Dungeon Siege 2: Can it be soloed?

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On Tue, 23 Aug 2005 00:38:55 -0600, Kaos <kaos@invalid.xplornet.com> wrote:

>On Mon, 22 Aug 2005 17:44:26 -0700, David Bilek <dtbilek@comcast.net>
>dared speak in front of ME:
>
>>Memnoch <memnoch@nospampleaseimbritish.ntlworld.com> wrote:
>>>On Sun, 21 Aug 2005 14:37:36 -0400, Mike S. <mike@nowhere.com> wrote:
>>>
>>>>On 21 Aug 2005 02:16:52 GMT, Knight37 <knight37m@gmail.com> wrote:
>>>>
>>>>>I had soloed about 2/3 of the demo as a melee type and while it wasn't easy
>>>>>it was certainly possible. Slower going than with a party, but I didn't
>>>>>even have a pet and pets are supposed to be very useful. I doubt anyone has
>>>>>yet soloed the entire campaign so maybe you can be the first.
>>>>
>>>>Someone already finished the game solo in one of the DS2 forums.
>>>
>>>Wow. Wonder how big his cock is? ;-)
>>
>>What's the difference if he never gets to use it?
>
>Perhaps Memnoch wishes to offer him the opportunity?

Depends how much money is involved? ;-)
 
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>
>> However, if your character level increases, make sure you spend the
>> skill point in your main tree, whatever that is.
>
> Maybe that's what I don't understand. WHEN does your character level
> increase? Is a 5/5 melee/combatmagic character a level 5 character or a
> level 10 character?
>

I have Lothar at level 11 soldier, in class terms he is lvl 10 Melee, lvl 5
ranged, lvl 1 nature and lvl 1 combat magic. He got 3 lvls in ranged with
nary a twitch on the main XP gauge fighting some weak enemies in the North
Jungle, after I cleared the West Jungle and the Shrine. I wanted the
Survival skill for him.
 

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On Tue, 23 Aug 2005 19:12:58 GMT, Memnoch
<memnoch@nospampleaseimbritish.ntlworld.com> dared speak in front of
ME:

>On Tue, 23 Aug 2005 00:38:55 -0600, Kaos <kaos@invalid.xplornet.com> wrote:
>
>>On Mon, 22 Aug 2005 17:44:26 -0700, David Bilek <dtbilek@comcast.net>
>>dared speak in front of ME:
>>
>>>Memnoch <memnoch@nospampleaseimbritish.ntlworld.com> wrote:
>>>>On Sun, 21 Aug 2005 14:37:36 -0400, Mike S. <mike@nowhere.com> wrote:
>>>>
>>>>>On 21 Aug 2005 02:16:52 GMT, Knight37 <knight37m@gmail.com> wrote:
>>>>>
>>>>>>I had soloed about 2/3 of the demo as a melee type and while it wasn't easy
>>>>>>it was certainly possible. Slower going than with a party, but I didn't
>>>>>>even have a pet and pets are supposed to be very useful. I doubt anyone has
>>>>>>yet soloed the entire campaign so maybe you can be the first.
>>>>>
>>>>>Someone already finished the game solo in one of the DS2 forums.
>>>>
>>>>Wow. Wonder how big his cock is? ;-)
>>>
>>>What's the difference if he never gets to use it?
>>
>>Perhaps Memnoch wishes to offer him the opportunity?
>
>Depends how much money is involved? ;-)

No money, but he'll teach you how to be l337 like him.

--
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the conservative adopts them.
Samuel Clemens, "Notebook," 1935

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Lucian Wischik <lu.nn@wischik.com> once tried to test me with:

> "Knight37" <knight37m@gmail.com> wrote:
>>You don't spend experience points to go up in levels, you use whatever
>>skill you want to use and it goes up through use. Killing things is
>>what gives you the skill ups.
>
> Yeah I know. But my impression from the demo is that that X units of
> killing will push you up from 10->11, but the same X units will push
> you up from 1->10.

I don't really think so. I think it's much more linear than that.

>>I'm thinking that a character who spends 3 hours of play time ends up
>>around level 8, but if you're spliting your classes then I bet you end
>>up with about level 4/4 or maybe 4/5 at 3 hours, not level 8.
>
> Why the bet in that direction? My feeling from the demo was that the
> three hours would end up with 8 vs 7/6. I know that when I switched my
> nature mage to ranged, just to get the survival skill, he got there
> very quickly -- an exponential levelling is one of the things that
> cause such quickness.

Again, I don't think this is true, but you're welcome to try it. If it is
so easy and advantageous to gain levels in the other skills why would the
very tutorial of the game suggest it could wreck your character?


--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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Choykw wrote:
> this is a very weak argument, knight, will you stay at 6/6 forever? You
> could reach 12/12 eventually, just a matter of time. If the mobs are too
> tough, just go back to the respawns to train up some more.

Yes, but is it worth doing? I mean, it seems to me that if it takes 8
hours to get to level 12, or something significantly more than 8 hours
to get to 12/12, but both characters can handle about the same
monsters, I don't see much point in doing it. I guess if you're soloing
it might be worth it for the flexibility but for just going through
with a party I don't see much point.

> 10/10/10/10 is always better than a 10 character.

It's more flexible, but it's not really BETTER. I mean, they can still
only handle mobs around level 15 or so. And the time it took to get to
10/10/10/10 is way more than just to 10 in one class.

> It's more fun to play(you
> can chop chop chop, or shoot shoot shoot, or cast cast cast or heal heal
> heal, rather than the simple boring just one of them only :p) it can solo

It's a lot of going back and killing respawns rather than just
continuing on with the story. I'm not sure I'd call that more fun.

> better (if you are not soloing, it still gives you an edge when all 3 of
> your party members are down, you have a higher chance of clearing the mobs
> to save you party members)

Maybe but I'm not sure it's worth the time investment.

> > Which reminds me, is there a combat mage for hire in the first town?
> > Because so far I haven't found him so I've got two nature-mage
> > followers now and I just finished the quest to go to the dryad exiles
> > camp. Most of my crew is level 11 or 12 with the extra nature mage at
> > level 8 or 9.

So far no one answered this question above, which I'd still like an
answer to if anyone knows.

> >> However, if your character level increases, make sure you spend the
> >> skill point in your main tree, whatever that is.
> >
> > Maybe that's what I don't understand. WHEN does your character level
> > increase? Is a 5/5 melee/combatmagic character a level 5 character or a
> > level 10 character?
>
> There is a seperate CHARACTER LEVEL other than the levels for the classes.
> You gain a skill point when you gain a character level, not a class level.
> You could be a level 15, 13 Ranged / 8 Combat Magic char, and you will have
> 15 skill points to spend.

What determines character level?

So you're saying that a 10/10/10/10 will have a character level that is
> 10?

This seems like where the problem will be with split classes then, at
the end game, when you've maxed your character level at 100, can you
still gain experience to keep upping your four class skills? Like lets
say you're 50/50/50/50 at character level 100, can you still gain xp to
go to 51/51/51/51 and beyond? If not, then I'd say you're pretty hosed
for doing the higher difficulty levels.

Knight37
 
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Hi Knight37,

I can't really answer your question, because I have not come anywhere
near level 100. However, if it turns out that the character experience
progressions are indeed exponential along-side separate exponential
progressions for each skill, you might end-up with an effective
95/95/10/10 level character at level 100 rather than a 50/50/50/50.
Now, I'm not sure that making such a character would be worth the
tedium, but it does offer more fun (than D2LOD) when clearing mobs,
expecially when facing mobs with that are weak to something that you
can switch to.

Right now, I have a level 20 combat mage with level 20 combat magic
skill. I took 6 levels in nature magic (which I'm trying to boost to
10), 5 levels of melee and none ranged. This character is a blast (all
but one skill point in the fire tree) to play, and I find that I like
to go out for a romp with one other character and maybe a summoned
creature. I like to kill baddies in lots of different ways, and I like
to find new loot (especially reagents). I'm also trying to complete
sets of items. I don't play just to "further" the admittedly weak
story. However, my varied approach to the game does not seem to have
diminished the focus or effectiveness of my main character (which is
combat magic). Now, I could have just played the game "normally" and
ended up with a level 20 combat mage with level 20 combat magic. But,
with a little bit of extra gameplay, I can have that plus a guy that
can switch to ice magic when I'm facing mobs that are weak to it. I
like that. This makes the game far less tediuos than D2LOD.
 
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"Lycenae" <docrich@pacbell.net> wrote in message
news:1124820914.233490.153570@g49g2000cwa.googlegroups.com...
> I'm not sure it works that way, Knight37. Please correct me if I'm
> wrong, but:
>
> You can level-up in the 4 skill areas relatively independently of
> character level. I currently do this so that I can equip good items
> from the other classes from my main one, if I so choose. (Plus, I like
> the variety of play styles if I'm soloing). For instance, if I'm
> playing as a combat mage, I try to have a whole bunch of levels in
> nature magic so that I can cast some minor buffing spells in my
> autocast slots while my nature mage (Deru or Taar) is concentrating on
> healing spells in her autocast slots. Works well, and I don't have to
> spend skill points in nature magic to cast moderate-level nature
> spells.
>
> As I understand it, the reason you are encouraged to concentrate is
> that you get one skill point per *character* level. If you break-up
> your skill points between skill trees, you end-up hosing yourself
> because the killer powers really require some devotion of your points
> to one branch of a tree. Its ok to level up a bit in your off-classes
> for access to items, just make sure you concentrate your skill points
> in one branch of a single tree so that your powers kick ass. You can
> redo some areas with lower-level enemies to level-up your off-classes.
> However, if your character level increases, make sure you spend the
> skill point in your main tree, whatever that is.
>
> Does that make sense? I'm actually pleasantly surprised by the DS2
> class/skill/tree system. Damn fun game.
>


I agree with you totally. I'm playing an Archer/Combat mage combo. I
currently have this skill Thunderous Shot (or something like this), it
rocks! At level 2, it gives 2k++% damage, and shoot through enemies in one
row and stun the survivors (and the visual effect is cool!). It's great for
clearing the pesky minions when dealing with those boss/sub boss monsters -
1 shot kills all the minions and I'm free to move around and fight with the
boss alone. So, I've checked the rest of the Powers, and I think I'll stick
to Thunderous Shot and so I've got extra to spen on other skills so I chose
to branch into Combat Magic. Soon I will have AOE attacks to cater for a
whole group of enemies, so soloing will be much more easier (I currently in
the desert and soloed with no difficulty so far - with a little help from my
so brave and faithful pack mule - Sir Donkey :))

The fun of mastering all 4 classes (if they can be called so) is to find a
balance in how much you want to spend in one class and the benefit of
switching to any class you like at any time. There are enough respawn to let
you grind all 4 classes up, and you can always recruit 1 healer and find a
monster that you cant kill with the weakest attack of the class you want to
up and it is not strong enough to kill you too, and camp on it to up your
skill (along with the healer's nature magic...).

DS is a fun game, it's boring only if the player is playing it boringly.
Ignore the freaking rules of sticking to one class, just play it anyway you
like.
 
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Knight37 <knight37m@gmail.com> wrote:
>I don't really think so. I think it's much more linear than that.
>Again, I don't think this is true, but you're welcome to try it.

Okay, I did it with my main character. He started as Nature Mage
attacks to level 4, then Ranger attacks to level 5, and then purely
Combat Mage after that. Now he's level 12 while Lothar (my first NPC,
pure melee all the way) is at level 13.

So I think it's exponential.

--
Lucian
 
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"Knight37" <knight37m@gmail.com> wrote in message
news:1124825724.801640.288480@g47g2000cwa.googlegroups.com...
>
> Lycenae wrote:
>> I'm not sure it works that way, Knight37. Please correct me if I'm
>> wrong, but:
>>
>> You can level-up in the 4 skill areas relatively independently of
>> character level. I currently do this so that I can equip good items
>> from the other classes from my main one, if I so choose. (Plus, I like
>> the variety of play styles if I'm soloing). For instance, if I'm
>> playing as a combat mage, I try to have a whole bunch of levels in
>> nature magic so that I can cast some minor buffing spells in my
>> autocast slots while my nature mage (Deru or Taar) is concentrating on
>> healing spells in her autocast slots. Works well, and I don't have to
>> spend skill points in nature magic to cast moderate-level nature
>> spells.
>>
>> As I understand it, the reason you are encouraged to concentrate is
>> that you get one skill point per *character* level. If you break-up
>> your skill points between skill trees, you end-up hosing yourself
>> because the killer powers really require some devotion of your points
>> to one branch of a tree.
>
> Yes but the skills on the skill tree require a base level on your main
> skill. So if you're level 12 combat mage, you will open up skills on
> the tree under the combat magic section. But if you're 6/6 melee/combat
> mage, you won't have access to the level 12 combat mage skills.

this is a very weak argument, knight, will you stay at 6/6 forever? You
could reach 12/12 eventually, just a matter of time. If the mobs are too
tough, just go back to the respawns to train up some more. Also, it is not
necessory to keep at X/X, you can have one skill up to a point that you are
strong enough to handle some newer mobs, then go back ro weaker mobs to up
your other class. like my archer, it got up to 13 ranged before I let it
start blasting with magic. I still have my Fire/Ice Enchanted bow + the
powerful Thuder Shot to handle the tougher mobs and my mighty Sir Donkey to
tank for me (sheesh...that little dude is amazing... lol)


>
> Ok, either you are not spending all of your skill points as you aquire
> them, or you're going to end up with a bunch of points spent on the low
> level powers in the skill tree and not on the higher level ones.

I got 26 points to spend before I could start learning the next skill (at
level 25), and at level 25 I will have that one point to learn that skill,
so why don't I spen my points on lower level skills? These 26 points ARE for
learning lower level skills. The last skil is at what level? 50? So what
will you do with points you gained after lv50? Stash it away? You have more
than enough points to support at least 2 branches of skills. Just ignore the
stupid rule (actually it's not rule, it's just some stupid comment made by a
devloper who have never spend enough time playing the game) of sticking to
one tree only, be creative and play with the game. Plan and develope you
character in any way you wish, that's roleplaying. I did not plan to add
skills in Combat magic anyway, I just up the class level so I could use AOE
attacks to handle large group of enemies, I use my archer skill to handle
serious battle.


>
>> You can
>> redo some areas with lower-level enemies to level-up your off-classes.
>
> Yeah, I hadn't really thought about that, but isn't that kind of
> tedious? You're talking about adding a lot of monotonous play time and
> I'm not sure the payoff is all that wonderful. Is a 10/10/10/10
> character really that much more competent than an 10 character? I guess
> if your soloing maybe it would be depending on whether or not certain
> types of critters are more or less susceptible to different kinds of
> attacks. But if you're going with a standard 4-color party, I don't see
> much advantage.

10/10/10/10 is always better than a 10 character. It's more fun to play(you
can chop chop chop, or shoot shoot shoot, or cast cast cast or heal heal
heal, rather than the simple boring just one of them only :p) it can solo
better (if you are not soloing, it still gives you an edge when all 3 of
your party members are down, you have a higher chance of clearing the mobs
to save you party members)


>
> Which reminds me, is there a combat mage for hire in the first town?
> Because so far I haven't found him so I've got two nature-mage
> followers now and I just finished the quest to go to the dryad exiles
> camp. Most of my crew is level 11 or 12 with the extra nature mage at
> level 8 or 9.
>
>> However, if your character level increases, make sure you spend the
>> skill point in your main tree, whatever that is.
>
> Maybe that's what I don't understand. WHEN does your character level
> increase? Is a 5/5 melee/combatmagic character a level 5 character or a
> level 10 character?

There is a seperate CHARACTER LEVEL other than the levels for the classes.
You gain a skill point when you gain a character level, not a class level.
You could be a level 15, 13 Ranged / 8 Combat Magic char, and you will have
15 skill points to spend.


> I don't think it has near the depth of D2LOD but it's certainly better
> than DS1 by a mile or two.
>
 
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Thusly Kaos <kaos@invalid.xplornet.com> Spake Unto All:

>>>>>>Someone already finished the game solo in one of the DS2 forums.
>>>>>
>>>>>Wow. Wonder how big his cock is? ;-)
>>>>
>>>>What's the difference if he never gets to use it?
>>>
>>>Perhaps Memnoch wishes to offer him the opportunity?
>>
>>Depends how much money is involved? ;-)
>
>No money, but he'll teach you how to be l337 like him.

The only way that guy could be 1337 is if he cheated or lied. 1337
people don't actually play a game, they cheat, exploit, gank and
grief. Then brag about it.



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-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
 
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In article <Xns96BBDAEB61674knight37m@130.133.1.4>, knight37m@gmail.com
says...
> Lucian Wischik <lu.nn@wischik.com> once tried to test me with:

> > Why the bet in that direction? My feeling from the demo was that the
> > three hours would end up with 8 vs 7/6. I know that when I switched my
> > nature mage to ranged, just to get the survival skill, he got there
> > very quickly -- an exponential levelling is one of the things that
> > cause such quickness.
>
> Again, I don't think this is true, but you're welcome to try it. If it is
> so easy and advantageous to gain levels in the other skills why would the
> very tutorial of the game suggest it could wreck your character?

I think that it's not uncommon to exaggerate this kind of feature. The
designers don't want players to employ degenerate strategies even if
they exist.

- Gerry Quinn
 
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On 22 Aug 2005 08:09:17 -0700, "Knight37" <knight37m@gmail.com> wrote:

>> The down side of solo, is you might not be able to open all the sanctuaries,
>> so missing some nice loot.


You can use a purchased "pet" to open the sanctuary. The pets can
attack the door to open it. The pets cover all the skill classes.
Just buy the one you need and resell it afterwards.
 
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Lucian Wischik <lu.nn@wischik.com> wrote:

>Okay, I did it with my main character. He started as Nature Mage
>attacks to level 4, then Ranger attacks to level 5, and then purely
>Combat Mage after that. Now he's level 12 while Lothar (my first NPC,
>pure melee all the way) is at level 13.
>
>So I think it's exponential.

My math isn't what it once was, but I think you mean geometric, (i.e. w/ a
constant multiplier), not exponential (i.e. w/ an exponent). DS2 is
something like this I think, at least for a while until you reach 30+ or
so. In practice, it's linear, as XP from mobs also increase geometrically,
so it's a wash.
 

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On Wed, 24 Aug 2005 11:37:33 +0200, Mean_Chlorine
<mike_noren2002@NOSPAMyahoo.co.uk> dared speak in front of ME:

>Thusly Kaos <kaos@invalid.xplornet.com> Spake Unto All:
>
>>>>>>>Someone already finished the game solo in one of the DS2 forums.
>>>>>>
>>>>>>Wow. Wonder how big his cock is? ;-)
>>>>>
>>>>>What's the difference if he never gets to use it?
>>>>
>>>>Perhaps Memnoch wishes to offer him the opportunity?
>>>
>>>Depends how much money is involved? ;-)
>>
>>No money, but he'll teach you how to be l337 like him.
>
>The only way that guy could be 1337 is if he cheated or lied. 1337
>people don't actually play a game,

Given the amazement that the guy already finished the game solo, I
think we can safely assume he powered through (possibly via exploits)
rather than actually played it.

--
The radical invents the views. When he has worn them out
the conservative adopts them.
Samuel Clemens, "Notebook," 1935

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"Knight37" <knight37m@gmail.com> wrote in message
news:1124892429.682921.168990@g49g2000cwa.googlegroups.com...
>
> Choykw wrote:
>> this is a very weak argument, knight, will you stay at 6/6 forever? You
>> could reach 12/12 eventually, just a matter of time. If the mobs are too
>> tough, just go back to the respawns to train up some more.
>
> Yes, but is it worth doing? I mean, it seems to me that if it takes 8
> hours to get to level 12, or something significantly more than 8 hours
> to get to 12/12, but both characters can handle about the same
> monsters, I don't see much point in doing it. I guess if you're soloing
> it might be worth it for the flexibility but for just going through
> with a party I don't see much point.

Well, some like to grind a bit, some don't. I can withstand a little grind
but not for a few hours, everytime I 'm near a teleporter, if I have the
feeling of spending 10~20 minutes to grind, I'll do it. If I don't feel like
grinding, I'll just go on with the story. It's just a matter of how you
chose to play. Some mosters are resistant to some magic, instead of bringing
an Ice bow, a fire bow and a lightning bow, I just need to bring an Ice bow
and have fire and lightning spells ready and I could kill all kinda monster
with better effrctiveness.


>
>> 10/10/10/10 is always better than a 10 character.
>
> It's more flexible, but it's not really BETTER. I mean, they can still
> only handle mobs around level 15 or so. And the time it took to get to
> 10/10/10/10 is way more than just to 10 in one class.

yes. but having 10/10 will not cause you too much than just 10. My archer is
now 25clvl and 21 in Ranged, 10 in combat, 1 in nature and 5 in melee, she
is unstopable :) (along with her faithful tanker Donkey and Dire Wolf)


>
>> It's more fun to play(you
>> can chop chop chop, or shoot shoot shoot, or cast cast cast or heal heal
>> heal, rather than the simple boring just one of them only :p) it can solo
>
> It's a lot of going back and killing respawns rather than just
> continuing on with the story. I'm not sure I'd call that more fun.

as I said, just occasional grinding of 10 ~20 mins. beside the class level,
you also gained more chances to gain a set item. I now have 3 complete sets
for ranged character, 2 sets for melee and one not complete set for combat,
some pieces of nature. Obviously you are not MMOG type :) some time it's
worth it to revisit some area rather than rushing through the story of the
game. You got to discover some secrets you've missed the first round
through, you gotta admire the scenery better, you know, when you are
stronger, you can pay less attention in the battle and start looking around.
There are many secrets in DS2, it's worth it to revisit the area a few time.


>
>> better (if you are not soloing, it still gives you an edge when all 3 of
>> your party members are down, you have a higher chance of clearing the
>> mobs
>> to save you party members)
>
> Maybe but I'm not sure it's worth the time investment.

more variety vs simple monotonous game play. now I know why people are
calling DS a boring game while I feel it's a great fun game. It's how you
playing it.


>
>> > Which reminds me, is there a combat mage for hire in the first town?
>> > Because so far I haven't found him so I've got two nature-mage
>> > followers now and I just finished the quest to go to the dryad exiles
>> > camp. Most of my crew is level 11 or 12 with the extra nature mage at
>> > level 8 or 9.
>
> So far no one answered this question above, which I'd still like an
> answer to if anyone knows.

I'm in Act 2 now, never recalled I could find a Combat Mage in there....
That's why I chose to play Combat magic, since I could get an Ice elemental
pet if I need Nature.


>
>> >> However, if your character level increases, make sure you spend the
>> >> skill point in your main tree, whatever that is.
>> >
>> > Maybe that's what I don't understand. WHEN does your character level
>> > increase? Is a 5/5 melee/combatmagic character a level 5 character or a
>> > level 10 character?
>>
>> There is a seperate CHARACTER LEVEL other than the levels for the
>> classes.
>> You gain a skill point when you gain a character level, not a class
>> level.
>> You could be a level 15, 13 Ranged / 8 Combat Magic char, and you will
>> have
>> 15 skill points to spend.
>
> What determines character level?

noticed the yellow bar at the bottom of your character quick stat at the top
left corner? That's the EXP bar, when it fills up, you gain a character
level. Press I, B or P and you'll see at the top of the window, it says
"Level 25 Sharpshooter" for my Archer. She is clvl25, 21 Ranged / 5 Melee /
10 Combat / 1 Nature.


>
> So you're saying that a 10/10/10/10 will have a character level that is
>> 10?
>
> This seems like where the problem will be with split classes then, at
> the end game, when you've maxed your character level at 100, can you
> still gain experience to keep upping your four class skills? Like lets
> say you're 50/50/50/50 at character level 100, can you still gain xp to
> go to 51/51/51/51 and beyond? If not, then I'd say you're pretty hosed
> for doing the higher difficulty levels.

Actually, that x/x/x/x are not levels, they are a measurement of how good
you are at a certain skill (Ranged/Melee/Combat/Nature), something like the
STR/INT/DEX etc. in Morrowind. It goes up as you use the respective skill.
Though I haven't reached clvl100 to be sure of it, my guess is yes, they
should still goes up at clvl100, since from what I observed is like the
class level has nothing to do with clvl.


>
> Knight37
>
 
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<Walker1940@removethis.com> wrote in message
news:r50pg1dm19dotm8st8oj1r7lk6peno482t@4ax.com...
> On 22 Aug 2005 08:09:17 -0700, "Knight37" <knight37m@gmail.com> wrote:
>
>>> The down side of solo, is you might not be able to open all the
>>> sanctuaries,
>>> so missing some nice loot.
>
>
> You can use a purchased "pet" to open the sanctuary. The pets can
> attack the door to open it. The pets cover all the skill classes.
> Just buy the one you need and resell it afterwards.



Yeah, I've discovered it last night, Sir Donkey valiantly kicked the door to
bits of debris with his hoofs :)) He's 45 Melee!!
 
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In article <lbrpg192or9t5et9fgm00ld6hjsqe6et1q@4ax.com>, bop@boo.net
says...
> Lucian Wischik <lu.nn@wischik.com> wrote:
>
> >Okay, I did it with my main character. He started as Nature Mage
> >attacks to level 4, then Ranger attacks to level 5, and then purely
> >Combat Mage after that. Now he's level 12 while Lothar (my first NPC,
> >pure melee all the way) is at level 13.
> >
> >So I think it's exponential.
>
> My math isn't what it once was, but I think you mean geometric, (i.e. w/ a
> constant multiplier), not exponential (i.e. w/ an exponent).

I see - you multiply by 2 every time giving the series:
2, 4, 8, 16, 32, 64...

As distinct from the exponential series 2^n which goes:
2, 4, 8, 16, 32, 64...

- Gerry Quinn
 
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Gerry Quinn <gerryq@DELETETHISindigo.ie> wrote:

>> My math isn't what it once was, but I think you mean geometric, (i.e. w/ a
>> constant multiplier), not exponential (i.e. w/ an exponent).
>
>I see - you multiply by 2 every time giving the series:
>2, 4, 8, 16, 32, 64...
>
>As distinct from the exponential series 2^n which goes:
>2, 4, 8, 16, 32, 64...


Dude your math sux. Exponential increase in math means n^x, where x is the
constant exponent. In the above, that'd be n^2, not 2^n. Aren't you
supposed to be some sort of programmer? Don't they teach this in the basic
prog classes? Big Os and little Os, ring a bell?
 
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Bip <bop@boo.net> wrote:
>Exponential increase in math means n^x, where x is the constant exponent.

Wrong.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
 
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In article <s6rrg159r345m0lvcdbtth4qb51ibgapbe@4ax.com>, bop@boo.net
says...
> Gerry Quinn <gerryq@DELETETHISindigo.ie> wrote:
>
> >> My math isn't what it once was, but I think you mean geometric, (i.e. w/ a
> >> constant multiplier), not exponential (i.e. w/ an exponent).
> >
> >I see - you multiply by 2 every time giving the series:
> >2, 4, 8, 16, 32, 64...
> >
> >As distinct from the exponential series 2^n which goes:
> >2, 4, 8, 16, 32, 64...

> Dude your math sux. Exponential increase in math means n^x, where x is the
> constant exponent. In the above, that'd be n^2, not 2^n.

The series n^2, i.e.:
1, 4, 9, 16, 25, 36...

...is an example of quadratic increase, a special case of polynomial
increase.

You'll notice that the term 'geometric increase' is not used very much
in programming discussions. That's because it's synonymous with
'exponential increase'.

- Gerry Quinn
 
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This has probably long since been answered, but I have a level 10
meleer who has 10 in melee skill. I have a level 10 nature mage, who
has 6 ranged and 8 nature magic (I think).