alextheblue
Distinguished
[citation][nom]silverblue[/nom]Is it entirely possible that a quad-channel memory architecture has to make compromises, such as how many DIMMs you can run per channel at a rated speed?[/citation]We already have seen this issue crop up even on two-channel setups. It even affects some systems at stock speeds, but it becomes a bigger issue when overclocking. One DIMM per channel is more desireable if you're planning on doing any overclocking that stresses the memory controller or the memory itself.
Anyway, a big part of the why performance in most games isn't heavily affected by main memory bandwidth/latency is due to the CPU using multiple levels of increasingly larger and smarter cache. They have worked to minimize the impact of slow system memory. Now, graphics is a different story, and that's why this gets turned completely upside down when talking about APUs and running anything on the integrated GPU.
Anyway, a big part of the why performance in most games isn't heavily affected by main memory bandwidth/latency is due to the CPU using multiple levels of increasingly larger and smarter cache. They have worked to minimize the impact of slow system memory. Now, graphics is a different story, and that's why this gets turned completely upside down when talking about APUs and running anything on the integrated GPU.