daglesj :
Started playing this a few weeks ago. I'm now up to level 35 whatever (like it matters) and I doubt I'll go much further.
Why? It's dull. There is just no interaction with the landscape. Nothing to find on your own. If you go off exploring you wander into areas that are levels above you so you are stuck to where they funnel you. Just repetitive quest after quest.
Even Morrowind had more fun and excitement. You could click on a table and find a book or some treasure. Find a tomb hidden in the rocks to loot. It's the little things that matter. WoW just feels like a conveyor belt.
Oh and no way to allocate stat points each level so I can't tune my character how I want to. Maybe I'm missing something, that's not hard as the UI is a mess.
I guess when You've been an Eve Online player most games seem a bit too simple.
Once again you're talking about a RPG which is more like a book. MMO's can't really have that type of detail or even storyline as you have to cater for the masses which RPG's don't as it's only single player. I have no clue why people compare a MMO to a RPG when it's all about the one player and that's it.
I bet if you had tried WoW back at the start you would be thinking different as only a handful of MMO's were out there. Also don't forget that when Blizzard was making WoW they made it so even people with the crap computers could still enjoy the game. Also they had over 12 Million active Subs. And as far as allocating stat points you can with jewelcrafting and enchanting. Besides your base stats you gain each lvl go to what anybody would take for stat points.
There's lots of people that hated wow. Lots of people hated it because of it's cartoon graphics and yet it allow lots of people to play it. Take for instance Lineage 2. Great looking game but the grind sucked crafting took way too long to gather mats and there was next to no questing as most of there were just repeats you do over and over, but hey it's still better then cartoons, yeah right. I played L2 and I have no idea why except for the fact that I was in the closed beta and we were allowed to keep are Beta toons and there lvl's and items.
Then there's Conan which was so hyped up as the WoW killer that it killed itself with it's own hype. 1st they started off by trying to say that they had real combat because you had to click different keys to get a realistic combat experience. It wasn't the standard auto attack with a push of 1 button to cast a certain skill. A handful of MMO's used this action combat system as I call it and never really saw much success.
There's lots of different styles of MMO's and there not all everybodies cup of tea. Heck there's people that haven't even tried it and really experienced it and they hate it. You only went as far as lvl 35 and you didn't experience what it's like to do a Raid Dungeon so you really didn't experience anything at all except the lowbie area's.
Rift was a very good game when it came out that I enjoyed playing during beta, however sadly they screwed up their own game by making changes that people didn't accept and therefore killed and became F2P.
Bioware's Star Wars MMO was going to be great as 1st it was made by Bioware and they make great RPG's like Neverwinter Nights, Knights of the Old Republic, and Baldur's Gate. And 2nd it was another Star Wars MMO. Sony killed there Star Wars by performing Seppuku on such stupid things as making Jedi a pickable class instead of keeping it the way it was by long and hard trials as a lot of people had to go thru. There were other changes that just pissed people off and so it slowly died. Bioware's Star Wars for me had way too many cut scenes in it for my taste, the 1st few times of going thru there dungeons or action missions as I think were called were cool watching it but then it got old. Sure you can hit escape and the video stops but you still have to wait for the others to do anything, even jump around as there's a roll on what to do next. Also the PVP Battlegrounds were a joke as it wasn't matched per your lvl of 1-10 but just everybody and they would adjust your stats if there were lvl 50's and yet the lvl 50's had there full skills unlocked and there skill tree tweeked much better then somebody that was say 12. Now the arena themselfs was cool though. Hutt Ball was cool if you're grp worked together. But it failed to meet what the public wanted. There were features that didn't exist in the game that people missed from WoW that could have helped it along but sadly it was too late too little.
Ultimate was the father while EQ was the match to light the fire but WoW was the fire and the king. You'll never see anybody ever beat them. Well except for Blizzard if they come out with a new MMO. Those 12 million people with get back on the waggon and pay for their game and there monthly fee if they stay true to their roots as they did with Vanilla, BC, and Wrath. Those I think were there best Exp. packs. BC would have to be the best I think.