Now, judging by both Palit's and EVGA's boxes that the memory both cards have is more or less a solid fact, it will be be interesting to see if these odd memory sizes will actually be used to good effect on games.
I'm not quite sure, but the last time I saw some benchamarks with Nvidia cards that has 768Mb of ram at high resolutions, they lost to 1GB cards, and made no difference compared to 512Mb cards.
The thing is: do games actually make use of these odd GPU memory sizes to it's fullest or they just use memory at predefined more or less standardised chuncks like 256MB, 512, 1GB, 2GB ?
I mean, Nvidia has to have these strange memory sizes because of the memory bandwidth being like 300+ bits, but it it used or will it just be a necessary technicality that necessarily increases the price of the card and serving as good marketing because they have more memory than other cards.
Does anyone know the answer ?