First time I've ever de-guilded someone

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On Fri, 28 Jan 2005 12:40:29 -0800, Dark Tyger
<darktiger@somewhere.net> wrote:

>On Fri, 28 Jan 2005 11:40:27 -0600, Faned <faned@wyld.qx.net> wrote:
>
>><myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
>>>
>>> I told the guy I would discuss with the officer team and get back to him.
>>> Not much to discuss, but we did, and the next day I de-guilded the guy.
>>
>>Congratulations on de-guilding someone who broke no rules and then actually
>>apologized in spite of not having broken any rules. =P
>
>You mean other than lying to the guild leader and pressuring to have
>the application process changed for him so he could hide an unpleasant
>past? I'll bet you that had the child been honest about his past and
>displayed a capability and willingness to act civil, he wouldn't have
>been removed. But he lied. To the guild leader. That alone is enough
>to get you removed from most guilds, and god damned rightfully so.

Bloody right!



Palindrome
 
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On Fri, 28 Jan 2005 14:15:08 -0600, D.J. <jolly73@boingcableone.net>
wrote:

>
>Palindrome <damon-nomad@tiscali.co.uk> wrote:
>] My second big hate (a VERY close second) are those players who fail to
>] realise that if I have clicked "no" to an invitation group once
>] already, asking 5 more times in rapid succession is not going to
>] change my mind. Ever.
>
>I agree.
>
>Or the player, doofus, who sent me a tell, then /ooc, demanding to
>know if I had accidently hit 'n' all those 15 times or I just didn't
>like him. Got added to my ignore list.
>
>JimP.

Yup, saves a shedload of spam... Actually, one feature I like in
Knight Online (there are some clever ones...) is being able to turn
off getting invitations to group.

The other, (which isn't really pertinent to this thread, but I wish
other games would do) is being able to set up a little stall and
display stuff to sell. You actually DO get a little stall, and people
have got used to clustering together to form a sort of open-air bazaar
in the major towns. Nice idea...


Palindrome
 
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"Palindrome" <damon-nomad@tiscali.co.uk> wrote in message
news:hnhlv0ld8926eu5od4f70ce1f7ha2momi9@4ax.com...

> The other, (which isn't really pertinent to this thread, but I wish
> other games would do) is being able to set up a little stall and
> display stuff to sell. You actually DO get a little stall, and people
> have got used to clustering together to form a sort of open-air bazaar
> in the major towns. Nice idea...

I *like* that idea! I've never liked the big auction houses/bazaars of EQ,
SWG, WoW and EQ2, I always preferred playing in the beta when a crafter had
to make his own markets based on word of mouth and could rely on the appeal
of being a convenient, local seller. The inevitable commoditization that
occurs with big auction houses takes away some of that experience for me and
the idea of local stalls to support local merchants is very appealing.

--
Redbeard
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of the Willow Wood, City of Qeynos
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
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On Fri, 28 Jan 2005 15:52:43 -0600, Faned <faned@wyld.qx.net> wrote:

>No, he owned up to it after trying to avoid doing so

Only after he was called on it. He lied and, actually, only got into
the guild based on that lie. Thus, he gets the boot up the ass and out
the door.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
 
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Graeme Faelban wrote:

> Michael Greenhalgh <spammy@tripleb.co.uk> wrote in
> news:35v2bnF4rl65iU1@individual.net:
>
>
>>Bob Perez wrote:
>>
>>>"Red, ur not mad at me r u"
>>>"Red, plz dont be mad at me it was n accident"
>>>"Plz, we realllly needed that spawn, plz, it will never happen again
>>>i promise. plz dont be mad"
>>>
>>>This sudden reversion to childspeak was quite a different image than
>>>the one portrayed in guildchat and I realized then why he didn't want
>>>to post: the guy was seriously communications challenged. What a
>>>front he'd been putting up in guildchat! Talk about a split
>>>personality.
>>>
>>
>>
>>Not entirely related (to what is an excellent post, btw) but have you
>>noticed a fairly large amount of 'childspeak' (as you call it here) in
>>EverQuest 2? I've been suffering far too much of it in the game and it
>>has sometimes made communication difficult for me.
>>
>>It could of course just be me 🙂
>>
>
>
> I can't say that I see any more of it in eq2 than I do in eq1, which is
> to say that it happens at times, but not that often really.
>

This would probably be related to the way I play the two games. EQ2 is
the one which my gaming clan play, and therefore I group and socialise a
lot, whereas in EQ1 I've never had the opportunity to meet many people,
so haven't witnessed the language yet.

--
Michael Greenhalgh
---
www.tripleb.co.uk | Weblog
www.loonygooncircus.com | {LgC} Clan Site
www.suta.co.uk | Swansea University Tactical Airsoft Society
---
MMORPGs
EverQuest:
Miglok | Half-Elf Ranger | Venril Sathir

EverQuest 2:
Miglok | Half-Elf Predator | Lavastorm

City of Heroes:
Shadow Ranger | Mutation Scrapper | Virtue
---
 
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On Fri, 28 Jan 2005, Faned wrote:

> You've shown me the error in my ways. I can't imagine why anyone would ever
> BELIEVE any apology. It's just words. =)

*chuckle* Sarcasm notwithstanding, I really do feel that way at
times. The exceptions are when the person has demonstrated an
exceptional level of trustworthiness. Otherwise my feelings are "don't
bother to apologize. If you really are sorry, let it show in your actions,
and my opinion of you will improve."


~*~*~*~*~*~*~*~*~*

Jerelyn Foxeye -- http://www.foxeye-art.com

On Antonia Bayle (EQ):
[33 Iksar Templar] Viizanafyaeth Newleaf
[14 High Elf Brawler] Foxeye
 
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On Thu, 27 Jan 2005 17:49:16 -0800, "Bob Perez"
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:

<snip>

Heh - makes me appreciate even more the great bunch in my guild. :)


--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
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On Sat, 29 Jan 2005 01:16:37 -0500, Mark Morrison <drdpikeuk@aol.com>
wrote:

>On Fri, 28 Jan 2005 23:19:24 +0000, Palindrome
><damon-nomad@tiscali.co.uk> wrote:

>>Yes, I agree - the wordless invite, oft-repeated in spite of no LFG
>>tag really bugs me.
>>
>>Strange, I thought I'd be a loner with that gripe, and that others
>>would think I was weird 😀
>>
>No, it's very annoying, rude and ignorant.
>
>Also confusing - why send an invite to someone simply becasue he's
>running past you ?

Yes, never figured how that would inspire an invitation to team up,
either.


Palindrome
 
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On Sat, 29 Jan 2005 01:31:20 +0000, Palindrome
<damon-nomad@tiscali.co.uk> wrote:

>On Sat, 29 Jan 2005 01:16:37 -0500, Mark Morrison <drdpikeuk@aol.com>
>wrote:
>
>>On Fri, 28 Jan 2005 23:19:24 +0000, Palindrome
>><damon-nomad@tiscali.co.uk> wrote:
>
>>>Yes, I agree - the wordless invite, oft-repeated in spite of no LFG
>>>tag really bugs me.
>>>
>>>Strange, I thought I'd be a loner with that gripe, and that others
>>>would think I was weird 😀
>>>
>>No, it's very annoying, rude and ignorant.
>>
>>Also confusing - why send an invite to someone simply becasue he's
>>running past you ?
>
>Yes, never figured how that would inspire an invitation to team up,
>either.
>

Worst thing is that you know the groups formed this way can't be good
groups. Seems to me it's an invitation for xp loss/debt/whatever it is
in whatever game.

I find it odd people call me antisocial when I take a moment to tell
them why I refuse to accept such invitations. ME?! Antisocial? They're
the ones that can't be bothered to talk to me before throwing an
invite!

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
 
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Palindrome <damon-nomad@tiscali.co.uk> wrote:
] Yup, saves a shedload of spam... Actually, one feature I like in
] Knight Online (there are some clever ones...) is being able to turn
] off getting invitations to group.

Sometimes my having 'no guild invites' or what ever it is, don't
remember offhand, puts a message up that someone's 'wanna group'
request was automatically ignored.

] The other, (which isn't really pertinent to this thread, but I wish
] other games would do) is being able to set up a little stall and
] display stuff to sell. You actually DO get a little stall, and people
] have got used to clustering together to form a sort of open-air bazaar
] in the major towns. Nice idea...

I think that would be great. It would certainly be something that
would work with a middleages type game.

JimP.
--
djim70 at tyhe cableone dot net. Disclaimer: Standard.
http://wargame.drivein-jim.net/ WoW blog Jan 28, 2005
http://crestar.drivein-jim.net/new.html AD&D Dec 29, 2004
http://evergame.drivein-jim.net/blog/ Everquest January 10, 2005
 
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Quoth Bob Perez:

> The guy remembered me from Beta, which isn't too surprising since I
> had exactly the same name and character model (in fact, I saved the
> character file and re-used it in release)

Are character files stored client-side in EQ2???!!!???

--
Kitez les guards!
 
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"David Navarro" <david@alcaudon.com> wrote in message
news:20050129103919454+0000@usenet.force9.net...

> Are character files stored client-side in EQ2???!!!???

Yes, the character creation screen includes a Load/Save function that allows
you to save your character's model locally. This was available in beta and
the beta files continued working in release. I made all of my characters in
beta and used them all in release.

--
Redbeard
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of the Willow Wood, City of Qeynos
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
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On Fri, 28 Jan 2005 23:55:05 -0800, Dark Tyger
<darktiger@somewhere.net> wrote:

>On Fri, 28 Jan 2005 15:52:43 -0600, Faned <faned@wyld.qx.net> wrote:
>
>>No, he owned up to it after trying to avoid doing so
>
>Only after he was called on it. He lied and, actually, only got into
>the guild based on that lie. Thus, he gets the boot up the ass and out
>the door.

Damn right, too.


Palindrome
 
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On Fri, 28 Jan 2005 17:51:20 -0800, "Bob Perez"
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:

>
>"Palindrome" <damon-nomad@tiscali.co.uk> wrote in message
>news:hnhlv0ld8926eu5od4f70ce1f7ha2momi9@4ax.com...
>
>> The other, (which isn't really pertinent to this thread, but I wish
>> other games would do) is being able to set up a little stall and
>> display stuff to sell. You actually DO get a little stall, and people
>> have got used to clustering together to form a sort of open-air bazaar
>> in the major towns. Nice idea...
>
>I *like* that idea! I've never liked the big auction houses/bazaars of EQ,
>SWG, WoW and EQ2, I always preferred playing in the beta when a crafter had
>to make his own markets based on word of mouth and could rely on the appeal
>of being a convenient, local seller. The inevitable commoditization that
>occurs with big auction houses takes away some of that experience for me and
>the idea of local stalls to support local merchants is very appealing.

Yes - I was impressed too :) When your little stall appears, the
first 3 (or is it 4?) items you are selling display their icons by
floating over your stall - sort of an advert or eye-catcher thing.
Then, you click the stall to see the rest of the stuff. Nicer than
the Bazaar in EQ, from an "atmosphere" perspective, at least!


Palindrome
 
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On Fri, 28 Jan 2005 22:25:42 -0600, ChrisB <nospam@nospam.com> wrote:

>If they don't bother to so much as ask before clicking invite, I either
>click no and keep going or just keep going. Goes away once you zone.


Aye, same here.


Palindrome
 
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<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
>
> "Faned" <faned@wyld.qx.net> wrote in message
> news:slrncvlcvj.8ne.faned@wyld.qx.net...
>
> > No, he owned up to it after trying to avoid doing so (obviously with good
> > reason). If he had seriously wanted to lie about it, he would still be
> > lying about it and in the guild. Gives new meaning to "the truth with set
> > you free" and definitely convinced "Wiggo" to not bother telling the truth
> > next time, because he knows how that turns out. =P
>
> Anyone who comes to that conclusion has learned the wrong lesson, but I
> don't doubt it's what he'll take away from this.

The "wrong lesson" can still be the "right lesson". Believe me, I was
implying that it was the wrong lesson, but in dealing with you it is
apparently still the "right lesson" because owning up to and apologizing for
something is obviously *not* the "right" thing to do.

> > As far as pressure to have an app process change, it happens all the time,
> > constantly. Some think it's too long, some thing it's too nosy, etc.,
> > etc.
> > As a leader of a guild, you ignore it, or you decide that it's a valid
> > change and change the system permanently, you never make exceptions.
>
> I learned long ago that I prefer to retain flexibility with this type of
> decision. Depending on what's at stake, challenging the process is sometimes
> the right thing to do and a rigid adherence to policy can be more damaging
> than the loss of consistency occasioned by an exception. But I understand
> the arguments favoring consistency, reasonable people differ on this point.

No, reasonable people "prefer to retain flexibility" by "deciding that it's
a valid change" and making it a part of the system, not by being wishy-washy
and making exceptions for individuals. A leader cannot show "favoritism"
of any sort and retain respect for long.
 
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"Faned" <faned@wyld.qx.net> wrote in message
news:slrncvnidm.8ne.faned@wyld.qx.net...

> The "wrong lesson" can still be the "right lesson". Believe me, I was
> implying that it was the wrong lesson, but in dealing with you it is
> apparently still the "right lesson" because owning up to and apologizing
> for
> something is obviously *not* the "right" thing to do.

I'm very amenable to a genuine apology and my ability to forgive and forget
is there (remember, I'm the flexible guy :) But I don't ignore the greater
context, it all goes into the mix and the overall picture here was what
determined the decision.

> No, reasonable people "prefer to retain flexibility" by "deciding that
> it's
> a valid change" and making it a part of the system, not by being
> wishy-washy
> and making exceptions for individuals. A leader cannot show "favoritism"
> of any sort and retain respect for long.

No, reasonable people recognize that slavish adherence to policy is not
always the best solution to a problem. Life just isn't that simple, and the
ability to recognize when it's appropriate to challenge the process is one
of the things that makes a good leader. You can argue that this wasn't an
appropriate exception to make, and I would entertain that argument, but I
wouldn't want to be part of any company or guild that couldn't retain the
flexibility to make the right choice in a given situation simply because it
was "against policy".

--
Redbeard
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of the Willow Wood, City of Qeynos
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
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<darktiger@somewhere.net> wrote:
> On Fri, 28 Jan 2005 15:52:43 -0600, Faned <faned@wyld.qx.net> wrote:
>
> >No, he owned up to it after trying to avoid doing so
>
> Only after he was called on it. He lied and, actually, only got into
> the guild based on that lie. Thus, he gets the boot up the ass and out
> the door.

Go go reading comprehension. Come back and comment again after you
understand basic english and have something to say based on reality rather
than the DT version of events. =P
 
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On Sat, 29 Jan 2005 11:39:21 -0600, Faned <faned@wyld.qx.net> wrote:

><darktiger@somewhere.net> wrote:
>> On Fri, 28 Jan 2005 15:52:43 -0600, Faned <faned@wyld.qx.net> wrote:
>>
>> >No, he owned up to it after trying to avoid doing so
>>
>> Only after he was called on it. He lied and, actually, only got into
>> the guild based on that lie. Thus, he gets the boot up the ass and out
>> the door.
>
>Go go reading comprehension. Come back and comment again after you
>understand basic english and have something to say based on reality rather
>than the DT version of events. =P

Hmm. Vague attacks without bothering to point out where I was off
base. Can't admit that you're wrong?

He lied on more than one occasion. First was a lie through omission.
Second was a blatant, bald-faced lie.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
 
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On Fri, 28 Jan 2005 17:45:34 -0800, "Bob Perez"
<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:

>I've thovght abovt this issve and wondered why it bothers me to see people
>speak like that. Am I a langvage snob? I mean, the goal is commvnication,
>right? If the message is coming across, why shovld it bother me that someone
>is vsing abbreviations like vr, ne1one, plz, grp, and so on? What is it
>abovt these idioms that sets them apart from afk, brb, brt, omw, and for
>that matter, Gratz!

Well, the latter ones yov mention are all very handy for expressing
something pertinent a little more qvickly, which is handy in a typed
medivm. "MMORPG Shorthand" messages like OMW, BRB and so on are a
vsefvl way of conveying often-vsed actions/concepts that save typing
time when speed is of the essence. Gratz and Woot, while bordering on
Leetspeak are often vsed in a light-hearted manner, often as an
intentional parody of leetspeakers, althovgh kindly meant on my part.
A sort of hvmovrovs, tongve-in-cheek "hey, look, I can dvmb down to
vsing Leetspeak if I need to" thing.

Things like NE1, plz, grp are rarely typed in a sitvation where speed
and brevity are important, so, to me, jvst mean the typist is lazy,
stvpid or generally sloppy. They sovnd like the idiot-child of a
vnion between a svrfer and his airhead bimbo partner who spends her
time texting people 24/7. Needless to say, this means no grovp with
them, ever...

> If I'm making my way over to an event I may say "On griffin in Ant3, omw", or "Afk
>for bio, brb". Is this fvndamentally any different?

No, yov are compressing information, for brevity's sake, to redvce
grovp spam - at least in my opinion.

>Yov wovld not *believe* how vtterly rare it is there to see anything
>approaching an English sentence, either in the trade channels or in
>local commvnications.

I see more of this in AO than EQ, as well as that other thing that
pisses me off, spamming in capital letters. Lvckily, the majority of
players soon clamp down on this, and the amovnt of ridicvle
Leetspeakers/Ubernoobs attract soon cvres this :))


Palindrome
 
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"Faned" <faned@wyld.qx.net> wrote in message
news:slrncvnilh.8ne.faned@wyld.qx.net...

> I assume, and the facts of the situation certainly suggest that assumption
> to be valid, that he knew there would be issues, and knew that Bob had no
> inclination to forgive, and would rather not bring it up at all if it
> could
> be avoided.

I don't think the facts as I've related them give any basis for an
assumption that I could not forgive lol, where do you get that?

--
Redbeard
<Veritas>
Dwarven Mystic and Alchemist
Loyal Citizen of the Antonia Bayle
Current resident of the Willow Wood, City of Qeynos
http://veritas.everquest2guilds.com

Descendant of the Elder Winterfury Thunderwolf
<Resolution, Retired>
Barbarian Prophet of The Tribunal
Retired Citizen of Firiona Vie
 
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Palindrome <damon-nomad@tiscali.co.uk> wrote in
news:75tmv0pjqmsrj5mkj7fv1n0vj70hu2ljfj@4ax.com:

> Anyone who invites me more than once, without so much as a "Hi" just
> goes straight to /ignore.
>

Makes me wonder, how many names can the ignore list hold, anyway?

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
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On Sat, 29 Jan 2005 07:55:52 -0600, D.J. <jolly73@boingcableone.net>
wrote:

>
>Palindrome <damon-nomad@tiscali.co.uk> wrote:
>] Yup, saves a shedload of spam... Actually, one feature I like in
>] Knight Online (there are some clever ones...) is being able to turn
>] off getting invitations to group.
>
>Sometimes my having 'no guild invites' or what ever it is, don't
>remember offhand, puts a message up that someone's 'wanna group'
>request was automatically ignored.

Hmmm, now THAT I must try out :)

>] The other, (which isn't really pertinent to this thread, but I wish
>] other games would do) is being able to set up a little stall and
>] display stuff to sell. You actually DO get a little stall, and people
>] have got used to clustering together to form a sort of open-air bazaar
>] in the major towns. Nice idea...

>I think that would be great. It would certainly be something that
>would work with a middleages type game.

Yes, works quite well. I wish AO had a way to sell things that didn't
rely on using the Shopping Channels (a sort of OOC for selling/buying)
as the messages can more or less take over the chat screen 🙁 It
would be nice to be able to use a terminal to look at stuff players
are selling...


Palindrome
 
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<myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
>
> "Faned" <faned@wyld.qx.net> wrote in message
> news:slrncvnidm.8ne.faned@wyld.qx.net...
>
> > The "wrong lesson" can still be the "right lesson". Believe me, I was
> > implying that it was the wrong lesson, but in dealing with you it is
> > apparently still the "right lesson" because owning up to and apologizing
> > for
> > something is obviously *not* the "right" thing to do.
>
> I'm very amenable to a genuine apology and my ability to forgive and forget
> is there (remember, I'm the flexible guy :) But I don't ignore the greater
> context, it all goes into the mix and the overall picture here was what
> determined the decision.

I can agree with that. All I have to go on is what you posted here. =) I'm
assuming there must have been more to the story other than you being pissed
that someone "legally" beat you to something (no matter how much I might
consider it to be in poor taste, I will never fault someone for playing by
the rules, even if I don't like the results).


> > No, reasonable people "prefer to retain flexibility" by "deciding that
> > it's
> > a valid change" and making it a part of the system, not by being
> > wishy-washy
> > and making exceptions for individuals. A leader cannot show "favoritism"
> > of any sort and retain respect for long.
>
> No, reasonable people recognize that slavish adherence to policy is not
> always the best solution to a problem. Life just isn't that simple, and the
> ability to recognize when it's appropriate to challenge the process is one
> of the things that makes a good leader. You can argue that this wasn't an
> appropriate exception to make, and I would entertain that argument, but I
> wouldn't want to be part of any company or guild that couldn't retain the
> flexibility to make the right choice in a given situation simply because it
> was "against policy".

So if you find that there was a valid complaint with the system that
required an exception, why do you assume it would never happen again? If it
would *never* happen again, it's favoritism. If there's a possibility of it
happening again and requiring an exception, it is just good sense to modify
the existing policy to deal with it.

I wouldn't want to be a part of any company or guild that would make an
exception without investigating whether such an exception indicated a policy
change was needed.
 
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<darktiger@somewhere.net> wrote:
> On Sat, 29 Jan 2005 11:39:21 -0600, Faned <faned@wyld.qx.net> wrote:
>
> ><darktiger@somewhere.net> wrote:
> >> On Fri, 28 Jan 2005 15:52:43 -0600, Faned <faned@wyld.qx.net> wrote:
> >>
> >> >No, he owned up to it after trying to avoid doing so
> >>
> >> Only after he was called on it. He lied and, actually, only got into
> >> the guild based on that lie. Thus, he gets the boot up the ass and out
> >> the door.
> >
> >Go go reading comprehension. Come back and comment again after you
> >understand basic english and have something to say based on reality rather
> >than the DT version of events. =P
>
> Hmm. Vague attacks without bothering to point out where I was off
> base. Can't admit that you're wrong?
>
> He lied on more than one occasion. First was a lie through omission.
> Second was a blatant, bald-faced lie.

Quote from the original post to support your contention that he "only got
into the guild based on that lie". Here's the relevant portion so you don't
even have to look it up:

> We recently had a level 42 Templar apply. Some of our most trusted members
> grouped with him one night in Varsoons and they all recommended him to me as
> a solid player. I told them what I always tell people in that situation:
> have him post an introductory message to our site so we can start to get to
> know him and get him started on his app. The Monk who wanted to sponsor him
> said "He doesn't want to post, he just wants to talk to someone".
>
> Me: "Um, there's a reason for the process we have in place, a post is a good
> way for people in the guild who haven't grouped with him to get to know
> something about him"
> Sponsor: "He's not big on words"
> Me: "Doesn't have to be, there's a very simple template already in place, he
> can cut and paste, can't he"?
> Sponsor: "But he's a great player, we shouldn't screw this one up over a
> process issue. And man, we always need healers".
> Me: "I'll talk to him"
>
> Ok, maybe that was my first mistake, violating our own policy to make an
> exception when I knew damned well why we had a process in the first place.
> But one of the five principles of leadership that I've always adhered to is
> "Challenging the Process". So I did. We invited the guy into the guild as a
> special recruit and started getting him into guild groups in our event
> schedule.

But I see that you already realized your error and now claim simply a "lie
through omission." I won't start down that slippery slope, but I'll gladly
follow along dropping boulders the entire time should you decide to lead the
way. =)