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Archived from groups: rec.games.roguelike.development,rec.games.roguelike.misc (More info?)
Well, I was pondering with the fact that some people consider DoomRL too
easy and some say it's ok, and with the rquest of difficulty levels. I came
up with a crazy idea (all my ideas that appear four in the morning are
crazy) that could be implemented as a seperate play mode (additionaly to a
normal mode in DoomRL), that might be implemented. The system is very simple
indeed.
The system tracks the players deaths and wins. Let's say the standard
difficulty in a scale of 1-9 is 3. If now the player dies 5 times, the
difficulty will fall to two. Another five deaths will bring him to
difficulty one. A win always pulls you one level up and resets the death
counter. To maintain some steadiness, i think that above level 3 the number
of needed deaths to drop a level should increase -- 10 for level 4, 15 for
level 6 etc -- this way, the pro's will be constantly fighting between level
7-8 (or like that) having the game challenge them, while the newbies will be
able to achieve a vitory eventualy (on level one).
The game would keep the player updated on his level, and number of deaths
needed to drop. "Well, I'll give you 3 more chances". "Hmm, that was to
easy, try to beat me on level 7!". Also the mortem.txt would reflect the
difficulty level of the player. And beaating the game at level 9 would
introduce an alternative ending :-D
I'm open to discussion, what do you think about that?
regards,
Kornel Kisielewicz
Well, I was pondering with the fact that some people consider DoomRL too
easy and some say it's ok, and with the rquest of difficulty levels. I came
up with a crazy idea (all my ideas that appear four in the morning are
crazy) that could be implemented as a seperate play mode (additionaly to a
normal mode in DoomRL), that might be implemented. The system is very simple
indeed.
The system tracks the players deaths and wins. Let's say the standard
difficulty in a scale of 1-9 is 3. If now the player dies 5 times, the
difficulty will fall to two. Another five deaths will bring him to
difficulty one. A win always pulls you one level up and resets the death
counter. To maintain some steadiness, i think that above level 3 the number
of needed deaths to drop a level should increase -- 10 for level 4, 15 for
level 6 etc -- this way, the pro's will be constantly fighting between level
7-8 (or like that) having the game challenge them, while the newbies will be
able to achieve a vitory eventualy (on level one).
The game would keep the player updated on his level, and number of deaths
needed to drop. "Well, I'll give you 3 more chances". "Hmm, that was to
easy, try to beat me on level 7!". Also the mortem.txt would reflect the
difficulty level of the player. And beaating the game at level 9 would
introduce an alternative ending :-D
I'm open to discussion, what do you think about that?
regards,
Kornel Kisielewicz