darkstar782
Distinguished
Yup, CD-Key verification means very few games if any can be played multiplayer if they are pirate copies.
The point where Piracy becomes a criminal offence (at least here in the UK) is when you are doing it for profit - you have a market stall selling copies or something.
At this point trading standards will seize your stock etc and you could well appear in court for fraud - you have deceived your CUSTOMERS, it is not about the copyright holders.
All that in italics is not my argument - it is fact, at least here in the UK.
I'm not saying Piracy hasn't hurt developers. I'm not saying some developers haven't been partially influenced by it when they have decided to close up.
I just disagree that because you don't like something you can twist it into being something it is not - stealing or theft.
As for Titan Quest, a BIG part of their issue wasn't the pirate copies themselves, it was that their DRM was "too good". It caused the pirate copies to crash constantly, at random intervals, with no mention of it being due to DRM.
This lead to a massive public perception of "the game is unstable", which prevented people from buying it.
Look at it this way, those pirate copies were GOING to get out there, DRM or no. You can either accept it, and offer incentives for legit users (add ons and patches for registered users only, including minor content updates etc, cd-key for multiplayer use etc), using the pirate copies as advertisements for your game, or you can fight it, make the pirate copies crash lots, and they become a negative advertisement for your game.
If it is piracy, and piracy itself that is killing gaming, how do Stardock, makers of Galactic Civilisations and Sins of a Solar Empire, who use no DRM, survive? They should have been KILLED by piracy long ago....
The point where Piracy becomes a criminal offence (at least here in the UK) is when you are doing it for profit - you have a market stall selling copies or something.
At this point trading standards will seize your stock etc and you could well appear in court for fraud - you have deceived your CUSTOMERS, it is not about the copyright holders.
All that in italics is not my argument - it is fact, at least here in the UK.
I'm not saying Piracy hasn't hurt developers. I'm not saying some developers haven't been partially influenced by it when they have decided to close up.
I just disagree that because you don't like something you can twist it into being something it is not - stealing or theft.
As for Titan Quest, a BIG part of their issue wasn't the pirate copies themselves, it was that their DRM was "too good". It caused the pirate copies to crash constantly, at random intervals, with no mention of it being due to DRM.
This lead to a massive public perception of "the game is unstable", which prevented people from buying it.
Look at it this way, those pirate copies were GOING to get out there, DRM or no. You can either accept it, and offer incentives for legit users (add ons and patches for registered users only, including minor content updates etc, cd-key for multiplayer use etc), using the pirate copies as advertisements for your game, or you can fight it, make the pirate copies crash lots, and they become a negative advertisement for your game.
If it is piracy, and piracy itself that is killing gaming, how do Stardock, makers of Galactic Civilisations and Sins of a Solar Empire, who use no DRM, survive? They should have been KILLED by piracy long ago....