theLiminator :
Not in this generation, but at the point when the PS3 was announced, it was actually more powerful than any pc on the market. The PS4 and XBOX One are pretty much just lower-mid range pc's.
That's a good point. When the PS3 was announced in 2005, it boasted (if I recall correctly) a GPU that was analogous (perhaps even superior) to a 7800 GT. At the time, that was the second-best card available. So although the PS3 wasn't
better than then-current high-end gaming PCs, it was firmly in the high end.
To torture the analogy, if the PS4 were to launch with a GPU similar to a
GTX 670, then it would be on similar footing, in PC-comparable terms, to the PS3 when it was announced. But the PS4 is launching with a GPU similar to an HD 7850 or GTX 650 Ti Boost, which costs about half as much as a 670.
So it's reasonable to assume that the PS4 will actually age far quicker than the PS3 has aged.
On the other hand, back in 2005, there was a much narrower range of what we gamers might call "acceptable" performance for GPUs. Everyone was using more or less the same resolution (1280x1024), and you genuinely needed a good-to-great graphics card to max it out. These days, the 'standard' resolution is 1080p, and even mid-range cards can play most games at 1080p at high or near-max settings. The really high-end current cards (and/or SLI setups) are generally reserved for greater-than-1080p configurations, or for 120 Hz monitors, or for people who simply insist on the best possible performance in the most demanding games for as long as humanly possible.
Suffice to say that it's a good time to be a PC gamer on a budget.
And, apparently, it's a good time to be designing and marketing a gaming console. Sony isn't going to make much, if any, profit on the hardware they're selling, but they're probably not going to take a significant loss on it either.