ShortRef :
Memory Bug? I know there is some kind of 'bug' in some games like QW where the vid card refuses to use virtual memory, which is why framerates drop more than they should at 16 AA
It is that issue where performance would drop like crazy and not get better until the user alt-tabbed out and back into the game. It happened in a lot of games under dx9 until the new drivers came out, but it still remains in dx10. Test this in the World in Conflict demo if you like.
First make sure you have the latest drivers (163.69 or 163.71 beta). Then load the game up at a normal rez such as 1280x1024 under dx9. Set the graphics quality on the highest preset available. You can even use 2xAA if you like without too much of a performance hit. Play a little bit of the mission and notice that it is pretty smooth most of the time.
Now load it up under dx10, with all other settings being equal. Don't enable AA though. Load up the mission and notice that it is smooth just as it was with dx9. Now scroll around the map a bit. BOOM, framerate drops by like half. Switch to the megamap and back; the framerate is OK now until you scroll around a bit more, at which point you will have to go to the megamap again to get back to playable framerates.
I assume that going to the megamap has the same effect as an alt-tab does with regards to flushing textures and such. With previous drivers this exact same thing happened under dx9.
http://www.tomshardware.com/forum/f...rint=0&numreponse=0"e_only=0&new=0&nojs=0
http://techreport.com/discussions.x/12993