Final Nintendo Wii U Hardware Specs May Be Leaked

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"CPU: "Espresso" CPU on the Wii U has three enhanced Broadway cores" Then its basically a triple core wii CPU with some enhancements.... Or in other words an enhanced triple core PowerPC 750CXe....
 
it has already been confirmed by Developers that the Wii U has 1gb of ram just for apps so that is true and it has been confirmed by watson ib twitter page the Wii U uses a Power 7 based CPU

http://twitter.com/IBMWatson/status/240241146213842944

@DeSero "WiiU has 45nm custom chip ... a SOI design & packs same processor tech found in #IBMWatson" http://engt.co/l9uQLv - @engadget



https://twitter.com/IBMWatson/status/78473693843562498
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IBM Watson
‏@IBMWatson
@TheDavidHansen #WiiU uses same #power7 chips.
 
since i cant edit i dont think also if it uses 3 core braodway chip a G3 based CPU it be a wast for IBM to make sucha chip as it be slower then crap and not provide enough power to any of the games we have seen Zombie U ASC 3 Batman AC and such and other that are GPU heavy in graphics also it not be able to power the Wii U gamepad it be crappy performance


so as i posted above it been confirmed by IBM the CPU is a Power 7 architecture based chip there newswest chip
 
3 core processor, 1 gig of ram, a 4870 graphics card, and an 8 gig ssd hard drive?
The next gen console with hardware from 3 generations ago....
 
Aside from an innovative controller that's already been surpassed in the same gen by Kinect, it's hard to get excited about anything Nintendo has to offer.

I wonder if they'll go for the 8-bit look that's been making a comeback in the android market?
 
It was confirmed by IBM that Wii U has Watson technology (POWER 7).
The AMD R700 GPU is not that bad. DX11 API level added tesellation and multithreaded rendering along with other minor tweaks. With the tesellation hardware already implemented in R700 you just need a different API that uses it, same for multithreaded rendering.
The major change in features was from DX9.0c to DX10 and DX10.1 API level (R700).
Current consoles do not have multithreaded rendering, they use only one thread to render graphics.
 
Three enhanced Broadway cores...The Broadway CPU is based on the Gamecube, we're talking about some really old stuff there. I think G3 era, IIRC. So much for the hype that it shared the same technology as Watson, which would be Power7 based.

So the statements from some developers that the GPU was a step forward for consoles but the CPU is a bit weaker than the PS360 may just be true.
 
[citation][nom]Filiprino[/nom]It was confirmed by IBM that Wii U has Watson technology (POWER 7).The AMD R700 GPU is not that bad. DX11 API level added tesellation and multithreaded rendering along with other minor tweaks. With the tesellation hardware already implemented in R700 you just need a different API that uses it, same for multithreaded rendering.The major change in features was from DX9.0c to DX10 and DX10.1 API level (R700).Current consoles do not have multithreaded rendering, they use only one thread to render graphics.[/citation]


If it only has three cores, how much will multithreaded rendering help? The option is left off in most games that support it since it actually hinders performance on two cores, it only helps on four or more. Not sure about three.
 
1) It looks like an old Pentium 1/2 Compaq, at least the current Wii looked interesting

2) At least this console has a CD/DVD drive that is already going to put it ahead of other next gen consoles who are under the wierd impression that everyone has high speed internet in their homes. I mean, sure, most people do, but how long does it take to download a 10GB game over a 'high speed' DSL line? And you don't need to live far from a city to be out of DSL reach either.

3) What made the Wii a success was the innovation of a more 'natural' controller scheme. There is nothing natural about having to switch between 2 screens.
 
[citation][nom]CaedenV[/nom]2) At least this console has a CD/DVD drive that is already going to put it ahead of other next gen consoles who are under the wierd impression that everyone has high speed internet in their homes. I mean, sure, most people do, but how long does it take to download a 10GB game over a 'high speed' DSL line? And you don't need to live far from a city to be out of DSL reach either.[/citation]


It's very unlikely the next Sony/Microsoft consoles won't have optical drives, for the reason you mentioned. The rumors that they didn't were just that, early rumors.
 
[citation][nom]whooleo[/nom]"CPU: "Espresso" CPU on the Wii U has three enhanced Broadway cores" Then its basically a triple core wii CPU with some enhancements.... Or in other words an enhanced triple core PowerPC 750CXe....[/citation]
Yeah a poor CPU choice to be sure, and the tri-core bothers me as well. Quad core is becoming the norm, so why make a tri-core? You are just asking for slowness.
 
[citation][nom]tipoo[/nom]It's very unlikely the next Sony/Microsoft consoles won't have optical drives, for the reason you mentioned. The rumors that they didn't were just that, early rumors.[/citation]


I hope the rumors are true. I hate making a console unnecessarily large just so that a very small portion of the user base can be served. Those same people could purchase a separate but connectable DVD/CD/Blue Ray drive for THEIR use. For myself, I would like the console to be as small and sleek as possible without garbage on it like a CD Drive.
 
[citation][nom]southernshark[/nom]I hope the rumors are true. I hate making a console unnecessarily large just so that a very small portion of the user base can be served. Those same people could purchase a separate but connectable DVD/CD/Blue Ray drive for THEIR use. For myself, I would like the console to be as small and sleek as possible without garbage on it like a CD Drive.[/citation]

On laptops I would agree, but we're talking about games that are up to 50GB now. Some PS3 games saturate both layers of blu ray disks. You want to stream that? No thanks, I'll take optical storage for dedicated gaming machines.
 
[citation][nom]whyso[/nom]wait, this thing has only 1 GB ram? Cause thats sad. My phone has 1 GB.[/citation]

1GB is plenty for 1080p gaming (and higher if you count up-scaling) if they use it properly. I'd prefer more, but it's not unreasonable.
 
[citation][nom]notuptome2004[/nom]since i cant edit i dont think also if it uses 3 core braodway chip a G3 based CPU it be a wast for IBM to make sucha chip as it be slower then crap and not provide enough power to any of the games we have seen Zombie U ASC 3 Batman AC and such and other that are GPU heavy in graphics also it not be able to power the Wii U gamepad it be crappy performance so as i posted above it been confirmed by IBM the CPU is a Power 7 architecture based chip there newswest chip[/citation]

You can edt your posts in all tomshardware.com articles. Click on the "Read the comments on the forums" link between the bottom of the article and the top of the comments page and you can scroll down to your post and edit it.
 
[citation][nom]southernshark[/nom]Yeah a poor CPU choice to be sure, and the tri-core bothers me as well. Quad core is becoming the norm, so why make a tri-core? You are just asking for slowness.[/citation]

Triple core isn't an issue IMO so long as it has better performance than Phenom II per core. The CPU, when optimized for, is easily one of the least major bottle-necks if the optimization is done well. We all probably know that consoles can use hardware more efficiently than most other computers, but this is especially true for CPUs considering that CPUs have a lot of resources that are wasted by the operating system, bad ports from the old consoles, and much more, yet even Phenom II CPUs can get great performance in any game if you do some overclocking.

Something that most people either forget about or don't know about is also AMD's CPU/NB frequency (controls the frequency of the L3 cache which defaults at a mere 2.2GHz) that can be used for substantial gains even past overclocking the CPU frequency (enough to fight overclocked Nehalem/Westmere in per core performance, maybe more, but not overclocked Sandy Bridge and overclocked Ivy Bridge).

However, if this is just an older micro-architecture on 45nm, I don't have my hopes up. I hope that these specs are wrong.

Although the Wii U's controllers seem odd, they are interesting IMO and it would kinda suck if the console is held back by older hardware. I'm sure that simply using a
 
AFAIK that processor can run 6 real threads simultaneously. Compared to a PS3 for example, which has 7 stripped down cores, that are highly specialized and with poor caches, it should be much better. The GPU too, while not great compared to current generation gesktop-GPUs, is leaps and bounds faster than the ones in current gen consoles.

Also, don't dismiss, or adore, the controller before you have tried one. I hear from several sources that it is actually very natural to use. Should also make for some innovative games. I hope they will have test units near me, so I get to see for myself.
 
[citation][nom]Bloob[/nom]AFAIK that processor can run 6 real threads simultaneously. [/citation]


If it's Power7 it can, if it's Broadway with more cache it cannot. We'll have to wait for Chipworks to analyse the chips under electron microscopes to know for sure, as Nintendo never says outright.
 
[citation][nom]tipoo[/nom]If it's Power7 it can, if it's Broadway with more cache it cannot. We'll have to wait for Chipworks to analyse the chips under electron microscopes to know for sure, as Nintendo never says outright.[/citation]
Pretty sure Power6s can run 2 threads per core, while Power7 can run 4 threads per core ( which would make the total 12 threads ). I could be wrong though.

But yeah, speculation is kinda is useless.
 
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