I refuse to buy games that do not have a DRM free version somewhere (as in the above companies, or through internet downloadable hacks). The guy said about his Goo game, 90% are fake, but he still makes money, funny how other companies with the most sophisticated DRM on their products claim they cannot make money, it might just be the fact that the people who WOULD buy their game fall into the same catagory as I do and they spend a large enough % of their price on DRM technology that they really cannot make money. If I cannot play the game without securom, or any of the other DRM mechanisms causing me every-time-I-play, and even, as is the case with securom, when not-playing-the-game, issues, I do not want it on my computer. I do not want to have a CD/DVD in my drive, I do not want rootkits running in the background, I do not want non-internet games accessing the internet, and I do not want my internet access games telling companies that I have $5000 in hardware, or that I run using windows XP or anything else about me personally. I have plenty of money to spend, and the games I play get that money. I play a free to play online game, it offers online buyable upgrades, and I have spent upwards of $1500 on it (10-15 years worth of subscriptions to WoW or 30 $50 games). So dropping $50, or even less money on a game is nothing, but I am not going to do it when I will be forced to uninstall and reinstall windows just to get rid of the DRM software genetically inserted into my computer. Music, movie and game industry should get with the times and understand that every form of DRM will be defeated, and the fact that people feel the need to be free of DRM will continue to create more and more crackers, more and more people who will play the game for free and less and less revenue for themselves. They have to create games, music and movies, that is their business, that means they have to SELL games, music and movies. It is not like there is going to be a day with no game designers, musicians or movie studios, no matter how much of the product is stolen. The question is, how much of that product will end up being stolen. Does DRM protect rights holders, or does it create rights stealers? What is the overall benifit to the producers when all is said and done when comparing DRM heavy and DRM free media? Downloading a cracked copy of a game you own cannot possibly be illegal, so how on earth can it possibly be illegal to make that copy available?