For all those complaining about Gold and lack of it... her..

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Archived from groups: alt.games.warcraft (More info?)

"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:4anl71dmt2b7p944qlb3cvrfb5gmsmo0ge@4ax.com...
> On Wed, 4 May 2005 13:51:35 -0500, "Everett Hickey" <everett@ev1.net>
> scribed into the ether:
>
>>"nvrsbr" <abryant1@shaw.ca> wrote in message
>>news:1115231560.872147.69770@o13g2000cwo.googlegroups.com...
>>> Been doing that since day 1 and still do it at Lvl 60.....
>>> I tell everyone to make sure to Loot EVERYTHING and sell it.
>>
>>Who doesn't do this, though?
>
> Lots and lots of people. It's embarrasing really. And easy to tell when
> you
> are a skinner when people don't loot corpses, since corpses with items on
> them are unskinnable.

A friend I group with drives me nuts this way. Especially if it is something
I pulled to kill just for the skin. He will wander off and pull something
else without even checking it. But then he is a lvl 40 Warlock and just got
his horse, so the money pressures are not the same as for a pedestrian rogue
at lvl 39. Even so, how can he resist just taking a peek? There could be
something nice on that corpse.
 
Archived from groups: alt.games.warcraft (More info?)

On Sat, 7 May 2005 13:45:54 +0100, "Fallout" <a@d.c> scribed into the
ether:

>
>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:4anl71dmt2b7p944qlb3cvrfb5gmsmo0ge@4ax.com...
>> On Wed, 4 May 2005 13:51:35 -0500, "Everett Hickey" <everett@ev1.net>
>> scribed into the ether:
>>
>>>"nvrsbr" <abryant1@shaw.ca> wrote in message
>>>news:1115231560.872147.69770@o13g2000cwo.googlegroups.com...
>>>> Been doing that since day 1 and still do it at Lvl 60.....
>>>> I tell everyone to make sure to Loot EVERYTHING and sell it.
>>>
>>>Who doesn't do this, though?
>>
>> Lots and lots of people. It's embarrasing really. And easy to tell when
>> you
>> are a skinner when people don't loot corpses, since corpses with items on
>> them are unskinnable.
>
>A friend I group with drives me nuts this way. Especially if it is something
>I pulled to kill just for the skin. He will wander off and pull something
>else without even checking it. But then he is a lvl 40 Warlock and just got
>his horse, so the money pressures are not the same as for a pedestrian rogue
>at lvl 39. Even so, how can he resist just taking a peek? There could be
>something nice on that corpse.

I've seen people walk away from Blue world drops because they couldn't be
bothered to check.
 
Archived from groups: alt.games.warcraft (More info?)

In article <1115469889.9003.0@nnrp-t71-02.news.clara.net>,
"Fallout" <a@d.c> wrote:

> A friend I group with drives me nuts this way. Especially if it is something
> I pulled to kill just for the skin. He will wander off and pull something
> else without even checking it.

Set the group-loot to FFA, for that. My friend & I do that when we're
grouped "near" each other, but not "together", to avoid the "come loot
this" problem.

--
Nabuu, Tauren druid on Dethecus.
Also (rarely):
Chum, Gnome warlock, Bronzebeard
Tost, Dwarven rogue, Bronzebeard
Meadow, Night elf priest, Bronzebeard
Harmany, Undead mage, Dethecus
<http://www.ManyFriends.com/WoW/PhotoAlbum/>
Aka "Misc" -- If you don't remove your pants, I won't get your email.
 
Archived from groups: alt.games.warcraft (More info?)

> I've seen people walk away from Blue world drops because they couldn't be
> bothered to check.
>
I admit I have have what someone aptly described earlier in this thread as a
hoover approach to looting my kills. "Look after the pennies and the pounds
will look after themselves" as my Granny used to say, probably.

But even so, how can anyone resist those sparklies? It's like buying a
lottery ticket then throwing it away.
 
Archived from groups: alt.games.warcraft (More info?)

Nabuu loved her ferret enough to say...

> Plus, I hope he doesn't let actual coins rot -- but those are only on
> humanoids, which aren't skinnable, eh? <sigh>
>
>

....and why is that? I have a skinning knife, I have a dead dwarf in
front of me. I quite fancy a dwarf skin hat.


--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
Archived from groups: alt.games.warcraft (More info?)

In article <MPG.1ce9699cdae4a559989fd4@news.individual.net>,
Trooper <news@trooperlooper.co.uk> wrote:

> Nabuu loved her ferret enough to say...
>
> > Plus, I hope he doesn't let actual coins rot -- but those are only on
> > humanoids, which aren't skinnable, eh? <sigh>

> ...and why is that? I have a skinning knife, I have a dead dwarf in
> front of me. I quite fancy a dwarf skin hat.

Ex*ACT*ly!

--
Nabuu, Tauren druid on Dethecus.
Also (rarely):
Chum, Gnome warlock, Bronzebeard
Tost, Dwarven rogue, Bronzebeard
Meadow, Night elf priest, Bronzebeard
Harmany, Undead mage, Dethecus
<http://www.ManyFriends.com/WoW/PhotoAlbum/>
Aka "Misc" -- If you don't remove your pants, I won't get your email.
 
Archived from groups: alt.games.warcraft (More info?)

"Nabuu" <Nabuu@*YOUR-PANTS*ManyFriends.com> wrote in message
news:Nabuu-6D8E57.07221909052005@newssvr21-ext.news.prodigy.com...
> In article <MPG.1ce9699cdae4a559989fd4@news.individual.net>,
> Trooper <news@trooperlooper.co.uk> wrote:
>
>> Nabuu loved her ferret enough to say...
>>
>> > Plus, I hope he doesn't let actual coins rot -- but those are only on
>> > humanoids, which aren't skinnable, eh? <sigh>
>
>> ...and why is that? I have a skinning knife, I have a dead dwarf in
>> front of me. I quite fancy a dwarf skin hat.
>
> Ex*ACT*ly!
>
It would, unfortunately, be cursed though. Anyone who wore it would
immediately grow a huge beard and start obsessing about the amount of gold
in their backpack.
 
Archived from groups: alt.games.warcraft (More info?)

> You're not a ninja if he was planning on letting it rot.
>
> How about this for a compromise. You go ahead and hoover everything, then
> at the end of the session give him half the silver you get from selling
> all
> the vendor trash. He's further ahead than he would've been on group loot,
> and you don't have to stress out over leaving sparklies behind.
>
> Brian

TBH it's only a minor grumble on my part. Up until now I have been very
impressed by the games economy. My new characters always seem to have almost
exactly 'just enough' to get their training and some bare essentials without
having to actively farm for cash.

I sometimes wish there was a fairer game mechanism for sharing loot, but I
can't think of anything that would work. And anyway, if it did I would
really miss all those juicy loot controversy threads :)
 
Archived from groups: alt.games.warcraft (More info?)

"Fallout" <a@b.c> wrote in message
news:1115650913.23402.0@nnrp-t71-03.news.uk.clara.net...
>
> "Nabuu" <Nabuu@*YOUR-PANTS*ManyFriends.com> wrote in message
> news:Nabuu-6D8E57.07221909052005@newssvr21-ext.news.prodigy.com...
>> In article <MPG.1ce9699cdae4a559989fd4@news.individual.net>,
>> Trooper <news@trooperlooper.co.uk> wrote:
>>
>>> Nabuu loved her ferret enough to say...
>>>
>>> > Plus, I hope he doesn't let actual coins rot -- but those are only on
>>> > humanoids, which aren't skinnable, eh? <sigh>
>>
>>> ...and why is that? I have a skinning knife, I have a dead dwarf in
>>> front of me. I quite fancy a dwarf skin hat.
>>
>> Ex*ACT*ly!
>>
> It would, unfortunately, be cursed though. Anyone who wore it would
> immediately grow a huge beard and start obsessing about the amount of gold
> in their backpack.

How is that a curse? The beard would cover up some of those ugly horde mugs
and obsessing about gold may introduce concepts like mathematics and higher
reasoning to the savage races.
 
Archived from groups: alt.games.warcraft (More info?)

are you referring to those savage races that help you out in the Barrens
when you suddenly draw aggro from 5 surrounding monsters while on your way
to Ashenvale and then afterwards /wave and /salute you, or are we talking
about those savage races that have been attacking Tarren Mill and the
Crossroads 24/7 since the "Honor" system was implemented?

Xanex.....UndeadRogueazon, the gentle indigenous people of a land are
inherently referred to as "savages" by invaders, ever notice that?


"sanjian" <sanjian@widomaker.com> wrote in message
news:HkSfe.5321$Ay3.4127@lakeread06...
> "Fallout" <a@b.c> wrote in message
> news:1115650913.23402.0@nnrp-t71-03.news.uk.clara.net...
>>
>> "Nabuu" <Nabuu@*YOUR-PANTS*ManyFriends.com> wrote in message
>> news:Nabuu-6D8E57.07221909052005@newssvr21-ext.news.prodigy.com...
>>> In article <MPG.1ce9699cdae4a559989fd4@news.individual.net>,
>>> Trooper <news@trooperlooper.co.uk> wrote:
>>>
>>>> Nabuu loved her ferret enough to say...
>>>>
>>>> > Plus, I hope he doesn't let actual coins rot -- but those are only on
>>>> > humanoids, which aren't skinnable, eh? <sigh>
>>>
>>>> ...and why is that? I have a skinning knife, I have a dead dwarf in
>>>> front of me. I quite fancy a dwarf skin hat.
>>>
>>> Ex*ACT*ly!
>>>
>> It would, unfortunately, be cursed though. Anyone who wore it would
>> immediately grow a huge beard and start obsessing about the amount of
>> gold in their backpack.
>
> How is that a curse? The beard would cover up some of those ugly horde
> mugs and obsessing about gold may introduce concepts like mathematics and
> higher reasoning to the savage races.
>
 
Archived from groups: alt.games.warcraft (More info?)

"u" <u@mail.com> wrote in message news:d5qo59$bk7$1@domitilla.aioe.org...
> are you referring to those savage races that help you out in the Barrens
> when you suddenly draw aggro from 5 surrounding monsters while on your way
> to Ashenvale and then afterwards /wave and /salute you, or are we talking
> about those savage races that have been attacking Tarren Mill and the
> Crossroads 24/7 since the "Honor" system was implemented?

No, I'm talking about the ones that chase me all the way to 1KN, spamming me
with duels when there are three of them, all higher level than me.

And we understand why you hordies hate the alliance who are trying to
cleanse Tarren Mill. After all, the roaches hate the exterminators.
 
Archived from groups: alt.games.warcraft (More info?)

"sanjian" <sanjian@widomaker.com> wrote in message
news:viage.5665$Ay3.1413@lakeread06...
> No, I'm talking about the ones that chase me all the way to 1KN, spamming
> me with duels when there are three of them, all higher level than me.

Come to MY neighborhood to kill my friends and I'll chase you to the Great
Lift too. :)
>
> And we understand why you hordies hate the alliance who are trying to
> cleanse Tarren Mill. After all, the roaches hate the exterminators.

Cleanse? You don't like our Race? You want to do some ethnic cleansing?

Xanex....UndeadRogueazon, is that your Final Solution?
 
Archived from groups: alt.games.warcraft (More info?)

"u" <u@mail.com> wrote in message news:d606bl$481$1@domitilla.aioe.org...
> Cleanse? You don't like our Race? You want to do some ethnic cleansing?

If ethnically cleansing the Horde means making 'em take baths,
I'm all for it...
;-)
 
Archived from groups: alt.games.warcraft (More info?)

"u" <u@mail.com> wrote in message news:d606bl$481$1@domitilla.aioe.org...
>
> "sanjian" <sanjian@widomaker.com> wrote in message
> news:viage.5665$Ay3.1413@lakeread06...
>> No, I'm talking about the ones that chase me all the way to 1KN, spamming
>> me with duels when there are three of them, all higher level than me.
>
> Come to MY neighborhood to kill my friends and I'll chase you to the Great
> Lift too. :)

Actually, I was trying to get to goblinville and get a flight path. I don't
do much PvPing. I figure y'all aren't causing trouble for the Alliance if
you stay in your own lands. As long as those of you who wander out are
civil, I could care less. Though I rarely find that to be the case.

>> And we understand why you hordies hate the alliance who are trying to
>> cleanse Tarren Mill. After all, the roaches hate the exterminators.
>
> Cleanse? You don't like our Race? You want to do some ethnic cleansing?

Look here, dear chap, it's simple reasoning, though I do understand that it
may be beyond your grasp.

Orc and trolls made themselves troublesome. We even let you run off across
the seas in hopes that you would be able to create a society that would
allow you to attain reason and civilization. Yet you still continue to make
trouble for us. When you insist on coming to us to cause trouble, we're
left with two options: continue to have our citizens harrassed and killed by
you beasts, or go over there and cut you off at the root. Until you learn
how to behave like a responsible soicety, I will back the extermination
option.

And, remember, the trolls and orcs are guests on our world. If you do not
wish to be sent packing (to whatever god you wish), you would do well to
mind your manners.
 
Archived from groups: alt.games.warcraft (More info?)

"sanjian" <sanjian@widomaker.com> wrote in message
news:c5Qge.10400$Ay3.4618@lakeread06...
> "u" <u@mail.com> wrote in message news:d606bl$481$1@domitilla.aioe.org...
> > Cleanse? You don't like our Race? You want to do some ethnic
cleansing?
>
> Look here, dear chap, it's simple reasoning, though I do understand that
it
> may be beyond your grasp.
>
> Orc and trolls made themselves troublesome. We even let you run off
across
> the seas in hopes that you would be able to create a society that would
> allow you to attain reason and civilization. Yet you still continue to
make
> trouble for us. When you insist on coming to us to cause trouble, we're
> left with two options: continue to have our citizens harrassed and killed
by
> you beasts, or go over there and cut you off at the root. Until you learn
> how to behave like a responsible soicety, I will back the extermination
> option.
>
> And, remember, the trolls and orcs are guests on our world. If you do not
> wish to be sent packing (to whatever god you wish), you would do well to
> mind your manners.

Extermination is a little... extreme... I think. I never supported those
concentration camps we set up for them near Dalaran a few years back, but I
do think they have to be contained. Mulgore is the obvious choice... it's
far roomier than kennel camps, it has the resources to support a decent (but
safely small) population, and the geography of the area negates the need for
a containment wall. All we need to do is create barriers at the entrance
points and fill in a few sneaky exits I've found there, and we can move the
Orcs and Trolls into Mulgore with their friends, the Tauren. They seem to
get along well enough, and they would be happy there.

Of course, they would not be allowed to leave without a pass. That way we
can control the number of Horde members roaming our countrysides, and ensure
that only tamed individuals are in a position we cannot completely control.
To be fair, except by invitation or royal permission, no Alliance member
would be allowed inside of Mulgore, making it fairly sovereign Horde
territory. As part of the agreement, the "Horde" itself would have to be
disbanded, as it would no longer be needed as a single political heirarchy.
They would maintain their own leadership, if they so desire, but there is no
need for a standing army.

Durotar itself would be protected, held in trust for later recolonization by
the Orcs at a more convenient time. We would preserve Ogrimmar, and
restrict any human activity there to little more than limited mining and
homesteading. It would, however, remain an accepted territory of the Orc
clans. It's original name, Durotar, would be preserved... in records,
though the (temporary) inhabitants may choose to give it other names. If
controls fail, and the human temporary population grows too great for
preservation efforts to easily manage, we would divide it up into management
zones for easier administration.

As for the Forsaken, they are undead. With the Horde safely moved into
Mulgore, for their own protection, we would then drive the Forsaken back to
their Scourge allies, and continue our extermination process against them.

I believe this would be a very fair arrangement, and far superior to...
extermination. That would only be needed if they became a serious threat,
and refused to relocate.
 
Archived from groups: alt.games.warcraft (More info?)

"Everett Hickey" <everett@ev1.net> wrote in message
news:1187l4kkdnffb2c@corp.supernews.com...
> "sanjian" <sanjian@widomaker.com> wrote in message
> news:c5Qge.10400$Ay3.4618@lakeread06...
>> "u" <u@mail.com> wrote in message news:d606bl$481$1@domitilla.aioe.org...

<snip>

> I believe this would be a very fair arrangement, and far superior to...
> extermination. That would only be needed if they became a serious threat,
> and refused to relocate.

Sounds fair to me. In the case of the Forsaken, it's simply a matter of
burrying the dead, as any proper civilization would do. Granted, most
civilizations haven't had to chase their dead down and whack them with
hammers...
 
Archived from groups: alt.games.warcraft (More info?)

Hmmmm... I see your point. To make this all a little bit easier to manage,
since many Undead will not want to "relocate", I suggest putting some emblem
or other on their clothing ('cause they sometimes look vaguely Human).
There are a lot of them too, I'm sure you'll want reserve special DeepTrams
to transport them all to their new "homes".

I'm just glad it's so easy to hate them. God forbid some wimpy Alliance
member should take pity on the poor Forsaken who have broken the shackles of
servitude to the Scourge and tried to set up their own homeland where they
can live free from oppression.

Xanex.....UndeadRogueazon, and Dalaran Internment Camp is such a pleasant
sounding place, don't you think? Nice green countryside, and special huts
with large smoke stacks. That must be for the winter when it gets cold.




"sanjian" <sanjian@widomaker.com> wrote in message
news:t%Qge.10406$Ay3.6033@lakeread06...
> "Everett Hickey" <everett@ev1.net> wrote in message
> news:1187l4kkdnffb2c@corp.supernews.com...
>> "sanjian" <sanjian@widomaker.com> wrote in message
>> news:c5Qge.10400$Ay3.4618@lakeread06...
>>> "u" <u@mail.com> wrote in message
>>> news:d606bl$481$1@domitilla.aioe.org...
>
> <snip>
>
>> I believe this would be a very fair arrangement, and far superior to...
>> extermination. That would only be needed if they became a serious
>> threat,
>> and refused to relocate.
>
> Sounds fair to me. In the case of the Forsaken, it's simply a matter of
> burrying the dead, as any proper civilization would do. Granted, most
> civilizations haven't had to chase their dead down and whack them with
> hammers...
>
 
Archived from groups: alt.games.warcraft (More info?)

"u" <u@mail.com> wrote in message news:d6318e$fqc$1@domitilla.aioe.org...
> Hmmmm... I see your point. To make this all a little bit easier to
manage,
> since many Undead will not want to "relocate", I suggest putting some
emblem
> or other on their clothing ('cause they sometimes look vaguely Human).
> There are a lot of them too, I'm sure you'll want reserve special
DeepTrams
> to transport them all to their new "homes".
>
> I'm just glad it's so easy to hate them. God forbid some wimpy Alliance
> member should take pity on the poor Forsaken who have broken the shackles
of
> servitude to the Scourge and tried to set up their own homeland where they
> can live free from oppression.
>
> Xanex.....UndeadRogueazon, and Dalaran Internment Camp is such a pleasant
> sounding place, don't you think? Nice green countryside, and special huts
> with large smoke stacks. That must be for the winter when it gets cold.

I think you're confusing our plans for the Trolls/Orcs/Tauren and our plans
for the Undead.

We have no intention of building trains for transporting horde members.
Instead, we'll gather them up into groups and march them to Mulgore (it's
honestly not that far). They'll pack up all their belongings, wives and
children (if they even have such a thing), and hit the "Trail of...
whatever".

As for the Undead, there will be no relocation. We'll deal with them our
own way - by burying them, no matter how hard they make it. We bury our
dead, like all civilized beings.
 
Archived from groups: alt.games.warcraft (More info?)

"Everett Hickey" <everett@ev1.net> wrote in message
news:118a3gdd2kcjg32@corp.supernews.com...
> "u" <u@mail.com> wrote in message news:d6318e$fqc$1@domitilla.aioe.org...
>> Hmmmm... I see your point. To make this all a little bit easier to
>> manage,
>> since many Undead will not want to "relocate", I suggest putting some
>> emblem
>> or other on their clothing ('cause they sometimes look vaguely Human).
>> There are a lot of them too, I'm sure you'll want reserve special
>> DeepTrams
>> to transport them all to their new "homes".
>>
>> I'm just glad it's so easy to hate them. God forbid some wimpy Alliance
>> member should take pity on the poor Forsaken who have broken the shackles
>> of
>> servitude to the Scourge and tried to set up their own homeland where
>> they
>> can live free from oppression.

If they had truely broken the shackles of their servitude, they would
be -dead- like any other corpse.

>> Xanex.....UndeadRogueazon, and Dalaran Internment Camp is such a
>> pleasant
>> sounding place, don't you think? Nice green countryside, and special
>> huts
>> with large smoke stacks. That must be for the winter when it gets cold.

Don't go Godwin on us. It's just bloody annoying.

> I think you're confusing our plans for the Trolls/Orcs/Tauren and our
> plans
> for the Undead.
>
> We have no intention of building trains for transporting horde members.
> Instead, we'll gather them up into groups and march them to Mulgore (it's
> honestly not that far). They'll pack up all their belongings, wives and
> children (if they even have such a thing), and hit the "Trail of...
> whatever".

I prefer to call it an "exodus."

> As for the Undead, there will be no relocation. We'll deal with them our
> own way - by burying them, no matter how hard they make it. We bury our
> dead, like all civilized beings.

See? This is proper. Leaving corpses laying around breeds disease and is
disrespectful to the memory of the deceased. Orcs and trolls, no matter how
feral they may be, are not disease ridden. And any Tauren that show signs
of mad cow disease can and will be taken down quickly for the good of the
whole.
 
Archived from groups: alt.games.warcraft (More info?)

"sanjian" <sanjian@widomaker.com> wrote in message
news:30che.12426$Ay3.9173@lakeread06...
> >> I'm just glad it's so easy to hate them. God forbid some wimpy
Alliance
> >> member should take pity on the poor Forsaken who have broken the
shackles
> >> of
> >> servitude to the Scourge and tried to set up their own homeland where
> >> they
> >> can live free from oppression.
>
> If they had truely broken the shackles of their servitude, they would
> be -dead- like any other corpse.

Precisely. We don't seek to oppress our dead brethren, we only seek to free
them, to grant them the peace denied unto them.

> >> Xanex.....UndeadRogueazon, and Dalaran Internment Camp is such a
> >> pleasant
> >> sounding place, don't you think? Nice green countryside, and special
> >> huts
> >> with large smoke stacks. That must be for the winter when it gets
cold.
>
> Don't go Godwin on us. It's just bloody annoying.

I almost invoked it, but chose to keep the thread alive. hehe.

> > We have no intention of building trains for transporting horde members.
> > Instead, we'll gather them up into groups and march them to Mulgore
(it's
> > honestly not that far). They'll pack up all their belongings, wives and
> > children (if they even have such a thing), and hit the "Trail of...
> > whatever".
>
> I prefer to call it an "exodus."

Nah, I like Trail of Tears a bit more. It has such a nice ring to it.


> > As for the Undead, there will be no relocation. We'll deal with them
our
> > own way - by burying them, no matter how hard they make it. We bury our
> > dead, like all civilized beings.
>
> See? This is proper. Leaving corpses laying around breeds disease and is
> disrespectful to the memory of the deceased. Orcs and trolls, no matter
how
> feral they may be, are not disease ridden. And any Tauren that show signs
> of mad cow disease can and will be taken down quickly for the good of the
> whole.

I understand that some signs of Mad Tauren Disease include wielding weapons
and armor, and attacking humans. Savage disease, one that must be
eradicated if the Tauren are to ever be safe from it's ravages.
 
Archived from groups: alt.games.warcraft (More info?)

"Everett Hickey" <everett@ev1.net> wrote in message
news:118hbftsicfm35a@corp.supernews.com...
> "sanjian" <sanjian@widomaker.com> wrote in message
> news:30che.12426$Ay3.9173@lakeread06...

>> If they had truely broken the shackles of their servitude, they would
>> be -dead- like any other corpse.
>
> Precisely. We don't seek to oppress our dead brethren, we only seek to
> free
> them, to grant them the peace denied unto them.

And here people blame us for oppressing the dead, when they should be
cursing the Scourge for what they've done. Though, it's just like the horde
activists, demogoguing the issue. Maybe it's a Scourge insider trying to
divert attention and rightful blame?

<snip>

> I understand that some signs of Mad Tauren Disease include wielding
> weapons
> and armor, and attacking humans. Savage disease, one that must be
> eradicated if the Tauren are to ever be safe from it's ravages.

Well, that's one of the first rules of animal handling - once an animal has
turned on humans, it is likely to do so again and must be put down (at least
that's what the forest rangers say)
 
Archived from groups: alt.games.warcraft (More info?)

"sanjian" <sanjian@widomaker.com> wrote in message
news:c28ie.19892$Ay3.472@lakeread06...
> "Everett Hickey" <everett@ev1.net> wrote in message
> news:118hbftsicfm35a@corp.supernews.com...
> > "sanjian" <sanjian@widomaker.com> wrote in message
> > news:30che.12426$Ay3.9173@lakeread06...
>
> >> If they had truely broken the shackles of their servitude, they would
> >> be -dead- like any other corpse.
> >
> > Precisely. We don't seek to oppress our dead brethren, we only seek to
> > free
> > them, to grant them the peace denied unto them.
>
> And here people blame us for oppressing the dead, when they should be
> cursing the Scourge for what they've done. Though, it's just like the
horde
> activists, demogoguing the issue. Maybe it's a Scourge insider trying to
> divert attention and rightful blame?

They just misunderstand our intentions. With their cranial capacity, you
can't expect them to comprehend the full scope of what we're doing, or to
have the insight to see what needs to be done. That is part of why we need
to move them to the safety of Mulgore, as they simply aren't ready to
colonize an entire continent yet.

> > I understand that some signs of Mad Tauren Disease include wielding
> > weapons
> > and armor, and attacking humans. Savage disease, one that must be
> > eradicated if the Tauren are to ever be safe from it's ravages.
>
> Well, that's one of the first rules of animal handling - once an animal
has
> turned on humans, it is likely to do so again and must be put down (at
least
> that's what the forest rangers say)

Where's your sympathy, man? Most of the adult population of hordelings have
attacked humans. What you're talking about would require their near
anihilation. My proposal is far more humane, and no one has to die (unless
they resist). Aggression is the greatest problem they face, and we can deal
with that through simple castration. Gelded adult male Orcs and Tauren will
be far more managable, and peaceful. Trolls only need their tusks removed,
and the resulting ivory sales will help offset the cost of their protection.

In everything we do, we must keep the needs of ALL species at heart.
 
Archived from groups: alt.games.warcraft (More info?)

"Everett Hickey" <everett@ev1.net> wrote in message
news:118k44j3j3i5q57@corp.supernews.com...

> Where's your sympathy, man? Most of the adult population of hordelings
> have
> attacked humans. What you're talking about would require their near
> anihilation. My proposal is far more humane, and no one has to die
> (unless
> they resist). Aggression is the greatest problem they face, and we can
> deal
> with that through simple castration. Gelded adult male Orcs and Tauren
> will
> be far more managable, and peaceful. Trolls only need their tusks
> removed,
> and the resulting ivory sales will help offset the cost of their
> protection.
>
> In everything we do, we must keep the needs of ALL species at heart.

Well, I must say that your idea does have merit. Still, I do have wonder
about the wisdom of letting animals that have tasted human blood run wild.
I guess if they're confined to their own area, it may be feasable to test
your theory.
 
Archived from groups: alt.games.warcraft (More info?)

In article <Kqwie.15459$iU.2787@lakeread05>, sanjian
<sanjian@widomaker.com> wrote:

> "Everett Hickey" <everett@ev1.net> wrote in message
> news:118k44j3j3i5q57@corp.supernews.com...
>

> > Aggression is the greatest problem they face, and we can
> > deal
> > with that through simple castration. Gelded adult male Orcs and Tauren
> > will
> > be far more managable, and peaceful.

>
> Well, I must say that your idea does have merit. Still, I do have wonder
> about the wisdom of letting animals that have tasted human blood run wild.
> I guess if they're confined to their own area, it may be feasable to test
> your theory.
>
>
Yes, lets see now... 1) catch a Tauren; 2) cut off his balls 3) check
if he's now peaceful.

That'll work.

___
Neil
AKA HighVis