This review missed an opportunity to say something very important about the technology behind this game.
I played most of this game for the last two days on a configuration that was well below spec but still enjoy;ed the game.
The review went from medium settings to ultra, completely dropping the numbers for a few cards, notably the HD 7770 and 7850 I was watching out for.
My system specs were the following:
i5-2500k (only 3 cores, clocked at 1600 Mhz, iGPU seemed to make no use of higher clocks), HD3000 O/Clocked to 1800Mhz
In Game settings were the following:
Dx9, 1280x720, 0AA, 8xAF, vsyvc=off
Textures: high
Ambient Lighting: high
Shadow: medium
Post FX: medium
Geometry: very high
Vegetation: high
Terrain: low
Water: medium
Environment: high
Average frames = 17
The point is, I was shocked at the visual quality I was able to squeeze out of this system. This is probably, by far, the most scaleable and optimized graphics engine EVER!! Crytek should be proud, and so too the people at Ubisoft that optimized the game. The game itself was too many levels of awesome to state here. I can't wait for a play-through with a better GPU requiring all 3.3Ghz of i5-2500k.
Cheers an bench.