You also have to be careful when defining how sensitive the eye is as to whether there is overlap in the images being displayed or not; the human eye is very good at picking up discreet images as opposed to continuous ones.
Example: a monitor, even at 120 Hz vertical refresh, with a graphics card able to put out just as many frames, will seem quite smooth in a game, particularly FPS, since waling along a corridor or even turning quickly around still hase parts of the image overlapping from frame to frame; now take your mouse on the desktop and move it around in a circle very quickly. Even at a vertical refresh of 120 Hz, (and this is just 2D, any modern card can do this), you will still be able to see discreet images of the mouse pointer because the moving image is small, thus the frames do not overlap. Under such conditions, the human eye is quite capable of detecting over 200 discreet frames per second, and likely more.
Based on the discreet firing rate of a single cone in the eye, you theoretically should be able to detect around 400 FPS of *discreet* images, but because the rods and cones of the eye only synchronise on similar light input on a certain part of the retina, and not for different hues, the likely detectable rate would be lower; however, since the CRT is firing photons directly at the eye and is not relying on reflected light like the rest of objects we percieve, we are able to notice these variances in refresh far more. Hence, higher frame rates, particularly for small moving objects, will continue to look better the fast they get, even going beyond 200 fps (assuming vertical refresh of your monitor could mannage 200Hz... and that might be a bit much to ask... motion blur would overcome this by fooling the eye)
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I plugged my ram into my motherboard, but unplugged it when I smelled cooked mutton.