Well, the blurry deal that has been talked about is a bit misleading.
MSAA only applies AA to the edges of objects, and does not touch textures or details within objects. So MSAA does not cause blurring, as it doesn't fix jaggies everywhere, only on the outsides of objects.
SSAA, which is generally regarded as the best form of AA, is also mentioned as causing blurriness in the same way as TXAA or FXAA, that is because AA in general, blurs jaggies to look smooth. SSAA, TXAA and FXAA all fix jaggies everywhere on the screen. SSAA rarely works on DX11, and often doesn't work on DX9 anymore, but when it does work, it is like ubersampling in The Witcher 2, and is just as demanding.
FXAA is post process, so the developer has no say in...