DirectX 11.2 Won't be Fully Supported by AMD Radeon HD 7000 Graphics Cards

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I dunno, the comment about DX11.2 being revolutionary or not, if it is, Microsoft will have the last say where it ends up.

Best thing the Graphics card giants can do is steer that power away from Microsoft somehow.
 
oh really toms? the article says that the hd7000 gpus are fully compatible with 11.2, but since microsoft changed something in their feedback-routine, the drivers are NOT YET compatible.
AMD promised to release a 11.2 fully compatible driver in october, when windows 8.1 is released (trust me, my english may not be the best but i'm from austria, so a native german speaker and i understand what the article at heise.de says)

(i also posted this before, but it got deleted...)
 
If it's a software problem rather than a hardware problem then why are we worried; software can be patched while hardware cannot.

Anyway, don't AMDATI GPUs tend to be more general purpose than NVIDIA GPUs and therefore more versatile and feature-rich and therefore ahead with supporting the newest DirectX versions.
 


No. I can't watch telly and fold with an AMD GPU because it can't handle having two bits of software using the GPU at the same time whereas every Nvidia GPU I have used from a 9500GT to a GTX560Ti didn't have a problem at all running two bits of software at the same time. I think Nvidia GPU's are the ones that are more versatile and as PhysX is a feature that AMD don't have I think they are richer in that department too.
 

The Kepler architecture supports DirectX 11.1 with hardware feature level 11_0. GCN supports DirectX 11.1 with hardware feature level 11_1. For gaming, the difference is minimal.

Besides, features only supported by one side are just going to take that much longer to be used in actual games. API support is very rarely going to matter when choosing between contemporary graphics cards.
 
Why keep messing around with 11.1 or 11.2 direct X when you can just do direct X 12. Whats the hold up with that. Next gen is next gen not half assed.
 


It could because the AMD fans want to kick up a fuss like they did when DX10.1 was supported by their cards alone. And we all remember how well DX10.1 got taken up and implemented into thousands of games that were then unplayable if you had an Nvidia GPU, we do all remember that don't we?
 



Yeah what i was thinking as well...if i remember Valve's presentation correctly, you can get the same feature set with OpenGL, and it tends to be more efficient.

With Microsoft not interested in PC gaming anyway (face it, they're pulling the same stunt as Vista with DX 11.1/11.2 and Windows 8), it might be better for the industry to switch to OpenGL.

Obviously it wont be easy, with all major engines being written for DX...an OpenGL re-write will mean a massive investment.
 


how about correcting the article? it just got wrong information!

 

Some hardware problems can be fixed with microcode updates or tweaking drivers to avoid known problematic sequences if they are relatively easy to identify. For GPUs, shader/GPGPU hardware bugs can likely be addressed by the vendor's OpenCL/DirectCompute/HLSL stack.

So, even minor hardware problems are not necessarily hopeless - they may have workable work-arounds.
 
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