Hmm...
We often hear economists on news programmes talk about the supposed
natural long term balancing effects of, "market forces". I think it would be
an interesting experiment if all those who have been cheating in this way
were simply
moved into an entirely separate but otherwise identical MMO
where the bug is left in place, see what happens, see how that realm's economy
and structures evolve. Probably not feasible as it'd require twice the no. of servers,
etc., but it just intrigues me from the point of view of the way in which companies
create these virtual environments with a set of rules that are intended to control
the game world in various ways.
Sometimes the most interesting events in a game can come from aspects of
how the game can be played which were never intended by the game designers.
An old article explains what I mean:
http://www.sgidepot.co.uk/reflections.txt
An example in the sporting world would be an alternative olympics in
which athletes could do whatever the hell they liked wrt body enhancement,
drugs, etc. The standard Olympics is of course supposed to be drug-free,
which really is a bit weird because normal people in everyday life typically
consume all sorts of daily additives, even if it's just vitamin pills. Which do
you think would be more popular over time? The normal Olympics? Or the
alternative in which someone can run the 100m in 5 seconds?
I'm betting
the latter for sure. I'd be like seeing comic book heroes for real.
Anyway, just a thought. Don't ban the people who are cheating in ESO. Move
them into an identical but separate version where such behaviour is A-ok, let
that realm evolve in its own way, like an ESO version of Escape From New York.
That way, the players involved keep paying their fees to play the game, they get to
play the way they want, while those who want the normal rules can continue in the
standard realm. The time currently being spent by staff trying to identify offenders
could instead be used to run the other realm.
Ian.