PCgamer81
Distinguished
When the game first loads up, it takes a second for the textures to fall in place. After that, I'm good to go.
If you are having any trouble after that, I suggest you look elsewhere.
There is no such thing as a Hard-Drive bottleneck. It doesn't exist. Because if it did, to be frank, SSDs would also be a bottleneck (even DDR2 is multiple times faster than solid state memory).
Your gross misunderstanding of an SSD's (or HDD's) role in gaming can be better rectified by understanding the nature of RAM and the Drive when it comes to the game.
When the game is loading (and maybe a second or two after it loads) all the data that is needed is pulled from the Hard Drive and cached into the RAM. Any data used and processed from then on out will be contingent not upon SSD speed, but on RAM size and speed.
Again (for dummies), the RAM provides the cache, and the GPU takes over from there. The only time an SSD would factor in the equation is at the very beginning (when the game loads), or if a RAM bottleneck is present, in which case the system would look to the SSD to do the caching - and your frame rate would crumble because it would be like a librarian having to run across the library pulling data from random bookshelves, as opposed to say pulling data from a table. RAM bottlenecks are nasty, thank goodness those days are over!.
Anyone with even a basic understanding of systems and how they work would understand this.
So, for the last time, it is IMPOSSIBLE for your drive to factor in to actual in-game frame rate. Absolutely impossible.
Good day!
If you are having any trouble after that, I suggest you look elsewhere.
There is no such thing as a Hard-Drive bottleneck. It doesn't exist. Because if it did, to be frank, SSDs would also be a bottleneck (even DDR2 is multiple times faster than solid state memory).
Your gross misunderstanding of an SSD's (or HDD's) role in gaming can be better rectified by understanding the nature of RAM and the Drive when it comes to the game.
When the game is loading (and maybe a second or two after it loads) all the data that is needed is pulled from the Hard Drive and cached into the RAM. Any data used and processed from then on out will be contingent not upon SSD speed, but on RAM size and speed.
Again (for dummies), the RAM provides the cache, and the GPU takes over from there. The only time an SSD would factor in the equation is at the very beginning (when the game loads), or if a RAM bottleneck is present, in which case the system would look to the SSD to do the caching - and your frame rate would crumble because it would be like a librarian having to run across the library pulling data from random bookshelves, as opposed to say pulling data from a table. RAM bottlenecks are nasty, thank goodness those days are over!.
Anyone with even a basic understanding of systems and how they work would understand this.
So, for the last time, it is IMPOSSIBLE for your drive to factor in to actual in-game frame rate. Absolutely impossible.
Good day!