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"Knight37" <knight37m@gmail.com> wrote in message
news:1124892429.682921.168990@g49g2000cwa.googlegroups.com...
>
> Choykw wrote:
>> this is a very weak argument, knight, will you stay at 6/6 forever? You
>> could reach 12/12 eventually, just a matter of time. If the mobs are too
>> tough, just go back to the respawns to train up some more.
>
> Yes, but is it worth doing? I mean, it seems to me that if it takes 8
> hours to get to level 12, or something significantly more than 8 hours
> to get to 12/12, but both characters can handle about the same
> monsters, I don't see much point in doing it. I guess if you're soloing
> it might be worth it for the flexibility but for just going through
> with a party I don't see much point.
Well, some like to grind a bit, some don't. I can withstand a little grind
but not for a few hours, everytime I 'm near a teleporter, if I have the
feeling of spending 10~20 minutes to grind, I'll do it. If I don't feel like
grinding, I'll just go on with the story. It's just a matter of how you
chose to play. Some mosters are resistant to some magic, instead of bringing
an Ice bow, a fire bow and a lightning bow, I just need to bring an Ice bow
and have fire and lightning spells ready and I could kill all kinda monster
with better effrctiveness.
>
>> 10/10/10/10 is always better than a 10 character.
>
> It's more flexible, but it's not really BETTER. I mean, they can still
> only handle mobs around level 15 or so. And the time it took to get to
> 10/10/10/10 is way more than just to 10 in one class.
yes. but having 10/10 will not cause you too much than just 10. My archer is
now 25clvl and 21 in Ranged, 10 in combat, 1 in nature and 5 in melee, she
is unstopable
(along with her faithful tanker Donkey and Dire Wolf)
>
>> It's more fun to play(you
>> can chop chop chop, or shoot shoot shoot, or cast cast cast or heal heal
>> heal, rather than the simple boring just one of them only
) it can solo
>
> It's a lot of going back and killing respawns rather than just
> continuing on with the story. I'm not sure I'd call that more fun.
as I said, just occasional grinding of 10 ~20 mins. beside the class level,
you also gained more chances to gain a set item. I now have 3 complete sets
for ranged character, 2 sets for melee and one not complete set for combat,
some pieces of nature. Obviously you are not MMOG type
some time it's
worth it to revisit some area rather than rushing through the story of the
game. You got to discover some secrets you've missed the first round
through, you gotta admire the scenery better, you know, when you are
stronger, you can pay less attention in the battle and start looking around.
There are many secrets in DS2, it's worth it to revisit the area a few time.
>
>> better (if you are not soloing, it still gives you an edge when all 3 of
>> your party members are down, you have a higher chance of clearing the
>> mobs
>> to save you party members)
>
> Maybe but I'm not sure it's worth the time investment.
more variety vs simple monotonous game play. now I know why people are
calling DS a boring game while I feel it's a great fun game. It's how you
playing it.
>
>> > Which reminds me, is there a combat mage for hire in the first town?
>> > Because so far I haven't found him so I've got two nature-mage
>> > followers now and I just finished the quest to go to the dryad exiles
>> > camp. Most of my crew is level 11 or 12 with the extra nature mage at
>> > level 8 or 9.
>
> So far no one answered this question above, which I'd still like an
> answer to if anyone knows.
I'm in Act 2 now, never recalled I could find a Combat Mage in there....
That's why I chose to play Combat magic, since I could get an Ice elemental
pet if I need Nature.
>
>> >> However, if your character level increases, make sure you spend the
>> >> skill point in your main tree, whatever that is.
>> >
>> > Maybe that's what I don't understand. WHEN does your character level
>> > increase? Is a 5/5 melee/combatmagic character a level 5 character or a
>> > level 10 character?
>>
>> There is a seperate CHARACTER LEVEL other than the levels for the
>> classes.
>> You gain a skill point when you gain a character level, not a class
>> level.
>> You could be a level 15, 13 Ranged / 8 Combat Magic char, and you will
>> have
>> 15 skill points to spend.
>
> What determines character level?
noticed the yellow bar at the bottom of your character quick stat at the top
left corner? That's the EXP bar, when it fills up, you gain a character
level. Press I, B or P and you'll see at the top of the window, it says
"Level 25 Sharpshooter" for my Archer. She is clvl25, 21 Ranged / 5 Melee /
10 Combat / 1 Nature.
>
> So you're saying that a 10/10/10/10 will have a character level that is
>> 10?
>
> This seems like where the problem will be with split classes then, at
> the end game, when you've maxed your character level at 100, can you
> still gain experience to keep upping your four class skills? Like lets
> say you're 50/50/50/50 at character level 100, can you still gain xp to
> go to 51/51/51/51 and beyond? If not, then I'd say you're pretty hosed
> for doing the higher difficulty levels.
Actually, that x/x/x/x are not levels, they are a measurement of how good
you are at a certain skill (Ranged/Melee/Combat/Nature), something like the
STR/INT/DEX etc. in Morrowind. It goes up as you use the respective skill.
Though I haven't reached clvl100 to be sure of it, my guess is yes, they
should still goes up at clvl100, since from what I observed is like the
class level has nothing to do with clvl.
>
> Knight37
>