Down in Flames

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I have been reading about Battlefronts upcoming computer vision of Down in
Flames and was wondering if the original cards game was worth buying? I was
thinking about getting it for my 9 year-old nephew (when I thought all you
needed was the aircraft cards to play). But, after reading about the 16
page manual and 80+ die cut counters, I think it might be too much for him,

Maybe I should just stick with getting him a copy of Screaming Eagles? As
far as I can tell, it is only a board game -- anything that simple (and
playable within an hour) for the PC?
 
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Robert S. Solow schreef:
> anything that simple (and
> playable within an hour) for the PC?

9 year old, so you need good graphics and fast gameplay :)

Check out :

Civil War - Bull Run - Take Command 1861
http://www.madminutegames.com/thegame.htm
Demo : http://www.madminutegames.com/Downloads/CWBRDemo.exe

Gary Grigsby's World at War
http://www.worldatwaronline.com/main.asp
http://www.wargamer.com/reviews/world_at_war/

Tin Soldiers : Julius Caesar
http://www.koiosworks.com
http://www.matrixgames.com/forums/tt.asp?forumid=167

Greetz,

Eddy Sterckx
 
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"Robert S. Solow" <rsolow@comcast.net> wrote in message
news:Nf6dnehQ7OfsNUnfRVn-gA@comcast.com...
> I have been reading about Battlefronts upcoming computer vision of Down in
> Flames and was wondering if the original cards game was worth buying? I
was

I think the core game is pretty simple. I sat down at a con and someone
gave me a 5 minute run through and I had a good time. Scored a couple of
kills, got shot down myself in a couple of games. I assume that the
campaigns are much more involved.

Mike
 
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While taking a short break from the daily grind of enslavement and
world domination, Robert S. Solow mentioned

>I have been reading about Battlefronts upcoming computer vision of Down in
>Flames and was wondering if the original cards game was worth buying? I was
>thinking about getting it for my 9 year-old nephew (when I thought all you
>needed was the aircraft cards to play). But, after reading about the 16
>page manual and 80+ die cut counters, I think it might be too much for him,
>
>Maybe I should just stick with getting him a copy of Screaming Eagles? As
>far as I can tell, it is only a board game -- anything that simple (and
>playable within an hour) for the PC?
>

Have you considered Nova Games old book-based Ace of Aces? Woud that
be too much for him? WWI aircraft based in several series (Handy
Rotary - Inline and one series for balloon busting)?

You should be able to hunt up some second-hand copies.

I ran a three-year Saturday afternoon competion against a mate,
keeping pilot histories, sad tales of demises, awards and decorations
and lots and lots of house variants to cater for the more unusual
planes. Included house rules for rear-seat flexible MG mounts, too.
..
..
We are Microsoft of Borg.....Your technological distinctiveness will be
added to our own.....Resistance is fu...
......$$@#
..
General Protection Fault in MSBORG32.DLL
...
 
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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

On Wed, 13 Jul 2005 01:36:37 -0400, Robert S. Solow <rsolow@comcast.net> wrote:
> I have been reading about Battlefronts upcoming computer vision of Down in
> Flames and was wondering if the original cards game was worth buying? I was
> thinking about getting it for my 9 year-old nephew (when I thought all you
> needed was the aircraft cards to play). But, after reading about the 16
> page manual and 80+ die cut counters, I think it might be too much for him,

The basic game is easy. A player has one or two flights with one or two
aircraft in it. Based on the aircrafts statistic each flight gets a number
of cards. The cards are color coded, red for attack, blue for defense.
Every flight gets a chance to engage enemy aircraft once per round. In a
standard dogfight there are six rounds. Engaging is done by playing red
cards. If the defender has appropriate blue cards he can nullify the
attackers attempt. Every blue card has a list of the names of the cards
it can counter. When an attack card is unmatched the attacker either
gets a maneuver advantage or can shoot at the defender. That's it.

Of course there are rules covering what happens when climbing or descending,
how to use a wingman, what flights are allowed to engage which. I wouldn't
use these for the first few games. And there are lot's of rules that cover
the campaign game which brings in tactical and heavy bombers. Overall the
game is best when it comes to it's core: play a 10 to 20 minute card game
that loosely follows a WWII dogfight.

Bye,
Torsten