Fire or lightning trapsin?

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Archived from groups: alt.games.diablo2 (More info?)

Last2Know wrote:
> On Fri, 06 May 2005 22:31:52 +0200, Sonni Skammelsen wrote:
>
>
>>Last2Know wrote:
>>
>>>On Thu, 05 May 2005 22:21:29 +0200, Sonni Skammelsen wrote:
>>>
>>>
>>>
>>>>Ok, i think we only agree here if you can show a build where you uses
>>>>homunculus, white and 20% fcr circlet that do more damage per second.
>>>>I tried to make all combination i could think of, maybe you can show one
>>>>that i missed and would be better than mine.
>
>
> I get your point about how HoTo let's you reach fastest FCR
> breakpoint at 125%=9 frames, but 75% = 10 frames is doable
> at a much higher plus skill level. So that is the better
> choice for maximizing damage per second since the speed difference
> is just 10%.
>
>
>>>Which circlet are we considering? Do you mean I am free to
>>>put whatever properties on the circlet I wish?
>>>
>>
>>Sure as long they really can spawn on a circlet.
>
>
> This is too easy, but okay. A rare circlet can have up
> to 3 prefixes and 3 suffixes and 2 sockets.
> So, for Bone Necro, let's
> see -
>
> Prefix Choice = +20 res all, +2 Necro (lvl 90 req) or
> just +2 P&B (lvl 40 req), and +90 mana.
>
> Suffixes = +30 strength, +60 life, +20 FCR,
>
> With Um socket, the above would give 35 res all, but
> for fun, let's say we use Cham in socket in the cost no
> option build.
>
> White Wand with +3 Bone Spear in base gives 20% FCR,
> +3 PNB (+8 total to Bone Spear), +13 mana, +10 vita, 4 MDR.
>
> Arachnid Mesh gives +1 skill and 20% FCR.
>
> Magefist gives 20% FCR and +25% mana regen.
>
> Homoculous + Um gives +2 all skill, an extra +2 curses,
> +62 res all, 40 mana, +33% mana regen, +5 mana per kill,
> etc.
>
> 2 SOJ gives +2 skills and +50% mana regen.
>
> CoH gives +2 skills, 65 res all, +20 strength, etc.
>
> Above is already 147 res all without charms.
> So we can afford to get +3 P&B on the amulet and some
> other good mods without worrying about resists.
> Boots can be Marrowalks for the synergy bug
> (can get FRW as second mod on GCs if needed).
>
> Above adds up to +20 to bone spear.
>

But isn't it onyl +17 to bone spirit which delal out a lot more damage.

And you will end up with 80% fcr and my build will have 125% and my
build just as easy carries +20 bone skills.
Aand 60% fcr means you will do around 50% more damage over a second than
with 0% and 125% you will do 67% more damage per second.
So if i play a little around with the numbers i can do the some damage
as you over every second with a skill point or 2 lower then you

So you end up whit 2 skills more than me, so then we start to add
charms, then we equal more and more for every charm i put in.

So you end up with a much more expensive build going after your prices
than me and we tdo the same damage per second

>
>
>
>
>
>
>
>>>>>>>I don't know of any great gear with enough life regen to make much
>>>>>>>difference in PvM or PvP with potions allowed. They are all low in an
>>>>>>>absolute sense.
>>>>>>>
>>>>>>
>>>>>>neither do i, except hoto, iirc using hoto is almost the same as always
>>>>>>drinking a great healing pot.
>>>>>
>>>>>
>>>>>I haven't had the good fortune to have a HoTo yet so maybe I am
>>>>>missing something. The AS web page says it gives +20 life regen,
>>>>>which means about 2 vita/second. How does that equal always drinking
>>>>>a great healing pot? White the s**t hits the fan, 2 vita/second
>>>>>is hardly anything.
>>>>>
>>>>
>>>>And how fast to you regain hitpoints after drinking a pot where you
>>>>don't get double healing ?
>>>
>>>
>>>This link says that a super healing potion would be equivalent
>>>to +200 regen for 10 seconds:
>>>
>>>http://www.planetdiablo.com/library/concept-replenishlife.htm
>>>
>>>That's an order of magnitude different.
>>>
>>>
>>
>>ok, i give in, may pushed at a little. super healing ~2 greater healing,
>>so greater healing ~100 regen, which is 5 times as much as hoto, so
>>maybe it's more like a light healing pot.
>>My mistake :)
>
>
> A light healing pot is 40% of a super healing pot, and a minor healing
> pot is 20%, so the the Hoto is like half the effect of the minor
> healing pot - aka not too significant.
>
>

And you got number sfrom where?
minor healing pot < 10% super healing pot
light healing put = 18.755 of super healing pot


>
>
>
>>>>>Well yes, but every char has some chance to die in normal play, so
>>>>>we are only talking about how big/rare that chance is using standard
>>>>>defensive tactics. I'm saying that without the high blocking you
>>>>>have more chance to die overall.
>>>>>
>>>>
>>>>Good to know.
>>>>Why didn't i think of that before, could it be that of all the chars i
>>>>lost which was using shield all of them had max block, and the chars i
>>>>have which haven't spenx point in dex unless it was needed ofr gear is
>>>>still alive.
>>>>Could it be that the chars getting close to monsters have 75% block, and
>>>>all others, like necro builds and elemental druids that don't get dex is
>>>>not in infight with monsters?
>>>
>>>
>>>You're not giving details of which builds you tried and what playing
>>>styles, so I can't really comment. One point to make is that I would not
>>>recommend trying to get a blocking percentage above the display percentage
>>>of a given shield, since there is diminishing returns for each point of
>>>dex over that. So I recommend less than max block for shields with
>>>blocking percentage less than 75% for your char.
>>>
>>
>>Chars lost with 75% block is 2xpaladins, 1 avenger level 69 and 1 holy
>>freeze zealot level 82, 1 FO/CL sorc level 82.
>>Chars still alive 1 sumoning necro level 91 with base dex, 1 boner level
>>60 with base dex.
>
>
> Err...are you saying that you lost melee chars with shields and didn't
> lose caster chars without shields?
>

FO/CL sorc doesn go as melee in my book.
And not exactly without shield, just without any meaningfull blocking,
iirc homunculus gives aroung 7% blocking with bade dex on a level 91
necro, so i have a little block.
And unless something goes wrong i will soon have a level 70+ druid with
base and little dex too, using shield of course.

>
>
>>>>>>And sure explosions can partly be bocked, but only 75% of the time, the
>>>>>>rest 25% will kill you, which is not an option :)
>>>>>
>>>>>
>>>>>You chance of dieing due to 2 exploding dolls getting close and going
>>>>>off will be much lower with the max blocking than with the
>>>>>extra vita. Same comment about fire archer packs.
>>>>>
>>>>
>>>>Now i usually don't stand next to dolls :)
>>>>But i know i can take a crosshit from +10 souls with a might boss
>>>>without dying, and i also know that if i had boosted my dex for max
>>>>block i had been dead:)
>>>
>>>
>>>souls=burning souls? What does might aura do for them? I didn't
>>>realize there was a physical component to their lightning attacks.
>>>
>>
>>My experience is their attack can be blocked, so it must contain
>>physical damage. Many times both my pala's and my berserker shows block
>>animation when being hitted combined with 0 hitpoints lost.
>>Just like dolls corpse explosions where you can block all the damage
>>because it carries some physical damage.
>
>
> Not sure about that inference. It could be that having high
> MDR and/or lightning absorb just causes you to take no damage.
> Did you actually see yourself in a block animation from a
> gloam type attack (I know they can be blocked by Assassin weapon
> block but thought that was in contrast to the shield case).
>

MDR would be max 15 from a dwarf star.
Lightning absorc if for chickens, with other words i don't think i ever
used anything with lightning absorb.
Well if i didn't see the blockanimation follow by a 0 hotpoint lost it
wouldn't really be my experience would it?
:)
Actually it the only time i ever see block animation on my pala's that
in crossfire of souls.

--
Sonni
-=-=-
I see your IQ test results are negative.
 
Archived from groups: alt.games.diablo2 (More info?)

Sonni Skammelsen wrote:
> Last2Know wrote:

> > I get your point about how HoTo let's you reach fastest FCR
> > breakpoint at 125%=9 frames, but 75% = 10 frames is doable
> > at a much higher plus skill level. So that is the better
> > choice for maximizing damage per second since the speed difference
> > is just 10%.

>[..]

> > Above adds up to +20 to bone spear.


> But isn't it onyl +17 to bone spirit which delal out a lot more
damage.

In 1.10 most people use bone spear more than bone spirit because
it does almost the same damage at high level with synergies and also
bone spear also pierces and uses less mana. You can get 2 skill
levels
higher using "White" for Bone Spear. Bone Spirit is also useful
because
it doesn't need to be aimed.


> And you will end up with 80% fcr and my build will have 125% and my
> build just as easy carries +20 bone skills.

I noted above that I would hit the 10 frame break point instead
of the 9 frame break point. But you cannot get +20 bone spear
just as easy. You give up +5 using HotO instead of the "White"
and you give up +1 using Vipermagi instead of a +2 skill armor.
So you wind up with +6 less to Bone Spear or +4 less to Bone
Spirit.

> Aand 60% fcr means you will do around 50% more damage over a second
than
> with 0% and 125% you will do 67% more damage per second.
> So if i play a little around with the numbers i can do the some
damage
> as you over every second with a skill point or 2 lower then you

You are missing some stuff. You need to look at tables to see how
the %FCR translates to frames in the game. It is highly non-linear.
And you are missing more than +2 skills in the comparison.


> >>>This link says that a super healing potion would be equivalent
> >>>to +200 regen for 10 seconds:
> >>>
> >>>http://www.planetdiablo.com/library/concept-replenishlife.htm
> >>>
> >>>That's an order of magnitude different.
> >>>
> >>>
> >>
> >>ok, i give in, may pushed at a little. super healing ~2 greater
healing,
> >>so greater healing ~100 regen, which is 5 times as much as hoto, so

> >>maybe it's more like a light healing pot.
> >>My mistake :)
> >
> >
> > A light healing pot is 40% of a super healing pot, and a minor
healing
> > pot is 20%, so the the Hoto is like half the effect of the minor
> > healing pot - aka not too significant.
> >
> >
>
> And you got number sfrom where?

http://www.diabloland.com/Item/eHealingPotion.htm




> >>Chars lost with 75% block is 2xpaladins, 1 avenger level 69 and 1
holy
> >>freeze zealot level 82, 1 FO/CL sorc level 82.
> >>Chars still alive 1 sumoning necro level 91 with base dex, 1 boner
level
> >>60 with base dex.
> >
> >
> > Err...are you saying that you lost melee chars with shields and
didn't
> > lose caster chars without shields?
> >
>
> FO/CL sorc doesn go as melee in my book.

Sorry I was reading fast and missed that in your list. Still
there was a correlation between you char losses and melee.


> >
> >>>>>>And sure explosions can partly be bocked, but only 75% of the
time, the
> >>>>>>rest 25% will kill you, which is not an option :)
> >>>>>
> >>>>>
> >>>>>You chance of dieing due to 2 exploding dolls getting close and
going
> >>>>>off will be much lower with the max blocking than with the
> >>>>>extra vita. Same comment about fire archer packs.
> >>>>>
> >>>>
> >>>>Now i usually don't stand next to dolls :)
> >>>>But i know i can take a crosshit from +10 souls with a might boss

> >>>>without dying, and i also know that if i had boosted my dex for
max
> >>>>block i had been dead:)
> >>>
> >>>
> >>>souls=burning souls? What does might aura do for them? I didn't
> >>>realize there was a physical component to their lightning attacks.
> >>>
> >>
> >>My experience is their attack can be blocked, so it must contain
> >>physical damage. Many times both my pala's and my berserker shows
block
> >>animation when being hitted combined with 0 hitpoints lost.
> >>Just like dolls corpse explosions where you can block all the
damage
> >>because it carries some physical damage.
> >
> >
> > Not sure about that inference. It could be that having high
> > MDR and/or lightning absorb just causes you to take no damage.
> > Did you actually see yourself in a block animation from a
> > gloam type attack (I know they can be blocked by Assassin weapon
> > block but thought that was in contrast to the shield case).
> >
>
> MDR would be max 15 from a dwarf star.
> Lightning absorc if for chickens, with other words i don't think i
ever
> used anything with lightning absorb.
> Well if i didn't see the blockanimation follow by a 0 hotpoint lost
it
> wouldn't really be my experience would it?
> :)
> Actually it the only time i ever see block animation on my pala's
that
> in crossfire of souls.

Okay, well I haven't come across anyone else saying gloam and soul
attacks can be blocked with a shield.
 
Archived from groups: alt.games.diablo2 (More info?)

LastToKnow wrote:
> Sonni Skammelsen wrote:
>
>>Last2Know wrote:
>
>
>>>I get your point about how HoTo let's you reach fastest FCR
>>>breakpoint at 125%=9 frames, but 75% = 10 frames is doable
>>>at a much higher plus skill level. So that is the better
>>>choice for maximizing damage per second since the speed difference
>>>is just 10%.
>
>
>>[..]
>
>
>>>Above adds up to +20 to bone spear.
>
>
>
>>But isn't it onyl +17 to bone spirit which delal out a lot more
>
> damage.
>
> In 1.10 most people use bone spear more than bone spirit because
> it does almost the same damage at high level with synergies and also
> bone spear also pierces and uses less mana. You can get 2 skill
> levels
> higher using "White" for Bone Spear. Bone Spirit is also useful
> because
> it doesn't need to be aimed.
>

Well, i see you point ind damage/mana with using bonespear.
I just never seen it used by any boner i ever played with.

>
>
>>And you will end up with 80% fcr and my build will have 125% and my
>>build just as easy carries +20 bone skills.
>
>
> I noted above that I would hit the 10 frame break point instead
> of the 9 frame break point. But you cannot get +20 bone spear
> just as easy. You give up +5 using HotO instead of the "White"
> and you give up +1 using Vipermagi instead of a +2 skill armor.
> So you wind up with +6 less to Bone Spear or +4 less to Bone
> Spirit.
>

Que?
white gives +3 p&b, 2 spear and you can make in a +3 spear, so yes i
give up +5 spear with hoto.
The one i give up on armor i take back on shield.
Iirc only level 18 skills and lower can spawn on a non magic item, so
you can't get spirit on white so i think we will have spirit at the same
level.

>
>>Aand 60% fcr means you will do around 50% more damage over a second
>
> than
>
>>with 0% and 125% you will do 67% more damage per second.
>>So if i play a little around with the numbers i can do the some
>
> damage
>
>>as you over every second with a skill point or 2 lower then you
>
>
> You are missing some stuff. You need to look at tables to see how
> the %FCR translates to frames in the game. It is highly non-linear.
> And you are missing more than +2 skills in the comparison.
>

Your point whit spear, yes i miss 5 in spear, but equal at spirit. The
table those numbers are from also how a non linear, but the numbers is
from there. iirc you will have 11% damage increase going from next
highest breakpoint to highest breakpoint.

>
>
>>>>>This link says that a super healing potion would be equivalent
>>>>>to +200 regen for 10 seconds:
>>>>>
>>>>>http://www.planetdiablo.com/library/concept-replenishlife.htm
>>>>>
>>>>>That's an order of magnitude different.
>>>>>
>>>>>
>>>>
>>>>ok, i give in, may pushed at a little. super healing ~2 greater
>
> healing,
>
>>>>so greater healing ~100 regen, which is 5 times as much as hoto, so
>
>
>>>>maybe it's more like a light healing pot.
>>>>My mistake :)
>>>
>>>
>>>A light healing pot is 40% of a super healing pot, and a minor
>
> healing
>
>>>pot is 20%, so the the Hoto is like half the effect of the minor
>>>healing pot - aka not too significant.
>>>
>>>
>>
>>And you got number sfrom where?
>
>
> http://www.diabloland.com/Item/eHealingPotion.htm
>

OK, i just got mine from AS and they are not the same :)

>
>
>[snip]
>
> Sorry I was reading fast and missed that in your list. Still
> there was a correlation between you char losses and melee.
>

but still, i lost a sorc with 75%, actually i lost her twice with 75%,
and i still have 2 necro's with around 7% block alive.
All 4 caster's all around the amount spend in str, which means i've
taken points from vit for keeping 75% block, and then they are dead.

> [snip]
>
> Okay, well I haven't come across anyone else saying gloam and soul
> attacks can be blocked with a shield.
>

Someone somewhere, i think it was here, also stated that gloams carry
physical damage and therefor can be block either partical or fully.

--
Sonni
-=-=-
My other computer has punch cards running Win NT inside a Unix Window.
 
Archived from groups: alt.games.diablo2 (More info?)

On Mon, 09 May 2005 23:02:00 -0700, LastToKnow wrote:

>>> I noted above that I would hit the 10 frame break point instead of the
>>> 9 frame break point. But you cannot get +20 bone spear just as easy.
>>> You give up +5 using HotO instead of the "White" and you give up +1
>>> using Vipermagi instead of a +2 skill armor. So you wind up with +6
>>> less to Bone Spear or +4 less to Bone Spirit.
>
>>Que?
>>white gives +3 p&b, 2 spear and you can make in a +3 >spear, so yes i
>>give up +5 spear with hoto.
>>The one i give up on armor i take back on shield.
>
> You get +1 back with Boneflame at the expense of all the other good mods
> on Homonculous. I don't think that is a good choice for reasons already
> stated, but the decision is an independent one. With high level stuff
> one can max resists using Boneflame and the White wand and other gear I
> described also, so the choice of shield is an independent choice. It's
> also possible to use a Spirit shield and get the 9 fpa bp with the White
> wand or Bone Shade via that route.
>

+5 To Mana After Each Kill
+20 To Energy
Regenerate Mana 33%
Is what i would consider useable for this build on a boner.
Atm my boner is level 70, with maxed spirit, bone wall, teeth and using
marrow.
He only has +5 skills now and is at 11 fpa bp, but he can throw spirit
with his mana bulb is moving.
I count on getting the HotO some time this week and this will move him to
10 fpa bp.
And some time next weekend i hope i will be able to take him to level 80
so i get to 9 fpa and full setup with close to all synergies to spirit is
maxed, and then i will be able to see if i really need to mana mods on
homunculus for keeping the blue stuff filled.

A small side note on the spirit shield, the lowest str req there are on a
shield that can get 4 sockets and can be used by a necro is 146 on a eth
monarch which means you have to spend 28 more points in str, i would like
to keep those for vit :)

>>Iirc only level 18 skills and lower can spawn on a non magic >item, so
> you can't get spirit on white so i think we will have >spirit at the same
> level.
>
> Hmm, I've heard of people have +3 to both Bone spear and Spirit on
> "White", though I can't confirm that from personal experience. The unique
> wand Boneshade can also give +4 to Spear and +5 to Spirit.

Boneshade was on my mind for a long time with this build, but then i got
runes for HotO.
But with a little luck i can try it all out, i just need a little luck on
diadem reroll then i have the gear for testing both way.

--
Sonni