SnareSpectre
Distinguished
Purplerat, don't worry - I didn't take it personally. But I disagree with your absolute statements; the point of my post was to tell you that I did in fact buy that game because I liked it. Sure I get the addition of the multiplayer, but I already played the pirated copy with a friend on a Hamachi network, and will probably continue to do that anyway and not bother too much with the actual multiplayer.
My big thing is this, although I know a ton of people disagree: with piracy not being an option, I would pay for the same amount of games I pay for now, if not less. If I did not have access to torrent sites, I would look at new games and wish I could play them, but still not buy them until the prices went down. I would instead play games I already own. I saw Rob post earlier that without piracy, pirates would essentially "need their fix" of games so they would pay for them anyway, but that is not the case in my situation. Heck, God of War was my favorite PS2 game and I so desperately wanted God of War 2 when it came out, but I waited OVER A YEAR to purchase it for $20 because I didn't want to pay the $50 price tag. And no, I don't have a chipped PS2, so I couldn't pirate it for that.
My point is, there's a difference from pirate to pirate. I bought Titan Quest because I WOULD have otherwise bought it, with the knowledge that it was as good as I think it is. And purplerat, as a business major I don't believe it's solely the company's responsibility to make users pay for games (or for any product), but rather the company's obligation to create good customers relationships that profit both supplier and consumer in the long run. That does include making good games that customers enjoy, i.e. Blizzard. One can buy one of their games knowing it will be well worth the money. The customer is certainly not always right, but the business that acts like they are trumps the business that does not in the long run, and makes a heck of a lot more profit.
My big thing is this, although I know a ton of people disagree: with piracy not being an option, I would pay for the same amount of games I pay for now, if not less. If I did not have access to torrent sites, I would look at new games and wish I could play them, but still not buy them until the prices went down. I would instead play games I already own. I saw Rob post earlier that without piracy, pirates would essentially "need their fix" of games so they would pay for them anyway, but that is not the case in my situation. Heck, God of War was my favorite PS2 game and I so desperately wanted God of War 2 when it came out, but I waited OVER A YEAR to purchase it for $20 because I didn't want to pay the $50 price tag. And no, I don't have a chipped PS2, so I couldn't pirate it for that.
My point is, there's a difference from pirate to pirate. I bought Titan Quest because I WOULD have otherwise bought it, with the knowledge that it was as good as I think it is. And purplerat, as a business major I don't believe it's solely the company's responsibility to make users pay for games (or for any product), but rather the company's obligation to create good customers relationships that profit both supplier and consumer in the long run. That does include making good games that customers enjoy, i.e. Blizzard. One can buy one of their games knowing it will be well worth the money. The customer is certainly not always right, but the business that acts like they are trumps the business that does not in the long run, and makes a heck of a lot more profit.