eodeo
Distinguished
[citation][nom]jecastej[/nom]Great reading and always interested, so thanks to Tom's for doing great reviews including pro graphic hardware. Thanks also to confirm you "can't" flash a gaming card these days as easily, as I understand is the same or even impossible to flash an Nvidia pro card.[/citation]
I really should have said this as well. I love THG and I think it's great that they do these tests- even when they confirm that ogl and quadro-like-gpus are abysmal as ever.
[citation][nom]jecastej[/nom]I run both a Quadro 600 and a GeForce 460 on the same machine. It is working as expected in Maya and I can play games at the expected 460 fps I read on the internet, included Tom's Hardware.[/citation]
Wait, you're not actually saying that Maya runs better on 3.5x slower GPU, do you? I know Maya is OGL, but I thought that they optimized it in such a way as not to be in same league as Catia and Pro Engineer. I cannot help but shudder the thought of using non MS platform. It means that I'd be stuck using OpenGL no matter what- directX being proprietary and all. I cant believe that its 2012 and OpenGL is still as bad as ever.
I really should have said this as well. I love THG and I think it's great that they do these tests- even when they confirm that ogl and quadro-like-gpus are abysmal as ever.
[citation][nom]jecastej[/nom]I run both a Quadro 600 and a GeForce 460 on the same machine. It is working as expected in Maya and I can play games at the expected 460 fps I read on the internet, included Tom's Hardware.[/citation]
Wait, you're not actually saying that Maya runs better on 3.5x slower GPU, do you? I know Maya is OGL, but I thought that they optimized it in such a way as not to be in same league as Catia and Pro Engineer. I cannot help but shudder the thought of using non MS platform. It means that I'd be stuck using OpenGL no matter what- directX being proprietary and all. I cant believe that its 2012 and OpenGL is still as bad as ever.