Dungeons and Dragons online

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Reddogfive" <reddogfivenospam@hotmail.com> wrote in message
news:nbmdnQ5YVc5uC8_fRVn-gg@rogers.com...
>I think the name is the only thing that D&D Online will have in common with
>the RPG.
>
> Is this a bad thing? Not if its a good game.
>
> Will it be a good game?
>
> I beta tested AC and played AC2 and though both had some decent elements
> of a online game, they were not my cup of tea. And since D7D online is the
> same developers I am not encouraged...
>

Let me stress that AC2 was not an evolution of AC, they took a good game and
then removed all the NPCs through some brilliant inspiration of utter
stupidity, among other things. I played AC for nearly two years, and AC2
for nearly two weeks before canning it. My enthusiasm for D&D online is
just that I want a good game, something from the creators of AC, but with
updated technology, the refinement of D&D, and hopefully, something that
takes account of everything that has been learned in the industry during
these long years of mmorpg hit and misses. I consider WoW the best success
in this respect, although it is designed so that even people with head
trauma can get by without too much mental strain. Something more along the
lines of Baldur's Gate in mmorpg form would be nice, but I certainly ain't
holding my breath with D&D online.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

I guess this quote from an interview with the game's exec. producer answers
some questions about whether it's an rpg with the D&D label, or more of an
online version of D&D (if such a thing is possible):


"At the same time, we're making the first ever D&D online role-playing game,
and this is both a tremendous opportunity and a huge responsibility. We're
making this game with the D&D fan in mind, and we're taking pains to
implement the 3.5 edition rules wherever possible."
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-04-06, Grackle <nobody@lalaland.ca> wrote:

> Let me stress that AC2 was not an evolution of AC, they took a good game and
> then removed all the NPCs through some brilliant inspiration of utter
> stupidity, among other things.

Quite true, I think they eventually relented. Their problem is
they wanted a player run economy but didn't provide the tools
necessary to do this. No NPC co-signers or vendors players could
put down. I remember a year into launch reading that they would
change this but I never bothered keeping track.

I quit around the time Microsoft dropped the game and gave it
back to Turbine.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Grackle wrote:

>I guess this quote from an interview with the game's exec. producer answers
>some questions about whether it's an rpg with the D&D label, or more of an
>online version of D&D (if such a thing is possible):
>
>
>"At the same time, we're making the first ever D&D online role-playing game,
>and this is both a tremendous opportunity and a huge responsibility.
>

It's also a lie. NWN was that.

>We're
>making this game with the D&D fan in mind, and we're taking pains to
>implement the 3.5 edition rules wherever possible."
>

Even NWN was touted as intending to implement the entire game.
"Wherever possible?"
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Grackle" <nobody@lalaland.ca> wrote in message
news:hlI4e.10024$Fy3.854812@news20.bellglobal.com...
> I guess this quote from an interview with the game's exec. producer
answers
> some questions about whether it's an rpg with the D&D label, or more of an
> online version of D&D (if such a thing is possible):
>
>
> "At the same time, we're making the first ever D&D online role-playing
game,
> and this is both a tremendous opportunity and a huge responsibility. We're
> making this game with the D&D fan in mind, and we're taking pains to
> implement the 3.5 edition rules wherever possible."

"Whenever possible", is key here. Most of time it isn't gonna be possible.
Thee will be monsters, loot, charaters, that gonne be DnD like. But not the
same. DnD is not a massively multi player role playing game. Compromises
must me be made. And they will be made. Doesn't mean it won't be a good
game. I hope it is.

PS -- I also love AC1, played it foe about 2.4 years. I hope this one is
great too.



Grotnar
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Grackle wrote:

> I guess this quote from an interview with the game's exec. producer answers
> some questions about whether it's an rpg with the D&D label, or more of an
> online version of D&D (if such a thing is possible):
>
>
> "At the same time, we're making the first ever D&D online role-playing game,
> and this is both a tremendous opportunity and a huge responsibility. We're
> making this game with the D&D fan in mind, and we're taking pains to
> implement the 3.5 edition rules wherever possible."
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

HUH!!??? Wherever possible!!??? I fear for this game. It means that
the only 3.5 rules we'll see is in combat.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Combat is exactly where you wont see the 3.5 rules, DDO is using a real
time/twitch based system.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In terms of recreating D&D I don't like it either, however having a
combat system that mixes level and player reflexes has been at the
heart of this project from the beginning so there is little point to
complaining. I'll make up my mind about DDO gameplay if/when I get
into the beta and play it. The fact that is is loosely based on D&D is
irrelevant to me, to me it's just another MMOG to check out if it ever
is released.

I like twitch based shooters, but IMO twitch based melee ends up with
the characters apparently in the Special Olympics Slam Dance
competition, it just looks stupid with all the hopping and lurching
about.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Alex Mars" <alexmars@aol.com> wrote in message
news:1112810836.940515.301840@o13g2000cwo.googlegroups.com...
> Combat is exactly where you wont see the 3.5 rules, DDO is using a real
> time/twitch based system.
>

This decision is a mistake, in my opinion. What happens in combat between
equal opponents, the one with the faster ping gets to twitch faster?
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Grackle wrote:

> "Alex Mars" <alexmars@aol.com> wrote in message
> news:1112810836.940515.301840@o13g2000cwo.googlegroups.com...
>
>>Combat is exactly where you wont see the 3.5 rules, DDO is using a real
>>time/twitch based system.
>>
>
>
> This decision is a mistake, in my opinion. What happens in combat between
> equal opponents, the one with the faster ping gets to twitch faster?

I didn't see the OP. So it is all twitch bases? Your attributes, AC,
etc have really nothing to do with combat??? Hell, I might as well
stick to Counter-Strike.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Alex Mars wrote:

> I like twitch based shooters, but IMO twitch based melee ends up with
> the characters apparently in the Special Olympics Slam Dance
> competition, it just looks stupid with all the hopping and lurching
> about.

LOL. Too true. If they implement "special" moves it will get even
worse. Melee and twitch don't get along very well...

I would like to see a melee system similar to Gothics, but I doubt that...
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

The developers have said that they are aiming at a balance of twitch
and character stats. I can see how weapon damage can be easily
influenced by the capabilities of the character via STR and magic on
the weapon, it is the "to hit" that leaves me wondering. Perhaps they
will do something like Neocron, where hitting an opponent requires the
player to actively keep the cursor on the enemy so that they can then
engage it via the usual RPG style rules. The last dev comment I read
on this really had no substance, only the "vision".
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Alex Mars" <alexmars@aol.com> wrote in message
news:1112838082.438679.15020@o13g2000cwo.googlegroups.com...
> In terms of recreating D&D I don't like it either, however having a
> combat system that mixes level and player reflexes has been at the
> heart of this project from the beginning so there is little point to
> complaining. I'll make up my mind about DDO gameplay if/when I get
> into the beta and play it. The fact that is is loosely based on D&D is
> irrelevant to me, to me it's just another MMOG to check out if it ever
> is released.
>
> I like twitch based shooters, but IMO twitch based melee ends up with
> the characters apparently in the Special Olympics Slam Dance
> competition, it just looks stupid with all the hopping and lurching
> about.
>

And really, I drink enough coffee during the day at work, now I'm going to
have to drink even more before logging on to D&D so I can raise my twitch
factor high enough to be competitive in combat. :)
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Alex Mars wrote:

> The developers have said that they are aiming at a balance of twitch
> and character stats. I can see how weapon damage can be easily
> influenced by the capabilities of the character via STR and magic on
> the weapon, it is the "to hit" that leaves me wondering. Perhaps they
> will do something like Neocron, where hitting an opponent requires the
> player to actively keep the cursor on the enemy so that they can then
> engage it via the usual RPG style rules. The last dev comment I read
> on this really had no substance, only the "vision".

Oh god...I see this being melee Counter-Strike more and more. I also
see ranged character (archers esp) being uber pretty fast.

There are going to be a ton of balance problems....
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

James Garvin <jgarvin2004@comcast.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>Alex Mars wrote:
>
>> I like twitch based shooters, but IMO twitch based melee ends up with
>> the characters apparently in the Special Olympics Slam Dance
>> competition, it just looks stupid with all the hopping and lurching
>> about.
>
>LOL. Too true. If they implement "special" moves it will get even
>worse. Melee and twitch don't get along very well...

Blade of Darkness did it relatively well I thought.
Barring of course the need to always use the special character or
weapons moves to accomplish anything, since the basic weapon damages
were pretty low in comparison.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr