[citation][nom]gottagovomit[/nom]We all have been laying the groundwork for this kind of treatment for years now. 1. First we allowed retailers to stop accepting returns on physical game boxes, even if unopened. Rights lost: To return a game that turns out to suck. 2. Then we bought into the hype of pre-ordering games - something that made partial sense perhaps for physical game discs, in rare cases, but became especially pointless once things went digital ("If i don't load it now, it might not play it until 24 hours after launch - OH NOES!"). Rights lost: To know how other consumers are finding the product (AFTER launch) before ponying up your own dough.3. When everything went digital, we accepted terms in most cases that amount to: "This is final sale", and a business model where once the game "key" has been assigned to you, it cannot be returned, refunded, transferred, unassigned.. nothing. Rights lost: Again, the right to return a product which does not satisfy the customer. 4. Supported the game industry big players as they restructured their business model to consist of 90% Marketing and Hype Building, and the remaining 10% of actual developers. It used to be the other way around. Rights lost: Well, you are basically paying big bucks for the marketing of the game these days, not an actual product. 5. Almost forgot - buying games with an always-on requirement when it does not need to be included. Rights lost: Almost any and all control over your own purchase. So there you go. There are probably other points to add but those are the big ones that have led us to this point.[/citation]
The whole pre-order thing is ridiculous at best. To put money down on a game so that eventually when it comes out you can pay the rest of the amount and get the game? WTF? Meanwhile you're out 10 bucks and the company is raking in and sitting on 100's of thousands of dollars.
I guess there really is a sucker born every minute