clonazepam :
They need to answer how they'll prevent someone from ruining their experience in part 2 or 3 by being over-leveled. Will there be a level cap? Will saves be imported? Its hard not to imagine a very linear experience.
Some good points above. If there were other environments, we might have seen them. The mention of the overworld map raises questions too. Is there a point to one since its in installments? Does each new chapter add to the base game assets with a single launcher? 3 separate launchers for each? So many questions.
I'll never understand why these companies seem to think that packaging a classic game in the skin of games popular with the young adults and teenagers is going to accomplish.
Old people don't like change, and it seems the target audience for a FF7 remake would be the people who played this game on release and are now in their 30's. We are generally employed with higher income, have more spending money, and we are often parents ourselves. When compared to the younger crowds, which do not earn as much, who are generally in school or dependent on their parents.
I mean, I never bought FF7. My older brother bought it and I borrowed it.
It seems to make more sense that you would want to resell nostalgia to the people who remember it, and not cater to the ADHD generation that will only play the first 20 minutes before buying something else. I think this is going to crash and burn like Final Fantasy XIII did. Sure, you have a few obsessive fans who like the character artwork, but it's ignorant to ignore the simple fact that FF XV is supposed to be in that series, but needed to be re-branded as they were obviously not making as much money as expected on the franchise. That would also explain why most of the series has been dumped on Steam recently.
I'd argue that only the MMO's are holding that brand up financially at the moment.
Did no one at Squaresoft notice how the movie flopped? They really need to cut the big budget CGI Anime, cut the voice actors, stop with the overly detailed backdrop and just focus on what actually made the game fun. The secret weapons, the hidden dungeons, the puzzles, the interesting combat mechanics, the characters. And no, not the characters dialogue, but their unique abilities.