Expanded monetary system

Matthias

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Characters lugging around thousands of gold pieces can get cumbersome (and could
attract way too much attention in seedy urban areas). The quickest solution is
to convert some of it to platinum, but that quickly cheapens what you would
think was a rare metal. Even adamantine and mithral don't translate well into
higher "denominations" -- 50 pieces of each to the pound translates to something
like 2 or 5 gold each, if I remember correctly.

"Gem pieces" might work better, but since gems vary so much in quality, one best
use close to the minimum value given for the specific gem (so that the resulting
gem pieces can be more common for that type) and consider these "gem pieces" to
be made somewhat like a bi-metallic coin with the gem set into a metal or
ceramic 'coin'.

Some examples:

1 obsidian piece: equivalent to 5 gp

1 carnelian piece: equivalent to 20 gp

1 amethyst piece: equivalent to 50 gp

1 (yellow) topaz piece: equivalent to 200 gp

1 emerald piece: equivalent to 500 gp

1 blue diamond piece: equivalent to 2,000 gp

Other 'denominations' can be imagined of course; the prices are all drawn from
the DMG (p 55).

--

Matthias (matthias_mls@yahoo.com)

"Scientists tend to do philosophy about as well as you'd expect philosophers to
do science, the difference being that at least the philosophers usually *know*
when they're out of their depth."
-Jeff Heikkinen
 
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"Matthias" <matthias_mls@yahoo.com> wrote in message
news:698k41tvl0daj0pu27fh3va3t0n7pq2pqc@4ax.com...
> Characters lugging around thousands of gold pieces can get cumbersome (and
could

Err... I always thought it was standard practice for the characters to have
a treasure dumping ground for DM's to plunder when the story slows down...
*shrug* I mean, what good does giving them all sorts of gold do when you
just turn around and make it *ppffftt* EASY for them to deal with???

I solve the problem in the exact opposite way. All treasure is given out in
copper pieces. ;)

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
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Matthias wrote:
> Characters lugging around thousands of gold pieces can get cumbersome
(and could
> attract way too much attention in seedy urban areas). The quickest
solution is
> to convert some of it to platinum, but that quickly cheapens what you
would
> think was a rare metal. Even adamantine and mithral don't translate
well into
> higher "denominations" -- 50 pieces of each to the pound translates
to something
> like 2 or 5 gold each, if I remember correctly.

What about introducing paper money, or some kind of bearer note. As
long as they still have the gold to back them paper with the promise of
gold should be as good as gold. If you trust the issuer that is.
 
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I bet you guys wait until 10th level before they get their first magic
item too, that is, if you give magic items that aren't cursed in some
way.

Oh, I'm sorry, the players' characters don't even get to reach 6th
level, never mind 10th. My mistake.

Gerald Katz
 
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Matthias wrote:
> Characters lugging around thousands of gold pieces can get cumbersome
(and could
> attract way too much attention in seedy urban areas). The quickest
solution is
[snip high-value coin types]

We are talking about large amounts of cash, which in any reasonable
medieval economy should be an unusual occurrence (salaries on payday,
unspent collected taxes, large payments to people who don't want goods
or services instead).
Wealthy people tend to
a) invest in all kinds of ventures
b) buy land, which directly increases power and cannot be stolen
c) buy "useful" things including food, art and entertainment; money is
not useful.
On the other hand, money and valuables on people tends to be
a) stolen
b) robbed (including taxes and tributes)
c) left behind or jettisoned in an emergency
so careful characters don't want to carry everything they have with
them; concentrating wealth with the suggested coins just increases
risk.

Only some dragons and other abnormal characters (e.g. Scrooge McDuck)
are likely to want a hoard of coins; they have nothing to buy and no
reason to move their treasure. Tolkien's Hobbit describes a sensible
way to deal with this situation: the dwarves move to the Lonely
Mountain (so they don't need to transport the bulk of Smaug's treasure,
only to make an inventory), many people carry away their small share,
and individual characters care about special treasures like the mithril
coat or the Arkenstone, not coins.

While high-value coins could have their uses and the suggested types
are quite good, I think most treasures should contain relatively little
money: it is more realistic and other problems (including, as pointed
out by others, counting coins) are reduced.

Lorenzo Gatti
gatti@dsdata.it
 
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Matthias wrote:
> Characters lugging around thousands of gold pieces can get cumbersome
(and could
> attract way too much attention in seedy urban areas). The quickest
solution is
> to convert some of it to platinum, but that quickly cheapens what you
would
> think was a rare metal. Even adamantine and mithral don't translate
well into
> higher "denominations" -- 50 pieces of each to the pound translates
to something
> like 2 or 5 gold each, if I remember correctly.
>

Solve it by giving them a portable hole.

> "Gem pieces" might work better, but since gems vary so much in
quality, one best
> use close to the minimum value given for the specific gem (so that
the resulting
> gem pieces can be more common for that type) and consider these "gem
pieces" to
> be made somewhat like a bi-metallic coin with the gem set into a
metal or
> ceramic 'coin'.
>
> Some examples:
>
> 1 obsidian piece: equivalent to 5 gp
>
> 1 carnelian piece: equivalent to 20 gp
>
> 1 amethyst piece: equivalent to 50 gp
>
> 1 (yellow) topaz piece: equivalent to 200 gp
>
> 1 emerald piece: equivalent to 500 gp
>
> 1 blue diamond piece: equivalent to 2,000 gp
>
> Other 'denominations' can be imagined of course; the prices are all
drawn from
> the DMG (p 55).
>
> --
>
> Matthias (matthias_mls@yahoo.com)
>
> "Scientists tend to do philosophy about as well as you'd expect
philosophers to
> do science, the difference being that at least the philosophers
usually *know*
> when they're out of their depth."
> -Jeff Heikkinen
 
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Jeff Goslin wrote:
> "Matthias" <matthias_mls@yahoo.com> wrote in message
> news:698k41tvl0daj0pu27fh3va3t0n7pq2pqc@4ax.com...
> > Characters lugging around thousands of gold pieces can get
cumbersome (and
> could
>
> Err... I always thought it was standard practice for the characters
to have
> a treasure dumping ground for DM's to plunder when the story slows
down...
> *shrug* I mean, what good does giving them all sorts of gold do
when you
> just turn around and make it *ppffftt* EASY for them to deal with???
>

Or making it portable. Thing is, it might be interesting to see how
the PCs would transport a dragon's hoard of tens of thousands of coins,
hundreds of gems, and many works of art. At the least, the power
vacuum would draw some very interesting types of NPCs wanting a piece
of the action.
 
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Mere moments before death, pesterfield@river-valley.net hastily
scrawled:
>
>Matthias wrote:
>> Characters lugging around thousands of gold pieces can get cumbersome
>(and could
>> attract way too much attention in seedy urban areas). The quickest
>solution is
>> to convert some of it to platinum, but that quickly cheapens what you
>would
>> think was a rare metal. Even adamantine and mithral don't translate
>well into
>> higher "denominations" -- 50 pieces of each to the pound translates
>to something
>> like 2 or 5 gold each, if I remember correctly.
>
>What about introducing paper money, or some kind of bearer note. As
>long as they still have the gold to back them paper with the promise of
>gold should be as good as gold. If you trust the issuer that is.

Why should you have to trust the issuer in a world filled with magic?
I've been giving some thought to doing this IMC through scrolls.

What level do you think a Create Gold Pieces spell should be? What if
there were a material component requirement equal to the amount of
gold pieces in value? It might seem redundant at first, "You mean I
need to destroy 100 gold pieces just so I can make 100 gold pieces?",
but this would be a great spell for money changers. Of course,
there'd be the Create Copper/Silver/Platinum Pieces variations as
well.

I think it'd make a nice 0-level spell. This'd make the cost a solid
25gp (plus the value of the "money"). Just fine for significant
quantities of coin.



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
 
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Symbol wrote:
> "Rump Ranger" <buttpirate@fadmail.com> wrote in message
> news:1112176823.465014.46660@z14g2000cwz.googlegroups.com...
> >
> > Matthias wrote:
> > > Characters lugging around thousands of gold pieces can get
cumbersome
> > (and could
> > > attract way too much attention in seedy urban areas). The
quickest
> > solution is
> > > to convert some of it to platinum, but that quickly cheapens what
you
> > would
> > > think was a rare metal. Even adamantine and mithral don't
translate
> > well into
> > > higher "denominations" -- 50 pieces of each to the pound
translates
> > to something
> > > like 2 or 5 gold each, if I remember correctly.
> > >
> >
> > Solve it by giving them a portable hole.
>
> [snip multiple trailing lines and OP's sig]
>
> Dumbass.

You're obsessed with me. It's so *damn obvious.* Now wipe my semen
off your chin.
 
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Matthias wrote:
> On 30 Mar 2005 02:00:23 -0800, "Rump Ranger" <buttpirate@fadmail.com>
wrote:
>
> >
> >Matthias wrote:
> >> Characters lugging around thousands of gold pieces can get
cumbersome
> >(and could
> >> attract way too much attention in seedy urban areas). The quickest
> >solution is
> >> to convert some of it to platinum, but that quickly cheapens what
you
> >would
> >> think was a rare metal. Even adamantine and mithral don't
translate
> >well into
> >> higher "denominations" -- 50 pieces of each to the pound
translates
> >to something
> >> like 2 or 5 gold each, if I remember correctly.
> >>
> >
> >Solve it by giving them a portable hole.
>
> Or rust monster groupies. :)
>

Heh. Now those beasties will piss players off. I had one accuse me of
"cheating" because I used it and it ruined his brand new bastard sword.
 
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"Matthias" <matthias_mls@yahoo.com> wrote in message
news:698k41tvl0daj0pu27fh3va3t0n7pq2pqc@4ax.com...
> Characters lugging around thousands of gold pieces can get cumbersome
(and could
> attract way too much attention in seedy urban areas). The quickest
solution is
> to convert some of it to platinum, but that quickly cheapens what you
would
> think was a rare metal. Even adamantine and mithral don't translate well
into
> higher "denominations" -- 50 pieces of each to the pound translates to
something
> like 2 or 5 gold each, if I remember correctly.
>
> "Gem pieces" might work better, but since gems vary so much in quality,
one best
> use close to the minimum value given for the specific gem (so that the
resulting
> gem pieces can be more common for that type) and consider these "gem
pieces" to
> be made somewhat like a bi-metallic coin with the gem set into a metal
or
> ceramic 'coin'.
>
> Some examples:
>
> 1 obsidian piece: equivalent to 5 gp
>
> 1 carnelian piece: equivalent to 20 gp
>
> 1 amethyst piece: equivalent to 50 gp
>
> 1 (yellow) topaz piece: equivalent to 200 gp
>
> 1 emerald piece: equivalent to 500 gp
>
> 1 blue diamond piece: equivalent to 2,000 gp
>
> Other 'denominations' can be imagined of course; the prices are all
drawn from
> the DMG (p 55).

How many people in the game world are supposed to be walking round with
more than a few gold pieces in their pocket? Is there, therefore, a
reasonable demand for higher currency forms?

More often than not I suspect the answer to these questions would be no.
If the setting is different then either the relative value of gold should
be different or more practical solutions to high finance (like banking,
real estate or business investment and paper replacements) would be
developed. Alternatively a magical approach along the lines of Ed's
suggestion could work for large scale transfers of funds. I suggest you
look into the Roman aristocracies methods of holding and dealing with vast
wealth.
 

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On 30 Mar 2005 02:00:23 -0800, "Rump Ranger" <buttpirate@fadmail.com> wrote:

>
>Matthias wrote:
>> Characters lugging around thousands of gold pieces can get cumbersome
>(and could
>> attract way too much attention in seedy urban areas). The quickest
>solution is
>> to convert some of it to platinum, but that quickly cheapens what you
>would
>> think was a rare metal. Even adamantine and mithral don't translate
>well into
>> higher "denominations" -- 50 pieces of each to the pound translates
>to something
>> like 2 or 5 gold each, if I remember correctly.
>>
>
>Solve it by giving them a portable hole.

Or rust monster groupies. :)

--

Matthias (matthias_mls@yahoo.com)

"Scientists tend to do philosophy about as well as you'd expect philosophers to
do science, the difference being that at least the philosophers usually *know*
when they're out of their depth."
-Jeff Heikkinen
 
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"Rump Ranger" <buttpirate@fadmail.com> wrote in message
news:1112176823.465014.46660@z14g2000cwz.googlegroups.com...
>
> Matthias wrote:
> > Characters lugging around thousands of gold pieces can get cumbersome
> (and could
> > attract way too much attention in seedy urban areas). The quickest
> solution is
> > to convert some of it to platinum, but that quickly cheapens what you
> would
> > think was a rare metal. Even adamantine and mithral don't translate
> well into
> > higher "denominations" -- 50 pieces of each to the pound translates
> to something
> > like 2 or 5 gold each, if I remember correctly.
> >
>
> Solve it by giving them a portable hole.

[snip multiple trailing lines and OP's sig]

Dumbass.
 
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I believe that money, especially in the Medieval Ages was effective when
gold, because it had the same standard value everywhere. This reduced the
problem of noting the value of other materials. The conversion (from gold,
to obsidian, let's say) factor changed in places, in other words. If there
was no conversion factor, this problem was eliminated. As well as this, gold
had value not by the number of coins, but as a mass. Perhaps a small point,
yet it makes the campaign a bit more detailed, therefore real. Of course,
banks were introduced later on, so eventually, the need for gold and silver
was eliminated.
T.H.


"Matthias" <matthias_mls@yahoo.com> wrote in message
news:698k41tvl0daj0pu27fh3va3t0n7pq2pqc@4ax.com...
> Characters lugging around thousands of gold pieces can get cumbersome (and
> could
> attract way too much attention in seedy urban areas). The quickest
> solution is
> to convert some of it to platinum, but that quickly cheapens what you
> would
> think was a rare metal. Even adamantine and mithral don't translate well
> into
> higher "denominations" -- 50 pieces of each to the pound translates to
> something
> like 2 or 5 gold each, if I remember correctly.
>
> "Gem pieces" might work better, but since gems vary so much in quality,
> one best
> use close to the minimum value given for the specific gem (so that the
> resulting
> gem pieces can be more common for that type) and consider these "gem
> pieces" to
> be made somewhat like a bi-metallic coin with the gem set into a metal or
> ceramic 'coin'.
>
> Some examples:
>
> 1 obsidian piece: equivalent to 5 gp
>
> 1 carnelian piece: equivalent to 20 gp
>
> 1 amethyst piece: equivalent to 50 gp
>
> 1 (yellow) topaz piece: equivalent to 200 gp
>
> 1 emerald piece: equivalent to 500 gp
>
> 1 blue diamond piece: equivalent to 2,000 gp
>
> Other 'denominations' can be imagined of course; the prices are all drawn
> from
> the DMG (p 55).
>
> --
>
> Matthias (matthias_mls@yahoo.com)
>
> "Scientists tend to do philosophy about as well as you'd expect
> philosophers to
> do science, the difference being that at least the philosophers usually
> *know*
> when they're out of their depth."
> -Jeff Heikkinen
 
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Hadsil wrote:
> I bet you guys wait until 10th level before they get their first
magic
> item too, that is, if you give magic items that aren't cursed in some
> way.
>
> Oh, I'm sorry, the players' characters don't even get to reach 6th
> level, never mind 10th. My mistake.

Ehh?

I've done the same thing in other systems.

Plenty of "real" loot, but the completely unguarded 1' deep pile
of copper covering the floor of a 10' by 10' room was the second
valuable thing on the 1st level in one dungeon I designed (they
never found number one). The characters looked at it, the players
figured out roughly what it was worth (it is about 25 metric
tonnes) realized that they had no transprotation magic, and left.

But they all thought it was a good joke.

Interestingly the copper was valuable enough in that system
that they COULD have carried out a substantial sum of money, it
just didn't seem worth it to them under the circumstances.
(IIRC one of them even threw in the copper he was carrying
already, somehow it just didn't seem worth it anymore...)

It was more than enough to buy a good sized castle, they actually
considered fortifying the entrance, and bringing in work crews
to try to get it all out. Going to deeper levels and getting
the more valuable/portable stuff was what they finally settled
on.

I wouldn't do it in a more serious game (WHY would there be
millions of coppers in one place), but in a game with a humor
element it is a fine thing to do.

DougL
 
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Ed Chauvin IV wrote:

> Why should you have to trust the issuer in a world filled with magic?
> I've been giving some thought to doing this IMC through scrolls.

I've had a campaign where the locally dominant LN church ran a
banking system, and bearer notes were an allowable service.

IIRC at least one opponent paid his ransom by personal check, the
PC's accepted it, went home, and told the church to transfer the
funds (paying the usual fees for magical verification of ID and
truthfulness on this sort of transaction at that size).

70 GP and you got a detect magic (to make sure you weren't doing
anything tricky), a detect thoughts (to make sure you voluntarily
failed all your will saves), and a zone of truth. In theory detect
thoughts should be enough, but this requires that the person
actually think about the truthfulness of his statements and not
be pathological so they used all three. If anything slipped past
that (there is magic that will make someone falsely think
something is true) you still had the once weekly gate or commune
to check for other problems so it was all reasonably safe.

DougL
 

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Jeff Goslin wrote:
> "Matthias" <matthias_mls@yahoo.com> wrote in message
> news:698k41tvl0daj0pu27fh3va3t0n7pq2pqc@4ax.com...
>
>>Characters lugging around thousands of gold pieces can get cumbersome (and
>
> could
>
> Err... I always thought it was standard practice for the characters to have
> a treasure dumping ground for DM's to plunder when the story slows down...
> *shrug* I mean, what good does giving them all sorts of gold do when you
> just turn around and make it *ppffftt* EASY for them to deal with???
>
> I solve the problem in the exact opposite way. All treasure is given out in
> copper pieces. ;)
>

I gave my players 70,000 copper pieces last week. They were trying to
work out how to carry it all in their single bag of holding and packs.
Then some bright spark actually worked out how much it was worth. So
they left 1400lbs of copper sitting on the beach.

Oh well.

Craig
 
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"Craig" <taiwancraig@ihug.co.nz> wrote in message
news:d2dc1d$4p2$1@lust.ihug.co.nz...
> I gave my players 70,000 copper pieces last week. They were trying to
> work out how to carry it all in their single bag of holding and packs.
> Then some bright spark actually worked out how much it was worth. So
> they left 1400lbs of copper sitting on the beach.

Yeah, I did pretty much the same thing recently. I converted a portion of a
giant lair's treasure into copper(about 100K!) and they just left it there.
We have a new(er) player in our group who wasn't terribly familiar with the
money and weight and all that, and she was initially wondering why the party
would leave it there.

They *DID*, however, cart out the 70K in silver I left for them, after
gathering up some well paid sherpas from a nearby village. Even after
almost incomprehensible quanitities stolen from them by said sherpas, they
had like 60K left. Needless to say, the party carried the gold and platinum
personally.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 

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Jeff Goslin wrote:
> "Craig" <taiwancraig@ihug.co.nz> wrote in message
> news:d2dc1d$4p2$1@lust.ihug.co.nz...
>
>>I gave my players 70,000 copper pieces last week. They were trying to
>>work out how to carry it all in their single bag of holding and packs.
>>Then some bright spark actually worked out how much it was worth. So
>>they left 1400lbs of copper sitting on the beach.
>
>
> Yeah, I did pretty much the same thing recently. I converted a portion of a
> giant lair's treasure into copper(about 100K!) and they just left it there.
> We have a new(er) player in our group who wasn't terribly familiar with the
> money and weight and all that, and she was initially wondering why the party
> would leave it there.
>
> They *DID*, however, cart out the 70K in silver I left for them, after
> gathering up some well paid sherpas from a nearby village. Even after
> almost incomprehensible quanitities stolen from them by said sherpas, they
> had like 60K left. Needless to say, the party carried the gold and platinum
> personally.
>

I always wonder how long it takes all these adventurers to sort their
coins into nice neat piles.

"Ok guys. So here we have a pile of 13300 gold pieces. Over there is
12000 copper. And we found 6000 silver which we piled up over there.
And in the middle there is the gems."

Since that's what I used to do for a living (ex-banker) I don't envy
them at all.
 
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"Craig" <taiwancraig@ihug.co.nz> wrote in message
news:d2dhg9$fdd$1@lust.ihug.co.nz...
> I always wonder how long it takes all these adventurers to sort their
> coins into nice neat piles.
>
> "Ok guys. So here we have a pile of 13300 gold pieces. Over there is
> 12000 copper. And we found 6000 silver which we piled up over there.
> And in the middle there is the gems."

In my case, the 70K silver was in many giant sized and weight and strength
sacks. The copper was just chucked in a room. The DM knew how much was
there, the PC's didn't even bother to count it("How much" "a lot..." "like
too much to bother with?" "Like over 50K, under 500K" *pause**figure out
how much in gold*..."Forget it...")

The silver, on the other hand, was neatly bundled for their carrying
attempts(pretty amusing at first). They ended up buying gobs of sacks,
redistributing the silver and hiring sherpa-types from a local village to
carry it the short distance to a nearby river for stacking on a ferry to
their home base. Basically the majority of the last load mysteriously
vanished as the villagers realized that it was their last trek to the giant
lair to gather the stuff. ;)

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
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"Craig" <taiwancraig@ihug.co.nz> wrote in message
news:d2dhg9$fdd$1@lust.ihug.co.nz...
> Jeff Goslin wrote:
>> "Craig" <taiwancraig@ihug.co.nz> wrote in message
>> news:d2dc1d$4p2$1@lust.ihug.co.nz...
>>
>>>I gave my players 70,000 copper pieces last week. They were trying to
>>>work out how to carry it all in their single bag of holding and packs.
>>>Then some bright spark actually worked out how much it was worth. So
>>>they left 1400lbs of copper sitting on the beach.
>>
>>
>> Yeah, I did pretty much the same thing recently. I converted a portion
>> of a
>> giant lair's treasure into copper(about 100K!) and they just left it
>> there.
>> We have a new(er) player in our group who wasn't terribly familiar with
>> the
>> money and weight and all that, and she was initially wondering why the
>> party
>> would leave it there.
>>
>> They *DID*, however, cart out the 70K in silver I left for them, after
>> gathering up some well paid sherpas from a nearby village. Even after
>> almost incomprehensible quanitities stolen from them by said sherpas,
>> they
>> had like 60K left. Needless to say, the party carried the gold and
>> platinum
>> personally.
>>
>
> I always wonder how long it takes all these adventurers to sort their
> coins into nice neat piles.
>
> "Ok guys. So here we have a pile of 13300 gold pieces. Over there is 12000
> copper. And we found 6000 silver which we piled up over there. And in the
> middle there is the gems."
>
> Since that's what I used to do for a living (ex-banker) I don't envy them
> at all.
>

Hack Master has the 1st level spell "Merge Coin Pile" which converts all
coins in the area of effect into neat piles of coins of equivalent value.

Handy really.

Will Dowie
 
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> Hack Master has the 1st level spell "Merge Coin Pile" which converts all
> coins in the area of effect into neat piles of coins of equivalent value.
>
> Handy really.
>
> Will Dowie
>
>

A character in my current game designed a spell called "Sanderkuipers'
Sorting Fingers." Sort of like a mini-version of Evard's Black Tentacles,
but all it could do was extract all of the objects from an area that matched
some criteria. Great for removing all of the copper from a hoard for easy
disposal.

Peter
 
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Tomas Hatala <thatala@telus.net> wrote:
> I believe that money, especially in the Medieval Ages was effective when
> gold, because it had the same standard value everywhere ....

FYI, that was a silver standard, not a gold standard.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
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Matthias wrote:
> Characters lugging around thousands of gold pieces can get cumbersome
> (and could attract way too much attention in seedy urban areas). The
> quickest solution is to convert some of it to platinum --

In my experience, most characters quickly convert it to magic items.
When they're saving up, they convert it to gems or find a safe place to
store all the gold. Mostly it's a non-issue.

> Some examples:
>
> 1 obsidian piece: equivalent to 5 gp
> 1 carnelian piece: equivalent to 20 gp
> 1 amethyst piece: equivalent to 50 gp
> 1 (yellow) topaz piece: equivalent to 200 gp
> 1 emerald piece: equivalent to 500 gp
> 1 blue diamond piece: equivalent to 2,000 gp

Too silly. Who would actually set up a "currency" system like this? Note
that converting wealth to gems /is/ sensible; it's just the attempt to
make it a formal currency system that's silly.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 

Matthias

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On 30 Mar 2005 05:00:03 -0800, "Rum Ranger" <hayes13@fadmail.com> wrote:

>
>Symbol wrote:
>> "Rump Ranger" <buttpirate@fadmail.com> wrote in message
>> > Solve it by giving them a portable hole.
>>
>> [snip multiple trailing lines and OP's sig]
>>
>> Dumbass.
>
>You're obsessed with me. It's so *damn obvious.* Now wipe my semen
>off your chin.

Pwn3d!

--

Matthias (matthias_mls@yahoo.com)

"Scientists tend to do philosophy about as well as you'd expect philosophers to
do science, the difference being that at least the philosophers usually *know*
when they're out of their depth."
-Jeff Heikkinen