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Archived from groups: rec.games.roguelike.development (More info?)
Chipacabra <chipb@efn.org> wrote in
news:Xns964BDD80C6E2Bchipbefnorg@216.196.97.131:
> ABCGi <abcgi@yahoo.com> wrote in news:4277573d$0$79461$14726298
> @news.sunsite.dk:
>
>> Arthur J. O'Dwyer wrote:
>>>
>>> On Mon, 2 May 2005, Glen Wheeler wrote:
>>>
>>>> "ABCGi" <abcgi@yahoo.com> wrote...
>>>>
>>>>> Elethiomel wrote:
>>>>>
>>>>>> Not to mention the "Uncanny Valley" (
>>>>>> http://en.wikipedia.org/wiki/Uncanny_valley )
>>>
>>> Very interesting; I hadn't heard that term before. IMHO it
>>> applies
>>> not only to graphics (of humans or otherwise), but also to
>>> just about every kind of creative endeavor that tries to mimic
>>> everyday things. Including monster AI and user-interface
>>> design (on topic! 😉 The better your technique gets, the more
>>> the little bugs stand out and make the (user/player/viewer)
>>> uncomfortable.
>>
>> Might be related to the instinct that drives racism.
>
> Probably not. Racism isn't instinctual. Racism, as opposed to
> ordinary xenophobia, isn't known to have existed until sometime
> around 1000A.D., give or take a few centuries. Before then, you
> were just hated for where you lived, not what you looked like.
It depends on your definition of racism. If you believe one color
variation of squirels competes with other color variation of
squirels and attacks, if it has the chance, the other kind with
prefference, then even squirels are racistic.
Chipacabra <chipb@efn.org> wrote in
news:Xns964BDD80C6E2Bchipbefnorg@216.196.97.131:
> ABCGi <abcgi@yahoo.com> wrote in news:4277573d$0$79461$14726298
> @news.sunsite.dk:
>
>> Arthur J. O'Dwyer wrote:
>>>
>>> On Mon, 2 May 2005, Glen Wheeler wrote:
>>>
>>>> "ABCGi" <abcgi@yahoo.com> wrote...
>>>>
>>>>> Elethiomel wrote:
>>>>>
>>>>>> Not to mention the "Uncanny Valley" (
>>>>>> http://en.wikipedia.org/wiki/Uncanny_valley )
>>>
>>> Very interesting; I hadn't heard that term before. IMHO it
>>> applies
>>> not only to graphics (of humans or otherwise), but also to
>>> just about every kind of creative endeavor that tries to mimic
>>> everyday things. Including monster AI and user-interface
>>> design (on topic! 😉 The better your technique gets, the more
>>> the little bugs stand out and make the (user/player/viewer)
>>> uncomfortable.
>>
>> Might be related to the instinct that drives racism.
>
> Probably not. Racism isn't instinctual. Racism, as opposed to
> ordinary xenophobia, isn't known to have existed until sometime
> around 1000A.D., give or take a few centuries. Before then, you
> were just hated for where you lived, not what you looked like.
It depends on your definition of racism. If you believe one color
variation of squirels competes with other color variation of
squirels and attacks, if it has the chance, the other kind with
prefference, then even squirels are racistic.