage SSDs — each block of game data can experience up to 20,000 page reads
per hour over a 60 to 100GB span of the drive.
Block Read Disturb is a negligible condition with standard drives. However, the new firmware needs to maintain the flash due to the intense nature of DirectStorage workloads, all while still prioritizing host I/O requests. Hammering the flash with reads introduces bit errors over time which can temporarily impact performance, but drive access remains in high demand. Phison has developed smart scheduling for maintenance with adaptive wear algorithms that seamlessly work in the background so that performance remains consistent with minimal additive wear."
For Full article:
https://www.tomshardware.com/features/the-directstorage-advantage-phison-io-ssd-firmware-preview
HDDs, PCIe 3.0 SSDs and early PCIe 4.0 SSDs doesn't support this feature so that leaves only late and updated PCIe 4.0 and PCIe 5.0 SSDs as I mentioned in earlier post.
Take notice that this is only early version ang I personally predict that "standard" DirectStorage requirement, when most games will use DirectStorage, will be a PCIe 6.0 SSD.